#define _WX_SPINBUTT_H_
#ifdef __GNUG__
-#pragma interface "spinbutt.h"
+ #pragma interface "spinbutt.h"
#endif
#include "wx/control.h"
#if defined(__WIN95__)
-
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
{
-DECLARE_DYNAMIC_CLASS(wxSpinButton)
-
public:
- /*
- * Public interface
- */
- wxSpinButton();
+ // construction
+ wxSpinButton() { }
wxSpinButton(wxWindow *parent,
wxWindowID id = -1,
const wxString& name = "wxSpinButton");
- // Attributes
- ////////////////////////////////////////////////////////////////////////////
-
+ // accessors
virtual int GetValue() const;
virtual void SetValue(int val);
virtual void SetRange(int minVal, int maxVal);
- // IMPLEMENTATION
+ // implementation
virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
virtual bool MSWOnScroll(int orientation, WXWORD wParam,
WXWORD pos, WXHWND control);
+
+protected:
+ virtual wxSize DoGetBestSize() const;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxSpinButton)
};
#endif
- // _WX_WIN95__
+ // __WIN95__
#endif
// _WX_SPINBUTT_H_