// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "spinctrl.h"
-#endif
-
-#include "wx/defs.h"
+#include "wx/wxprec.h"
#if wxUSE_SPINCTRL
#include "wx/spinbutt.h"
#include "wx/spinctrl.h"
#include "wx/textctrl.h"
-
+#include "wx/containr.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
+// the focus rect around a text may have 4 pixels in each direction
+// we handle these problems right now in an extended vis region of a window
+static const wxCoord TEXTBORDER = 4 ;
// the margin between the text control and the spin
-static const wxCoord MARGIN = 8;
+static const wxCoord MARGIN = 8 - TEXTBORDER;
// ----------------------------------------------------------------------------
// wxSpinCtrlText: text control used by spin control
{
public:
wxSpinCtrlText(wxSpinCtrl *spin, const wxString& value)
- : wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, 22))
+ : wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, -1))
{
m_spin = spin;
SetSizeHints(-1,-1);
}
+ bool ProcessEvent(wxEvent &event)
+ {
+ // Hand button down events to wxSpinCtrl. Doesn't work.
+ if (event.GetEventType() == wxEVT_LEFT_DOWN && m_spin->ProcessEvent( event ))
+ return TRUE;
+
+ return wxTextCtrl::ProcessEvent( event );
+ }
+
protected:
void OnTextChange(wxCommandEvent& event)
{
if ( m_spin->GetTextValue(&val) )
{
m_spin->GetSpinButton()->SetValue(val);
+
+ // If we're already processing a text update from m_spin,
+ // don't send it again, since we could end up recursing
+ // infinitely.
+ if (event.GetId() == m_spin->GetId())
+ {
+ event.Skip();
+ return;
+ }
+
+ // Send event that the text was manually changed
+ wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, m_spin->GetId());
+ event.SetEventObject(m_spin);
+ event.SetString(m_spin->GetText()->GetValue());
+ event.SetInt(val);
+
+ m_spin->GetEventHandler()->ProcessEvent(event);
}
event.Skip();
}
- bool ProcessEvent(wxEvent &event)
- {
- // Hand button down events to wxSpinCtrl. Doesn't work.
- if (event.GetEventType() == wxEVT_LEFT_DOWN && m_spin->ProcessEvent( event ))
- return TRUE;
-
- return wxTextCtrl::ProcessEvent( event );
- }
-
private:
wxSpinCtrl *m_spin;
IMPLEMENT_DYNAMIC_CLASS(wxSpinCtrl, wxControl)
+BEGIN_EVENT_TABLE(wxSpinCtrl, wxControl)
+ WX_EVENT_TABLE_CONTROL_CONTAINER(wxSpinCtrl)
+END_EVENT_TABLE()
+
+WX_DELEGATE_TO_CONTROL_CONTAINER(wxSpinCtrl)
+
+
// ============================================================================
// implementation
// ============================================================================
{
m_text = NULL;
m_btn = NULL;
+ m_container.SetContainerWindow(this);
}
bool wxSpinCtrl::Create(wxWindow *parent,
}
if ( size.y == -1 ) {
- csize.y = m_text->GetSize().y + 4; //allow for text border highlights
+ csize.y = m_text->GetSize().y + 2 * TEXTBORDER ; //allow for text border highlights
+ if ( m_btn->GetSize().y > csize.y )
+ csize.y = m_btn->GetSize().y ;
}
//SetSize(csize);
- MacPostControlCreate(pos, csize);
+ //MacPostControlCreate(pos, csize);
SetInitialBestSize(csize);
return TRUE;
wxSize sizeBtn = m_btn->GetBestSize(),
sizeText = m_text->GetBestSize();
+ sizeText.y += 2 * TEXTBORDER ;
+ sizeText.x += 2 * TEXTBORDER ;
+
int height;
if (sizeText.y > sizeBtn.y)
height = sizeText.y;
else
height = sizeBtn.y;
- return wxSize(sizeBtn.x + sizeText.x + MARGIN, height + MARGIN);
+ return wxSize(sizeBtn.x + sizeText.x + MARGIN, height );
}
void wxSpinCtrl::DoMoveWindow(int x, int y, int width, int height)
{
// position the subcontrols inside the client area
wxSize sizeBtn = m_btn->GetSize();
+ wxSize sizeText = m_text->GetSize();
wxControl::DoMoveWindow(x, y, width, height);
- wxCoord wText = width - sizeBtn.x - MARGIN;
+ wxCoord wText = width - sizeBtn.x - MARGIN - 2 * TEXTBORDER;
- //growing or shrinking a control like this doesn't really make sense
- //so just leave the controls the same size and add whitespace
- m_text->SetSize(2, 2, wText, 22);
- m_btn->SetSize(0 + wText + MARGIN, 0, -1, height);
+ m_text->SetSize(TEXTBORDER, (height - sizeText.y) / 2, wText, -1);
+ m_btn->SetSize(0 + wText + MARGIN + 2 * TEXTBORDER , (height - sizeBtn.y) / 2 , -1, -1 );
}
// ----------------------------------------------------------------------------