]> git.saurik.com Git - wxWidgets.git/blobdiff - src/stubs/window.cpp
Added stubs .cpp files.
[wxWidgets.git] / src / stubs / window.cpp
diff --git a/src/stubs/window.cpp b/src/stubs/window.cpp
new file mode 100644 (file)
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+/////////////////////////////////////////////////////////////////////////////
+// Name:        windows.cpp
+// Purpose:     wxWindow
+// Author:      AUTHOR
+// Modified by:
+// Created:     ??/??/98
+// RCS-ID:      $Id$
+// Copyright:   (c) AUTHOR
+// Licence:    wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "window.h"
+#endif
+
+#include "wx/setup.h"
+#include "wx/menu.h"
+#include "wx/dc.h"
+#include "wx/dcclient.h"
+#include "wx/utils.h"
+#include "wx/app.h"
+#include "wx/panel.h"
+#include "wx/layout.h"
+#include "wx/dialog.h"
+#include "wx/listbox.h"
+#include "wx/button.h"
+#include "wx/settings.h"
+#include "wx/msgdlg.h"
+
+#include "wx/menuitem.h"
+#include "wx/log.h"
+
+#if  USE_DRAG_AND_DROP
+#include "wx/dnd.h"
+#endif
+
+#include <string.h>
+
+extern wxList wxPendingDelete;
+
+#if !USE_SHARED_LIBRARY
+IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
+
+BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
+  EVT_CHAR(wxWindow::OnChar)
+  EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
+  EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
+  EVT_INIT_DIALOG(wxWindow::OnInitDialog)
+  EVT_IDLE(wxWindow::OnIdle)
+END_EVENT_TABLE()
+
+#endif
+
+
+// Constructor
+wxWindow::wxWindow()
+{
+    // Generic
+    m_windowId = 0;
+    m_windowStyle = 0;
+    m_windowParent = NULL;
+    m_windowEventHandler = this;
+    m_windowName = "";
+    m_windowCursor = *wxSTANDARD_CURSOR;
+    m_children = new wxList;
+    m_constraints = NULL;
+    m_constraintsInvolvedIn = NULL;
+    m_windowSizer = NULL;
+    m_sizerParent = NULL;
+    m_autoLayout = FALSE;
+    m_windowValidator = NULL;
+    m_defaultItem = NULL;
+    m_returnCode = 0;
+    m_caretWidth = 0; m_caretHeight = 0;
+    m_caretEnabled = FALSE;
+    m_caretShown = FALSE;
+    m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
+    m_foregroundColour = *wxBLACK;
+    m_defaultForegroundColour = *wxBLACK ;
+    m_defaultBackgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
+
+#if  USE_DRAG_AND_DROP
+    m_pDropTarget = NULL;
+#endif
+}
+
+// Destructor
+wxWindow::~wxWindow()
+{
+       // Have to delete constraints/sizer FIRST otherwise
+       // sizers may try to look at deleted windows as they
+       // delete themselves.
+#if USE_CONSTRAINTS
+    DeleteRelatedConstraints();
+    if (m_constraints)
+    {
+        // This removes any dangling pointers to this window
+        // in other windows' constraintsInvolvedIn lists.
+        UnsetConstraints(m_constraints);
+        delete m_constraints;
+        m_constraints = NULL;
+    }
+    if (m_windowSizer)
+    {
+        delete m_windowSizer;
+        m_windowSizer = NULL;
+    }
+    // If this is a child of a sizer, remove self from parent
+    if (m_sizerParent)
+        m_sizerParent->RemoveChild((wxWindow *)this);
+#endif
+
+    if (m_windowParent)
+        m_windowParent->RemoveChild(this);
+
+    DestroyChildren();
+
+    // TODO: destroy the window
+
+    delete m_children;
+    m_children = NULL;
+
+    // Just in case the window has been Closed, but
+    // we're then deleting immediately: don't leave
+    // dangling pointers.
+    wxPendingDelete.DeleteObject(this);
+
+    if ( m_windowValidator )
+           delete m_windowValidator;
+}
+
+// Destroy the window (delayed, if a managed window)
+bool wxWindow::Destroy()
+{
+    delete this;
+    return TRUE;
+}
+
+// Constructor
+bool wxWindow::Create(wxWindow *parent, wxWindowID id,
+           const wxPoint& pos,
+           const wxSize& size,
+           long style,
+           const wxString& name)
+{
+    // Generic
+    m_windowId = 0;
+    m_windowStyle = 0;
+    m_windowParent = NULL;
+    m_windowEventHandler = this;
+    m_windowName = "";
+    m_windowCursor = *wxSTANDARD_CURSOR;
+    m_constraints = NULL;
+    m_constraintsInvolvedIn = NULL;
+    m_windowSizer = NULL;
+    m_sizerParent = NULL;
+    m_autoLayout = FALSE;
+    m_windowValidator = NULL;
+
+#if USE_DRAG_AND_DROP
+    m_pDropTarget = NULL;
+#endif
+
+    m_caretWidth = 0; m_caretHeight = 0;
+    m_caretEnabled = FALSE;
+    m_caretShown = FALSE;
+    m_minSizeX = -1;
+    m_minSizeY = -1;
+    m_maxSizeX = -1;
+    m_maxSizeY = -1;
+    m_defaultItem = NULL;
+    m_windowParent = NULL;
+    if (!parent)
+        return FALSE;
+
+    if (parent) parent->AddChild(this);
+
+    m_returnCode = 0;
+
+    SetName(name);
+
+    if ( id == -1 )
+       m_windowId = (int)NewControlId();
+    else
+       m_windowId = id;
+
+    m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
+    m_foregroundColour = *wxBLACK;
+    m_defaultForegroundColour = *wxBLACK ;
+    m_defaultBackgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
+
+    m_windowStyle = style;
+
+    if ( id == -1 )
+       m_windowId = (int)NewControlId();
+    else
+       m_windowId = id;
+
+    // TODO: create the window
+
+    return TRUE;
+}
+
+void wxWindow::SetFocus()
+{
+    // TODO
+}
+
+void wxWindow::Enable(bool enable)
+{
+    // TODO
+}
+
+void wxWindow::CaptureMouse()
+{
+    // TODO
+}
+
+void wxWindow::ReleaseMouse()
+{
+    // TODO
+}
+
+// Push/pop event handler (i.e. allow a chain of event handlers
+// be searched)
+void wxWindow::PushEventHandler(wxEvtHandler *handler)
+{
+       handler->SetNextHandler(GetEventHandler());
+       SetEventHandler(handler);
+}
+
+wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
+{
+       if ( GetEventHandler() )
+       {
+               wxEvtHandler *handlerA = GetEventHandler();
+               wxEvtHandler *handlerB = handlerA->GetNextHandler();
+               handlerA->SetNextHandler(NULL);
+               SetEventHandler(handlerB);
+               if ( deleteHandler )
+               {
+                       delete handlerA;
+                       return NULL;
+               }
+               else
+                       return handlerA;
+       }
+       else
+               return NULL;
+}
+
+#if    USE_DRAG_AND_DROP
+
+void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
+{
+  if ( m_pDropTarget != 0 ) {
+    m_pDropTarget->Revoke(m_hWnd);
+    delete m_pDropTarget;
+  }
+
+  m_pDropTarget = pDropTarget;
+  if ( m_pDropTarget != 0 )
+    m_pDropTarget->Register(m_hWnd);
+}
+
+#endif
+
+// Old style file-manager drag&drop
+void wxWindow::DragAcceptFiles(bool accept)
+{
+    // TODO
+}
+
+// Get total size
+void wxWindow::GetSize(int *x, int *y) const
+{
+    // TODO
+}
+
+void wxWindow::GetPosition(int *x, int *y) const
+{
+    // TODO
+}
+
+void wxWindow::ScreenToClient(int *x, int *y) const
+{
+    // TODO
+}
+
+void wxWindow::ClientToScreen(int *x, int *y) const
+{
+    // TODO
+}
+
+void wxWindow::SetCursor(const wxCursor& cursor)
+{
+  m_windowCursor = cursor;
+  if (m_windowCursor.Ok())
+  {
+    // TODO
+  }
+}
+
+
+// Get size *available for subwindows* i.e. excluding menu bar etc.
+void wxWindow::GetClientSize(int *x, int *y) const
+{
+    // TODO
+}
+
+void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
+{
+    // TODO
+}
+
+void wxWindow::SetClientSize(int width, int height)
+{
+    // TODO
+}
+
+// For implementation purposes - sometimes decorations make the client area
+// smaller
+wxPoint wxWindow::GetClientAreaOrigin() const
+{
+    return wxPoint(0, 0);
+}
+
+// Makes an adjustment to the window position (for example, a frame that has
+// a toolbar that it manages itself).
+void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
+{
+    if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
+    {
+        wxPoint pt(GetParent()->GetClientAreaOrigin());
+        x += pt.x; y += pt.y;
+    }
+}
+
+bool wxWindow::Show(bool show)
+{
+    // TODO
+    return FALSE;
+}
+
+bool wxWindow::IsShown() const
+{
+    // TODO
+    return FALSE;
+}
+
+int wxWindow::GetCharHeight() const
+{
+    // TODO
+    return 0;
+}
+
+int wxWindow::GetCharWidth() const
+{
+    // TODO
+    return 0;
+}
+
+void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
+                           int *descent, int *externalLeading, const wxFont *theFont, bool) const
+{
+  wxFont *fontToUse = (wxFont *)theFont;
+  if (!fontToUse)
+    fontToUse = (wxFont *) & m_windowFont;
+
+    // TODO
+}
+
+void wxWindow::Refresh(bool eraseBack, const wxRectangle *rect)
+{
+    // TODO
+}
+
+// Responds to colour changes: passes event on to children.
+void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
+{
+    wxNode *node = GetChildren()->First();
+    while ( node )
+    {
+        // Only propagate to non-top-level windows
+        wxWindow *win = (wxWindow *)node->Data();
+        if ( win->GetParent() )
+        {
+            wxSysColourChangedEvent event2;
+            event.m_eventObject = win;
+            win->GetEventHandler()->ProcessEvent(event2);
+        }
+
+        node = node->Next();
+    }
+}
+
+// This can be called by the app (or wxWindows) to do default processing for the current
+// event. Save message/event info in wxWindow so they can be used in this function.
+long wxWindow::Default()
+{
+    // TODO
+    return 0;
+}
+
+void wxWindow::InitDialog()
+{
+  wxInitDialogEvent event(GetId());
+  event.SetEventObject( this );
+  GetEventHandler()->ProcessEvent(event);
+}
+
+// Default init dialog behaviour is to transfer data to window
+void wxWindow::OnInitDialog(wxInitDialogEvent& event)
+{
+  TransferDataToWindow();
+}
+
+// Caret manipulation
+void wxWindow::CreateCaret(int w, int h)
+{
+  m_caretWidth = w;
+  m_caretHeight = h;
+  m_caretEnabled = TRUE;
+}
+
+void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
+{
+    // TODO
+}
+
+void wxWindow::ShowCaret(bool show)
+{
+    // TODO
+}
+
+void wxWindow::DestroyCaret()
+{
+    // TODO
+    m_caretEnabled = FALSE;
+}
+
+void wxWindow::SetCaretPos(int x, int y)
+{
+    // TODO
+}
+
+void wxWindow::GetCaretPos(int *x, int *y) const
+{
+    // TODO
+}
+
+wxWindow *wxGetActiveWindow()
+{
+    // TODO
+    return NULL;
+}
+
+void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH))
+{
+  m_minSizeX = minW;
+  m_minSizeY = minH;
+  m_maxSizeX = maxW;
+  m_maxSizeY = maxH;
+}
+
+void wxWindow::Centre(int direction)
+{
+  int x, y, width, height, panel_width, panel_height, new_x, new_y;
+
+  wxWindow *father = (wxWindow *)GetParent();
+  if (!father)
+    return;
+
+  father->GetClientSize(&panel_width, &panel_height);
+  GetSize(&width, &height);
+  GetPosition(&x, &y);
+
+  new_x = -1;
+  new_y = -1;
+
+  if (direction & wxHORIZONTAL)
+    new_x = (int)((panel_width - width)/2);
+
+  if (direction & wxVERTICAL)
+    new_y = (int)((panel_height - height)/2);
+
+  SetSize(new_x, new_y, -1, -1);
+
+}
+
+// Coordinates relative to the window
+void wxWindow::WarpPointer (int x_pos, int y_pos)
+{
+    // TODO
+}
+
+void wxWindow::OnEraseBackground(wxEraseEvent& event)
+{
+    // TODO
+    Default();
+}
+
+int wxWindow::GetScrollPos(int orient) const
+{
+    // TODO
+    return 0;
+}
+
+// This now returns the whole range, not just the number
+// of positions that we can scroll.
+int wxWindow::GetScrollRange(int orient) const
+{
+    // TODO
+    return 0;
+}
+
+int wxWindow::GetScrollThumb(int orient) const
+{
+    // TODO
+    return 0;
+}
+
+void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
+{
+    // TODO
+    return 0;
+}
+
+// New function that will replace some of the above.
+void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
+    int range, bool refresh)
+{
+    // TODO
+}
+
+// Does a physical scroll
+void wxWindow::ScrollWindow(int dx, int dy, const wxRectangle *rect)
+{
+    // TODO
+    return 0;
+}
+
+void wxWindow::SetFont(const wxFont& font)
+{
+    m_windowFont = font;
+
+    if (!m_windowFont.Ok())
+           return;
+    // TODO
+}
+
+void wxWindow::OnChar(wxKeyEvent& event)
+{
+    if ( event.KeyCode() == WXK_TAB ) {
+        // propagate the TABs to the parent - it's up to it to decide what
+        // to do with it
+        if ( GetParent() ) {
+            if ( GetParent()->ProcessEvent(event) )
+                return;
+        }
+    }
+}
+
+void wxWindow::OnPaint(wxPaintEvent& event)
+{
+       Default();
+}
+
+bool wxWindow::IsEnabled() const
+{
+    // TODO
+    return FALSE;
+}
+
+// Dialog support: override these and call
+// base class members to add functionality
+// that can't be done using validators.
+// NOTE: these functions assume that controls
+// are direct children of this window, not grandchildren
+// or other levels of descendant.
+
+// Transfer values to controls. If returns FALSE,
+// it's an application error (pops up a dialog)
+bool wxWindow::TransferDataToWindow()
+{
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *child = (wxWindow *)node->Data();
+               if ( child->GetValidator() &&
+                    !child->GetValidator()->TransferToWindow() )
+               {
+                       wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
+                       return FALSE;
+               }
+
+               node = node->Next();
+       }
+       return TRUE;
+}
+
+// Transfer values from controls. If returns FALSE,
+// validation failed: don't quit
+bool wxWindow::TransferDataFromWindow()
+{
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *child = (wxWindow *)node->Data();
+               if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
+               {
+                       return FALSE;
+               }
+
+               node = node->Next();
+       }
+       return TRUE;
+}
+
+bool wxWindow::Validate()
+{
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *child = (wxWindow *)node->Data();
+               if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
+               {
+                       return FALSE;
+               }
+
+               node = node->Next();
+       }
+       return TRUE;
+}
+
+// Get the window with the focus
+wxWindow *wxWindow::FindFocus()
+{
+    // TODO
+    return NULL;
+}
+
+void wxWindow::AddChild(wxWindow *child)
+{
+    GetChildren()->Append(child);
+    child->m_windowParent = this;
+}
+
+void wxWindow::RemoveChild(wxWindow *child)
+{
+    if (GetChildren())
+        GetChildren()->DeleteObject(child);
+    child->m_windowParent = NULL;
+}
+
+void wxWindow::DestroyChildren()
+{
+  if (GetChildren()) {
+    wxNode *node;
+    while ((node = GetChildren()->First()) != (wxNode *)NULL) {
+      wxWindow *child;
+      if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
+        delete child;
+               if ( GetChildren()->Member(child) )
+                       delete node;
+      }
+    } /* while */
+  }
+}
+
+void wxWindow::MakeModal(bool modal)
+{
+  // Disable all other windows
+  if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
+  {
+    wxNode *node = wxTopLevelWindows.First();
+    while (node)
+    {
+      wxWindow *win = (wxWindow *)node->Data();
+      if (win != this)
+        win->Enable(!modal);
+
+      node = node->Next();
+    }
+  }
+}
+
+// If nothing defined for this, try the parent.
+// E.g. we may be a button loaded from a resource, with no callback function
+// defined.
+void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
+{
+  if (GetEventHandler()->ProcessEvent(event) )
+       return;
+  if (m_windowParent)
+    m_windowParent->GetEventHandler()->OnCommand(win, event);
+}
+
+void wxWindow::SetConstraints(wxLayoutConstraints *c)
+{
+  if (m_constraints)
+  {
+    UnsetConstraints(m_constraints);
+    delete m_constraints;
+  }
+  m_constraints = c;
+  if (m_constraints)
+  {
+    // Make sure other windows know they're part of a 'meaningful relationship'
+    if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
+      m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
+      m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
+      m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
+      m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
+      m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
+      m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
+      m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+    if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
+      m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
+  }
+}
+
+// This removes any dangling pointers to this window
+// in other windows' constraintsInvolvedIn lists.
+void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
+{
+  if (c)
+  {
+    if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
+      c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
+      c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
+      c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
+      c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
+      c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
+      c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
+      c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+    if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
+      c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
+  }
+}
+
+// Back-pointer to other windows we're involved with, so if we delete
+// this window, we must delete any constraints we're involved with.
+void wxWindow::AddConstraintReference(wxWindow *otherWin)
+{
+  if (!m_constraintsInvolvedIn)
+    m_constraintsInvolvedIn = new wxList;
+  if (!m_constraintsInvolvedIn->Member(otherWin))
+    m_constraintsInvolvedIn->Append(otherWin);
+}
+
+// REMOVE back-pointer to other windows we're involved with.
+void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
+{
+  if (m_constraintsInvolvedIn)
+    m_constraintsInvolvedIn->DeleteObject(otherWin);
+}
+
+// Reset any constraints that mention this window
+void wxWindow::DeleteRelatedConstraints()
+{
+  if (m_constraintsInvolvedIn)
+  {
+    wxNode *node = m_constraintsInvolvedIn->First();
+    while (node)
+    {
+      wxWindow *win = (wxWindow *)node->Data();
+      wxNode *next = node->Next();
+      wxLayoutConstraints *constr = win->GetConstraints();
+
+      // Reset any constraints involving this window
+      if (constr)
+      {
+        constr->left.ResetIfWin((wxWindow *)this);
+        constr->top.ResetIfWin((wxWindow *)this);
+        constr->right.ResetIfWin((wxWindow *)this);
+        constr->bottom.ResetIfWin((wxWindow *)this);
+        constr->width.ResetIfWin((wxWindow *)this);
+        constr->height.ResetIfWin((wxWindow *)this);
+        constr->centreX.ResetIfWin((wxWindow *)this);
+        constr->centreY.ResetIfWin((wxWindow *)this);
+      }
+      delete node;
+      node = next;
+    }
+    delete m_constraintsInvolvedIn;
+    m_constraintsInvolvedIn = NULL;
+  }
+}
+
+void wxWindow::SetSizer(wxSizer *sizer)
+{
+  m_windowSizer = sizer;
+  if (sizer)
+    sizer->SetSizerParent((wxWindow *)this);
+}
+
+/*
+ * New version
+ */
+
+bool wxWindow::Layout()
+{
+  if (GetConstraints())
+  {
+    int w, h;
+    GetClientSize(&w, &h);
+    GetConstraints()->width.SetValue(w);
+    GetConstraints()->height.SetValue(h);
+  }
+  
+  // If top level (one sizer), evaluate the sizer's constraints.
+  if (GetSizer())
+  {
+    int noChanges;
+    GetSizer()->ResetConstraints();   // Mark all constraints as unevaluated
+    GetSizer()->LayoutPhase1(&noChanges);
+    GetSizer()->LayoutPhase2(&noChanges);
+    GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
+    return TRUE;
+  }
+  else
+  {
+    // Otherwise, evaluate child constraints
+    ResetConstraints();   // Mark all constraints as unevaluated
+    DoPhase(1);           // Just one phase need if no sizers involved
+    DoPhase(2);
+    SetConstraintSizes(); // Recursively set the real window sizes
+  }
+  return TRUE;
+}
+
+
+// Do a phase of evaluating constraints:
+// the default behaviour. wxSizers may do a similar
+// thing, but also impose their own 'constraints'
+// and order the evaluation differently.
+bool wxWindow::LayoutPhase1(int *noChanges)
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    return constr->SatisfyConstraints((wxWindow *)this, noChanges);
+  }
+  else
+    return TRUE;
+}
+
+bool wxWindow::LayoutPhase2(int *noChanges)
+{
+  *noChanges = 0;
+  
+  // Layout children
+  DoPhase(1);
+  DoPhase(2);
+  return TRUE;
+}
+
+// Do a phase of evaluating child constraints
+bool wxWindow::DoPhase(int phase)
+{
+  int noIterations = 0;
+  int maxIterations = 500;
+  int noChanges = 1;
+  int noFailures = 0;
+  wxList succeeded;
+  while ((noChanges > 0) && (noIterations < maxIterations))
+  {
+    noChanges = 0;
+    noFailures = 0;
+    wxNode *node = GetChildren()->First();
+    while (node)
+    {
+      wxWindow *child = (wxWindow *)node->Data();
+      if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
+      {
+        wxLayoutConstraints *constr = child->GetConstraints();
+        if (constr)
+        {
+          if (succeeded.Member(child))
+          {
+          }
+          else
+          {
+            int tempNoChanges = 0;
+            bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
+            noChanges += tempNoChanges;
+            if (success)
+            {
+              succeeded.Append(child);
+            }
+          }
+        }
+      }
+      node = node->Next();
+    }
+    noIterations ++;
+  }
+  return TRUE;
+}
+
+void wxWindow::ResetConstraints()
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    constr->left.SetDone(FALSE);
+    constr->top.SetDone(FALSE);
+    constr->right.SetDone(FALSE);
+    constr->bottom.SetDone(FALSE);
+    constr->width.SetDone(FALSE);
+    constr->height.SetDone(FALSE);
+    constr->centreX.SetDone(FALSE);
+    constr->centreY.SetDone(FALSE);
+  }
+  wxNode *node = GetChildren()->First();
+  while (node)
+  {
+    wxWindow *win = (wxWindow *)node->Data();
+    if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
+      win->ResetConstraints();
+    node = node->Next();
+  }
+}
+
+// Need to distinguish between setting the 'fake' size for
+// windows and sizers, and setting the real values.
+void wxWindow::SetConstraintSizes(bool recurse)
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr && constr->left.GetDone() && constr->right.GetDone() &&
+                constr->width.GetDone() && constr->height.GetDone())
+  {
+    int x = constr->left.GetValue();
+    int y = constr->top.GetValue();
+    int w = constr->width.GetValue();
+    int h = constr->height.GetValue();
+
+    // If we don't want to resize this window, just move it...
+    if ((constr->width.GetRelationship() != wxAsIs) ||
+        (constr->height.GetRelationship() != wxAsIs))
+    {
+      // Calls Layout() recursively. AAAGH. How can we stop that.
+      // Simply take Layout() out of non-top level OnSizes.
+      SizerSetSize(x, y, w, h);
+    }
+    else
+    {
+      SizerMove(x, y);
+    }
+  }
+  else if (constr)
+  {
+    char *windowClass = this->GetClassInfo()->GetClassName();
+
+    wxString winName;
+       if (GetName() == "")
+               winName = "unnamed";
+       else
+               winName = GetName();
+    wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
+    if (!constr->left.GetDone())
+      wxDebugMsg("  unsatisfied 'left' constraint.\n");
+    if (!constr->right.GetDone())
+      wxDebugMsg("  unsatisfied 'right' constraint.\n");
+    if (!constr->width.GetDone())
+      wxDebugMsg("  unsatisfied 'width' constraint.\n");
+    if (!constr->height.GetDone())
+      wxDebugMsg("  unsatisfied 'height' constraint.\n");
+    wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
+  }
+
+  if (recurse)
+  {
+    wxNode *node = GetChildren()->First();
+    while (node)
+    {
+      wxWindow *win = (wxWindow *)node->Data();
+      if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
+        win->SetConstraintSizes();
+      node = node->Next();
+    }
+  }
+}
+
+// This assumes that all sizers are 'on' the same
+// window, i.e. the parent of this window.
+void wxWindow::TransformSizerToActual(int *x, int *y) const
+{
+  if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
+                        m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
+    return;
+    
+  int xp, yp;
+  m_sizerParent->GetPosition(&xp, &yp);
+  m_sizerParent->TransformSizerToActual(&xp, &yp);
+  *x += xp;
+  *y += yp;
+}
+
+void wxWindow::SizerSetSize(int x, int y, int w, int h)
+{
+       int xx = x;
+       int yy = y;
+  TransformSizerToActual(&xx, &yy);
+  SetSize(xx, yy, w, h);
+}
+
+void wxWindow::SizerMove(int x, int y)
+{
+       int xx = x;
+       int yy = y;
+  TransformSizerToActual(&xx, &yy);
+  Move(xx, yy);
+}
+
+// Only set the size/position of the constraint (if any)
+void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    if (x != -1)
+    {
+      constr->left.SetValue(x);
+      constr->left.SetDone(TRUE);
+    }
+    if (y != -1)
+    {
+      constr->top.SetValue(y);
+      constr->top.SetDone(TRUE);
+    }
+    if (w != -1)
+    {
+      constr->width.SetValue(w);
+      constr->width.SetDone(TRUE);
+    }
+    if (h != -1)
+    {
+      constr->height.SetValue(h);
+      constr->height.SetDone(TRUE);
+    }
+  }
+}
+
+void wxWindow::MoveConstraint(int x, int y)
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    if (x != -1)
+    {
+      constr->left.SetValue(x);
+      constr->left.SetDone(TRUE);
+    }
+    if (y != -1)
+    {
+      constr->top.SetValue(y);
+      constr->top.SetDone(TRUE);
+    }
+  }
+}
+
+void wxWindow::GetSizeConstraint(int *w, int *h) const
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    *w = constr->width.GetValue();
+    *h = constr->height.GetValue();
+  }
+  else
+    GetSize(w, h);
+}
+
+void wxWindow::GetClientSizeConstraint(int *w, int *h) const
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    *w = constr->width.GetValue();
+    *h = constr->height.GetValue();
+  }
+  else
+    GetClientSize(w, h);
+}
+
+void wxWindow::GetPositionConstraint(int *x, int *y) const
+{
+  wxLayoutConstraints *constr = GetConstraints();
+  if (constr)
+  {
+    *x = constr->left.GetValue();
+    *y = constr->top.GetValue();
+  }
+  else
+    GetPosition(x, y);
+}
+
+bool wxWindow::Close(bool force)
+{
+  wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
+  event.SetEventObject(this);
+  event.SetForce(force);
+
+  return GetEventHandler()->ProcessEvent(event);
+}
+
+wxObject* wxWindow::GetChild(int number) const
+{
+  // Return a pointer to the Nth object in the window
+  if (!GetChildren())
+    return(NULL) ;
+  wxNode *node = GetChildren()->First();
+  int n = number;
+  while (node && n--)
+    node = node->Next() ;
+  if (node)
+  {
+    wxObject *obj = (wxObject *)node->Data();
+    return(obj) ;
+  }
+  else
+    return NULL ;
+}
+
+void wxWindow::OnDefaultAction(wxControl *initiatingItem)
+{
+    // Obsolete function
+}
+
+void wxWindow::Clear()
+{
+       wxClientDC dc(this);
+    wxBrush brush(GetBackgroundColour(), wxSOLID);
+    dc.SetBackground(brush);
+    dc.Clear();
+}
+
+// Fits the panel around the items
+void wxWindow::Fit()
+{
+       int maxX = 0;
+       int maxY = 0;
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *win = (wxWindow *)node->Data();
+               int wx, wy, ww, wh;
+               win->GetPosition(&wx, &wy);
+               win->GetSize(&ww, &wh);
+               if ( wx + ww > maxX )
+                       maxX = wx + ww;
+               if ( wy + wh > maxY )
+                       maxY = wy + wh;
+
+               node = node->Next();
+       }
+       SetClientSize(maxX + 5, maxY + 5);
+}
+
+void wxWindow::SetValidator(const wxValidator& validator)
+{
+       if ( m_windowValidator )
+               delete m_windowValidator;
+       m_windowValidator = validator.Clone();
+
+       if ( m_windowValidator )
+               m_windowValidator->SetWindow(this) ;
+}
+
+// Find a window by id or name
+wxWindow *wxWindow::FindWindow(long id)
+{
+       if ( GetId() == id)
+               return this;
+
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *child = (wxWindow *)node->Data();
+               wxWindow *found = child->FindWindow(id);
+               if ( found )
+                       return found;
+               node = node->Next();
+       }
+       return NULL;
+}
+
+wxWindow *wxWindow::FindWindow(const wxString& name)
+{
+       if ( GetName() == name)
+               return this;
+
+       wxNode *node = GetChildren()->First();
+       while ( node )
+       {
+               wxWindow *child = (wxWindow *)node->Data();
+               wxWindow *found = child->FindWindow(name);
+               if ( found )
+                       return found;
+               node = node->Next();
+       }
+       return NULL;
+}
+
+void wxWindow::OnIdle(wxIdleEvent& event)
+{
+/* TODO: you may need to do something like this
+ * if your GUI doesn't generate enter/leave events
+
+    // Check if we need to send a LEAVE event
+    if (m_mouseInWindow)
+    {
+        POINT pt;
+        ::GetCursorPos(&pt);
+        if (::WindowFromPoint(pt) != (HWND) GetHWND())
+        {
+            // Generate a LEAVE event
+            m_mouseInWindow = FALSE;
+            MSWOnMouseLeave(pt.x, pt.y, 0);
+        }
+    }
+*/
+
+    // This calls the UI-update mechanism (querying windows for
+    // menu/toolbar/control state information)
+       UpdateWindowUI();
+}
+
+// Raise the window to the top of the Z order
+void wxWindow::Raise()
+{
+    // TODO
+}
+
+// Lower the window to the bottom of the Z order
+void wxWindow::Lower()
+{
+    // TODO
+}
+
+bool wxWindow::AcceptsFocus() const
+{
+  return IsShown() && IsEnabled();
+}
+
+// Update region access
+wxRegion wxWindow::GetUpdateRegion() const
+{
+    return m_updateRegion;
+}
+
+bool wxWindow::IsExposed(int x, int y, int w, int h) const
+{
+    return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
+}
+
+bool wxWindow::IsExposed(const wxPoint& pt) const
+{
+    return (m_updateRegion.Contains(pt) != wxOutRegion);
+}
+
+bool wxWindow::IsExposed(const wxRect& rect) const
+{
+    return (m_updateRegion.Contains(rect) != wxOutRegion);
+}
+
+