// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "bitmap.h"
-#endif
-
#include "wx/defs.h"
#include "wx/bitmap.h"
bool wxBitmap::CreateFromXpm(const char **bits)
{
- wxCHECK_MSG( bits != NULL, FALSE, wxT("invalid bitmap data") )
+ wxCHECK_MSG( bits != NULL, FALSE, wxT("invalid bitmap data") );
wxXPMDecoder decoder;
wxImage img = decoder.ReadData(bits);
- wxCHECK_MSG( img.Ok(), FALSE, wxT("invalid bitmap data") )
+ wxCHECK_MSG( img.Ok(), FALSE, wxT("invalid bitmap data") );
*this = wxBitmap(img);
return TRUE;
}
wxBitmap::wxBitmap(const wxImage& image, int depth)
{
- wxCHECK_RET( image.Ok(), wxT("invalid image") )
- wxCHECK_RET( depth == -1, wxT("invalid bitmap depth") )
+ wxCHECK_RET( image.Ok(), wxT("invalid image") );
+ wxCHECK_RET( depth == -1, wxT("invalid bitmap depth") );
m_refData = new wxBitmapRefData();