#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "dialog.h"
#endif
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxDialogNameStr;
-class WXDLLEXPORT wxWindowDisabler;
+class WXDLLEXPORT wxDialogModalData;
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
public:
wxDialog() { Init(); }
- // Constructor with a modal flag, but no window id - the old convention
- wxDialog(wxWindow *parent,
- const wxString& title, bool modal,
- int x = -1, int y= -1, int width = 500, int height = 500,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
- Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
- style | modalStyle, name);
- }
-
- // Constructor with no modal flag - the new convention.
+ // full ctor
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
- Create(parent, id, title, pos, size, style, name);
+ Init();
+
+ (void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
virtual ~wxDialog();
- void SetModal(bool flag);
- virtual bool IsModal() const;
+ // return true if we're showing the dialog modally
+ virtual bool IsModal() const { return m_modalData != NULL; }
- // For now, same as Show(TRUE) but returns return code
+ // show the dialog modally and return the value passed to EndModal()
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
- // returns TRUE if we're in a modal loop
- bool IsModalShowing() const;
-
// implementation only from now on
// -------------------------------
// override some base class virtuals
- virtual bool Show(bool show = TRUE);
+ virtual bool Show(bool show = true);
virtual void Raise();
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Windows callbacks
- long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+ WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-#if wxUSE_CTL3D
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-#endif // wxUSE_CTL3D
+ // obsolete methods
+ // ----------------
+
+ // use the other ctor
+ wxDEPRECATED( wxDialog(wxWindow *parent,
+ const wxString& title, bool modal,
+ int x = wxDefaultCoord, int y = wxDefaultCoord, int width = 500, int height = 500,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr) );
+
+ // just call Show() or ShowModal()
+ wxDEPRECATED( void SetModal(bool flag) );
+
+ // use IsModal()
+ wxDEPRECATED( bool IsModalShowing() const );
protected:
// find the window to use as parent for this dialog if none has been
// may return NULL
wxWindow *FindSuitableParent() const;
- // show modal dialog and enter modal loop
- void DoShowModal();
-
// common part of all ctors
void Init();
+ // end either modal or modeless dialog
+ void EndDialog(int rc);
+
private:
- wxWindow *m_oldFocus;
+ wxWindow* m_oldFocus;
+ bool m_endModalCalled; // allow for closing within InitDialog
+
+ // this pointer is non-NULL only while the modal event loop is running
+ wxDialogModalData *m_modalData;
- // while we are showing a modal dialog we disable the other windows using
- // this object
- wxWindowDisabler *m_windowDisabler;
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()