// ========================================================================
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
// ========================================================================
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = -1);
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);