#ifdef __GNUG__
#pragma implementation "spinbutt.h"
+#pragma implementation "spinctlg.h"
#endif
#include "wx/spinbutt.h"
+#include "wx/spinctrl.h"
-#if !USE_SHARED_LIBRARY
+// put wxSpinCtrl here too because it doesn't have a separate file for it in
+// wxMotif (yet)
IMPLEMENT_DYNAMIC_CLASS(wxSpinButton, wxControl)
-IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxScrollEvent);
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxSpinEvent, wxNotifyEvent)
-bool wxSpinButton::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size,
+bool wxSpinButton::Create(wxWindow *parent, wxWindowID id, const wxPoint& WXUNUSED(pos), const wxSize& WXUNUSED(size),
long style, const wxString& name)
{
SetName(name);
return 0;
}
-void wxSpinButton::SetValue(int val)
+void wxSpinButton::SetValue(int WXUNUSED(val))
{
// TODO
}
wxSpinButtonBase::SetRange(minVal, maxVal);
}
-void wxSpinButton::ChangeFont(bool keepOriginalSize)
+void wxSpinButton::ChangeFont(bool WXUNUSED(keepOriginalSize))
{
// TODO
}