+// ----------------------------------------------------------------------------
+// wxFrame size management: we exclude the areas taken by menu/status/toolbars
+// from the client area, so the client area is what's really available for the
+// frame contents
+// ----------------------------------------------------------------------------
+
+// get the origin of the client area in the client coordinates
+wxPoint wxFrameBase::GetClientAreaOrigin() const
+{
+ wxPoint pt(0, 0);
+
+#if wxUSE_TOOLBAR
+ if ( GetToolBar() )
+ {
+ int w, h;
+ GetToolBar()->GetSize(& w, & h);
+
+ if ( GetToolBar()->GetWindowStyleFlag() & wxTB_VERTICAL )
+ {
+ pt.x += w;
+ }
+ else
+ {
+ pt.y += h;
+ }
+ }
+#endif // wxUSE_TOOLBAR
+
+ return pt;
+}
+
+void wxFrameBase::DoScreenToClient(int *x, int *y) const
+{
+ wxWindow::DoScreenToClient(x, y);
+
+ // We may be faking the client origin.
+ // So a window that's really at (0, 30) may appear
+ // (to wxWin apps) to be at (0, 0).
+ wxPoint pt(GetClientAreaOrigin());
+ *x -= pt.x;
+ *y -= pt.y;
+}
+
+void wxFrameBase::DoClientToScreen(int *x, int *y) const
+{
+ // We may be faking the client origin.
+ // So a window that's really at (0, 30) may appear
+ // (to wxWin apps) to be at (0, 0).
+ wxPoint pt1(GetClientAreaOrigin());
+ *x += pt1.x;
+ *y += pt1.y;
+
+ wxWindow::DoClientToScreen(x, y);
+}
+