#pragma implementation "app.h"
#endif
+#ifdef __VMS
+#include <vms_jackets.h>
+#endif
+
#include "wx/app.h"
#include "wx/gdicmn.h"
#include "wx/utils.h"
#endif
#include <unistd.h>
-#include <sys/poll.h>
+#ifdef __VMS
+# include <poll.h>
+#else
+# include <sys/poll.h>
+#endif
#include "wx/gtk/win_gtk.h"
#include <gtk/gtk.h>
node = node->Next();
}
- return needMore ;
+
+ return needMore;
}
int wxApp::MainLoop()
bool wxApp::Initialize()
{
- wxBuffer = new wxChar[BUFSIZ + 512];
-
wxClassInfo::InitializeClasses();
#if wxUSE_INTL
wxCleanUpResourceSystem();
#endif
- if (wxTheColourDatabase)
- delete wxTheColourDatabase;
-
+ delete wxTheColourDatabase;
wxTheColourDatabase = (wxColourDatabase*) NULL;
wxDeleteStockObjects();
delete wxTheApp;
wxTheApp = (wxApp*) NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
+ wxClassInfo::CleanUpClasses();
+
#if wxUSE_THREADS
delete wxPendingEvents;
delete wxPendingEventsLocker;
#endif
- delete[] wxBuffer;
-
- wxClassInfo::CleanUpClasses();
-
// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)