- // there is not much to do if we have only one child (or not at all)
- if (GetChildren().GetCount() < 2)
- {
- event.Skip();
- return;
- }
-
- // don't process these ones here
- if (event.IsWindowChange())
- {
- event.Skip();
- return;
- }
-
- wxWindow *winFocus = event.GetCurrentFocus();
- if (!winFocus)
- winFocus = wxWindow::FindFocus();
-
- if (!winFocus)
- {
- event.Skip();
- return;
- }
-
- wxWindowList::Node *start_node = GetChildren().Find( winFocus );
- if (!start_node)
- start_node = GetChildren().GetFirst();
-
- wxWindowList::Node *node = event.GetDirection() ? start_node->GetNext()
- : start_node->GetPrevious();
-
- while (node != start_node)
- {
- if (!node)
- {
- node = event.GetDirection() ? GetChildren().GetFirst()
- : GetChildren().GetLast();
-
- continue;
- }
-
- wxWindow *child = node->GetData();
-
- if (child->AcceptsFocus())
- {
- // ok, event processed
- child->SetFocus();
- return;
- }
-
- node = event.GetDirection() ? node->GetNext() : node->GetPrevious();
- }
-
- // we cycled through all of our children and none of them wanted to accept
- // focus
- event.Skip();