#define _WX_SETUP_H_
/* --- start common options --- */
-
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// Default is 1
//
// Recommended setting: 1 if your compiler supports it.
-#define wxUSE_ON_FATAL_EXCEPTION 1
+#define wxUSE_ON_FATAL_EXCEPTION 0
// Set this to 1 to be able to generate a human-readable (unlike
// machine-readable minidump created by wxCrashReport::Generate()) stack back
// Default is 1 if supported by the compiler.
//
// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 1
+#define wxUSE_STACKWALKER 0
// Set this to 1 to compile in wxDebugReport class which allows you to create
// and optionally upload to your web site a debug report consisting of back
//
// Recommended setting: 1, it is compiled into a separate library so there
// is no overhead if you don't use it
-#define wxUSE_DEBUGREPORT 1
+#define wxUSE_DEBUGREPORT 0
// ----------------------------------------------------------------------------
// Unicode support
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
//
// Recommended setting: depends on whether you intend to use C++ exceptions
// in your own code (1 if you do, 0 if you don't)
-#define wxUSE_EXCEPTIONS 1
+#define wxUSE_EXCEPTIONS 0
// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
//
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
-// Enable converion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
-#define wxUSE_MS_HTML_HELP 1
+#define wxUSE_MS_HTML_HELP 0
// 0 for no MS HTML Help
// Use wxHTML-based help controller?
-#define wxUSE_WXHTML_HELP 1
+#define wxUSE_WXHTML_HELP 0
#define wxUSE_RESOURCES 0
// 0 for no wxGetResource/wxWriteResource
#undef wxUSE_COMMON_DIALOGS
#define wxUSE_COMMON_DIALOGS 1
-// ----------------------------------------------------------------------------
-// MSW settings not supported by CE
-// ----------------------------------------------------------------------------
-
-#define wxUSE_RICHEDIT 0
-#define wxUSE_RICHEDIT2 0
-#define wxUSE_UXTHEME 0
-#define wxUSE_UXTHEME_AUTO 0
-
// ----------------------------------------------------------------------------
// Crash debugging helpers
// ----------------------------------------------------------------------------
// obsolete MSW settings, don't change
// ----------------------------------------------------------------------------
-#define wxUSE_ITSY_BITSY 0
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
#endif // _WX_SETUP_H_