wxWindow *winFocus = event.GetCurrentFocus();
if (!winFocus)
winFocus = wxWindow::FindFocus();
-
+
if (!winFocus)
{
event.Skip();
}
wxWindowList::Node *start_node = GetChildren().Find( winFocus );
- if (!start_node)
+ if ( !start_node )
+ start_node = GetChildren().Find( m_winLastFocused );
+ if ( !start_node )
start_node = GetChildren().GetFirst();
wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext()
: start_node->GetPrevious();
- while (node != start_node)
+ while ( node != start_node )
{
- if (!node)
+ if ( !node )
{
+ // check if our (may be grand) parent is another panel: if this is
+ // the case, they will know what to do with this navigation key and
+ // so give them the chance to process it instead of looping inside
+ // this panel (normally, the focus will go to the next/previous
+ // item after this panel in the parent panel)
+ wxWindow *focussed_child_of_p = this;
+ for ( wxWindow *p = GetParent(); p; p = p->GetParent() )
+ {
+ if ( wxDynamicCast(p, wxPanel) )
+ {
+ event.SetCurrentFocus( focussed_child_of_p );
+ if (p->GetEventHandler()->ProcessEvent( event ))
+ return;
+ }
+ focussed_child_of_p = p;
+ }
+
+ // no, we are not inside another panel so process this ourself
node = event.GetDirection() ? GetChildren().GetFirst()
: GetChildren().GetLast();
wxWindow *child = node->GetData();
- if (child->AcceptsFocus())
+ if ( child->AcceptsFocus() )
{
// ok, event processed
child->SetFocus();