// except in the case of wxMac and wxCocoa
virtual wxStandardPaths& GetStandardPaths();
-#if wxUSE_INTL
- // called during wxApp initialization to set the locale to correspond to
- // the user default (i.e. system locale under Windows, LC_ALL under Unix)
- virtual void SetLocale();
-#endif // wxUSE_INTL
-
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
// Unix code (and otherwise __UNIX__ wouldn't be defined)
// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
-#if defined(__WXPALMOS__)
- #include "wx/palmos/apptbase.h"
-#elif defined(__WIN32__)
+#if defined(__WIN32__)
#include "wx/msw/apptbase.h"
#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
// ----------------------------------------------------------------------------
// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
-#if defined(__WXPALMOS__)
- #include "wx/palmos/apptrait.h"
-#elif defined(__WIN32__)
+#if defined(__WIN32__)
#include "wx/msw/apptrait.h"
#elif defined(__OS2__)
#include "wx/os2/apptrait.h"