#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "toplevelbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/iconbndl.h"
-// the default names for various classs
-extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
+// the default names for various classes
+extern WXDLLEXPORT_DATA(const wxChar) wxFrameNameStr[];
class WXDLLEXPORT wxTopLevelWindowBase;
#define wxTINY_CAPTION_VERT 0x0080
#define wxRESIZE_BORDER 0x0040
-// deprecated versions defined for compatibility reasons
-#define wxRESIZE_BOX wxMAXIMIZE_BOX
-#define wxTHICK_FRAME wxRESIZE_BORDER
+#if WXWIN_COMPATIBILITY_2_6
+
+ // deprecated versions defined for compatibility reasons
+ #define wxRESIZE_BOX wxMAXIMIZE_BOX
+ #define wxTHICK_FRAME wxRESIZE_BORDER
+
+ // obsolete styles, unused any more
+ #define wxDIALOG_MODAL 0
+ #define wxDIALOG_MODELESS 0
+ #define wxNO_3D 0
+ #define wxUSER_COLOURS 0
-// obsolete styles, unused any more
-#define wxDIALOG_MODAL 0
-#define wxDIALOG_MODELESS 0
-#define wxNO_3D 0
-#define wxUSER_COLOURS 0
+#endif // WXWIN_COMPATIBILITY_2_6
// default style
//
// return true if the frame is maximized
virtual bool IsMaximized() const = 0;
+ // return true if the frame is always maximized
+ // due to native guidelines or current policy
+ virtual bool IsAlwaysMaximized() const;
+
// return true if the frame is iconized
virtual bool IsIconized() const = 0;
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
- /*
- for now we already have them in wxWindow, but this is wrong: these
- methods really only make sense for wxTopLevelWindow!
-
+ // the title of the top level window: the text which the
+ // window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
- */
+
+ // enable/disable close button [x]
+ virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Set the shape of the window to the given region.
// Returns true if the platform supports this feature (and the
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
// Is this the active frame (highlighted in the taskbar)?
- virtual bool IsActive()
- { return (wxGetTopLevelParent(FindFocus()) == this); }
+ virtual bool IsActive() { return wxGetTopLevelParent(FindFocus()) == this; }
+
+ // this function may be overridden to return false to allow closing the
+ // application even when this top level window is still open
+ //
+ // notice that the window is still closed prior to the application exit and
+ // so it can still veto it even if it returns false from here
+ virtual bool ShouldPreventAppExit() const { return true; }
+
#if defined(__SMARTPHONE__)
virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
#endif // __SMARTPHONE__
+ // centre the window on screen: this is just a shortcut
+ void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+
+ // default item access: we have a permanent default item which is the one
+ // set by the user code but we may also have a temporary default item which
+ // would be chosen if the user pressed "Enter" now but the default action
+ // reverts to the "permanent" default as soon as this temporary default
+ // item loses focus
+
+ // used to reset default if pointing to removed child
+ virtual void RemoveChild(wxWindowBase *child);
+
+ // get the default item, temporary or permanent
+ wxWindow *GetDefaultItem() const
+ { return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
+
+ // set the permanent default item, return the old default
+ wxWindow *SetDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
+
+ // return the temporary default item, can be NULL
+ wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
+
+ // set a temporary default item, SetTmpDefaultItem(NULL) should be called
+ // soon after a call to SetTmpDefaultItem(window), return the old default
+ wxWindow *SetTmpDefaultItem(wxWindow *win)
+ { wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
+
+
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
+ virtual bool IsVisible() const { return IsShown(); }
virtual wxSize GetMaxSize() const;
- virtual bool ProvidesBackground() const { return true; }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
+ int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
+ // add support for wxCENTRE_ON_SCREEN
+ virtual void DoCentre(int dir);
+
+ // no need to do client to screen translation to get our position in screen
+ // coordinates: this is already the case
+ virtual void DoGetScreenPosition(int *x, int *y) const
+ {
+ DoGetPosition(x, y);
+ }
+
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return false; }
- // check if we should exit the program after deleting this top level
- // window (this is used in common dtor and wxMSW code)
+ // check if we should exit the program after deleting this window
bool IsLastBeforeExit() const;
// send the iconize event, return true if processed
// the frame icon
wxIconBundle m_icons;
+ // a default window (usually a button) or NULL
+ wxWindow *m_winDefault;
+
+ // a temporary override of m_winDefault, use the latter if NULL
+ wxWindow *m_winTmpDefault;
+
DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
};
#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXMGL__)
#include "wx/mgl/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMGL
+#elif defined(__WXDFB__)
+ #include "wx/dfb/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac