#include "wx/filefn.h"
#include "wx/wfstream.h"
-
-#if wxUSE_XPM
- #include "wx/xpmdecod.h"
-#endif
+#include "wx/xpmdecod.h"
// For memcpy
#include <string.h>
#endif // wxUSE_FILE/wxUSE_FFILE
#endif // HAS_FILE_STREAMS
+#if wxUSE_VARIANT
+IMPLEMENT_VARIANT_OBJECT_EXPORTED_SHALLOWCMP(wxImage,WXDLLEXPORT)
+#endif
+
//-----------------------------------------------------------------------------
// wxImage
//-----------------------------------------------------------------------------
}
#endif // wxUSE_STREAMS
-wxImage::wxImage( const char** xpmData )
+wxImage::wxImage(const char* const* xpmData)
{
Create(xpmData);
}
-wxImage::wxImage( char** xpmData )
-{
- Create((const char**) xpmData);
-}
-
-bool wxImage::Create( const char** xpmData )
+bool wxImage::Create(const char* const* xpmData)
{
#if wxUSE_XPM
UnRef();
unsigned char *source_alpha = 0 ;
unsigned char *target_alpha = 0 ;
- if (M_IMGDATA->m_hasMask)
- {
- image.SetMaskColour( M_IMGDATA->m_maskRed,
- M_IMGDATA->m_maskGreen,
- M_IMGDATA->m_maskBlue );
- }
- else
+ if ( !M_IMGDATA->m_hasMask )
{
source_alpha = M_IMGDATA->m_alpha ;
if ( source_alpha )
}
}
+ // If the original image has a mask, apply the mask to the new image
+ if (M_IMGDATA->m_hasMask)
+ {
+ image.SetMaskColour( M_IMGDATA->m_maskRed,
+ M_IMGDATA->m_maskGreen,
+ M_IMGDATA->m_maskBlue );
+ }
+
// In case this is a cursor, make sure the hotspot is scaled accordingly:
if ( HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X) )
image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X,
averaged_pixels = 0;
sum_r = sum_g = sum_b = sum_a = 0.0;
- for ( int j = src_y - scale_factor_y_2 + 1;
+ for ( int j = int(src_y - scale_factor_y/2.0 + 1);
j <= int(src_y + scale_factor_y_2);
j++ )
{
if ( j < 0 || j > M_IMGDATA->m_height )
continue;
- for ( int i = src_x - scale_factor_x_2 + 1;
+ for ( int i = int(src_x - scale_factor_x/2.0 + 1);
i <= src_x + scale_factor_x_2;
i++ )
{
}
dst = dst_data + y * M_IMGDATA->m_width*3;
- dst[0] = sum_r / blurArea;
- dst[1] = sum_g / blurArea;
- dst[2] = sum_b / blurArea;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
if ( src_alpha )
- dst_alpha[y * M_IMGDATA->m_width] = sum_a / blurArea;
+ dst_alpha[y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
// Now average the values of the rest of the pixels by just moving the
// blur radius box along the row
sum_a += src_alpha[pixel_idx];
// Save off the averaged data
- dst = dst_data + x*3 + y*M_IMGDATA->m_width;
- dst[0] = sum_r / blurArea;
- dst[1] = sum_g / blurArea;
- dst[2] = sum_b / blurArea;
+ dst = dst_data + x*3 + y*M_IMGDATA->m_width*3;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
if ( src_alpha )
- dst_alpha[x + y * M_IMGDATA->m_width] = sum_a / blurArea;
+ dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
}
}
}
dst = dst_data + x*3;
- dst[0] = sum_r / blurArea;
- dst[1] = sum_g / blurArea;
- dst[2] = sum_b / blurArea;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
if ( src_alpha )
- dst_alpha[x] = sum_a / blurArea;
+ dst_alpha[x] = (unsigned char)(sum_a / blurArea);
// Now average the values of the rest of the pixels by just moving the
// box along the column from top to bottom
// Save off the averaged data
dst = dst_data + (x + y * M_IMGDATA->m_width) * 3;
- dst[0] = sum_r / blurArea;
- dst[1] = sum_g / blurArea;
- dst[2] = sum_b / blurArea;
+ dst[0] = (unsigned char)(sum_r / blurArea);
+ dst[1] = (unsigned char)(sum_g / blurArea);
+ dst[2] = (unsigned char)(sum_b / blurArea);
if ( src_alpha )
- dst_alpha[x + y * M_IMGDATA->m_width] = sum_a / blurArea;
+ dst_alpha[x + y * M_IMGDATA->m_width] = (unsigned char)(sum_a / blurArea);
}
}
{
for (int i = 0; i < width; i+=3)
{
- if ((source_data[i] != r) &&
- (source_data[i+1] != g) &&
+ if ((source_data[i] != r) ||
+ (source_data[i+1] != g) ||
(source_data[i+2] != b))
{
memcpy( target_data+i, source_data+i, 3 );
return M_IMGDATA->m_data[pos+2];
}
-bool wxImage::Ok() const
+bool wxImage::IsOk() const
{
// image of 0 width or height can't be considered ok - at least because it
// causes crashes in ConvertToBitmap() if we don't catch it in time
* Rotation code by Carlos Moreno
*/
-// GRG: I've removed wxRotationPoint - we already have wxRealPoint which
-// does exactly the same thing. And I also got rid of wxRotationPixel
-// bacause of potential problems in architectures where alignment
-// is an issue, so I had to rewrite parts of the code.
-
-static const double gs_Epsilon = 1e-10;
-
-static inline int wxCint (double x)
-{
- return (x > 0) ? (int) (x + 0.5) : (int) (x - 0.5);
-}
-
+static const double wxROTATE_EPSILON = 1e-10;
// Auxiliary function to rotate a point (x,y) with respect to point p0
// make it inline and use a straight return to facilitate optimization
// repeating the time-consuming calls to these functions -- sin/cos can
// be computed and stored in the calling function.
-inline wxRealPoint rotated_point (const wxRealPoint & p, double cos_angle, double sin_angle, const wxRealPoint & p0)
+static inline wxRealPoint
+wxRotatePoint(const wxRealPoint& p, double cos_angle, double sin_angle,
+ const wxRealPoint& p0)
{
- return wxRealPoint (p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle,
- p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle);
+ return wxRealPoint(p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle,
+ p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle);
}
-inline wxRealPoint rotated_point (double x, double y, double cos_angle, double sin_angle, const wxRealPoint & p0)
+static inline wxRealPoint
+wxRotatePoint(double x, double y, double cos_angle, double sin_angle,
+ const wxRealPoint & p0)
{
- return rotated_point (wxRealPoint(x,y), cos_angle, sin_angle, p0);
+ return wxRotatePoint (wxRealPoint(x,y), cos_angle, sin_angle, p0);
}
wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool interpolating, wxPoint * offset_after_rotation) const
const wxRealPoint p0(centre_of_rotation.x, centre_of_rotation.y);
- wxRealPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0);
- wxRealPoint p2 = rotated_point (0, GetHeight(), cos_angle, sin_angle, p0);
- wxRealPoint p3 = rotated_point (GetWidth(), 0, cos_angle, sin_angle, p0);
- wxRealPoint p4 = rotated_point (GetWidth(), GetHeight(), cos_angle, sin_angle, p0);
+ wxRealPoint p1 = wxRotatePoint (0, 0, cos_angle, sin_angle, p0);
+ wxRealPoint p2 = wxRotatePoint (0, GetHeight(), cos_angle, sin_angle, p0);
+ wxRealPoint p3 = wxRotatePoint (GetWidth(), 0, cos_angle, sin_angle, p0);
+ wxRealPoint p4 = wxRotatePoint (GetWidth(), GetHeight(), cos_angle, sin_angle, p0);
int x1a = (int) floor (wxMin (wxMin(p1.x, p2.x), wxMin(p3.x, p4.x)));
int y1a = (int) floor (wxMin (wxMin(p1.y, p2.y), wxMin(p3.y, p4.y)));
{
for (x = 0; x < rotated.GetWidth(); x++)
{
- wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
+ wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
if (-0.25 < src.x && src.x < GetWidth() - 0.75 &&
-0.25 < src.y && src.y < GetHeight() - 0.75)
if (0 < src.x && src.x < GetWidth() - 1)
{
- x1 = wxCint(floor(src.x));
- x2 = wxCint(ceil(src.x));
+ x1 = wxRound(floor(src.x));
+ x2 = wxRound(ceil(src.x));
}
else // else means that x is near one of the borders (0 or width-1)
{
- x1 = x2 = wxCint (src.x);
+ x1 = x2 = wxRound (src.x);
}
if (0 < src.y && src.y < GetHeight() - 1)
{
- y1 = wxCint(floor(src.y));
- y2 = wxCint(ceil(src.y));
+ y1 = wxRound(floor(src.y));
+ y2 = wxRound(ceil(src.y));
}
else
{
- y1 = y2 = wxCint (src.y);
+ y1 = y2 = wxRound (src.y);
}
// get four points and the distances (square of the distance,
// GRG: Do not calculate the points until they are
// really needed -- this way we can calculate
// just one, instead of four, if d1, d2, d3
- // or d4 are < gs_Epsilon
+ // or d4 are < wxROTATE_EPSILON
const double d1 = (src.x - x1) * (src.x - x1) + (src.y - y1) * (src.y - y1);
const double d2 = (src.x - x2) * (src.x - x2) + (src.y - y1) * (src.y - y1);
// If the point is exactly at one point of the grid of the source
// image, then don't interpolate -- just assign the pixel
- if (d1 < gs_Epsilon) // d1,d2,d3,d4 are positive -- no need for abs()
+ // d1,d2,d3,d4 are positive -- no need for abs()
+ if (d1 < wxROTATE_EPSILON)
{
unsigned char *p = data[y1] + (3 * x1);
*(dst++) = *(p++);
if (has_alpha)
*(alpha_dst++) = *(alpha[y1] + x1);
}
- else if (d2 < gs_Epsilon)
+ else if (d2 < wxROTATE_EPSILON)
{
unsigned char *p = data[y1] + (3 * x2);
*(dst++) = *(p++);
if (has_alpha)
*(alpha_dst++) = *(alpha[y1] + x2);
}
- else if (d3 < gs_Epsilon)
+ else if (d3 < wxROTATE_EPSILON)
{
unsigned char *p = data[y2] + (3 * x2);
*(dst++) = *(p++);
if (has_alpha)
*(alpha_dst++) = *(alpha[y2] + x2);
}
- else if (d4 < gs_Epsilon)
+ else if (d4 < wxROTATE_EPSILON)
{
unsigned char *p = data[y2] + (3 * x1);
*(dst++) = *(p++);
{
for (x = 0; x < rotated.GetWidth(); x++)
{
- wxRealPoint src = rotated_point (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
+ wxRealPoint src = wxRotatePoint (x + x1a, y + y1a, cos_angle, -sin_angle, p0);
- const int xs = wxCint (src.x); // wxCint rounds to the
- const int ys = wxCint (src.y); // closest integer
+ const int xs = wxRound (src.x); // wxRound rounds to the
+ const int ys = wxRound (src.y); // closest integer
if (0 <= xs && xs < GetWidth() &&
0 <= ys && ys < GetHeight())