#ifndef WX_PRECOMP
#include "wx/dcclient.h"
+ #include "wx/nonownedwnd.h"
#endif
#include "wx/caret.h"
{
// queue both former and new position of the window for repainting:
wxWindow *parent = GetParent();
+
+ // only refresh the visible parts:
+ if ( !CanBeOutsideClientArea() )
+ {
+ wxRect parentClient(parent->GetClientSize());
+ oldpos.Intersect(parentClient);
+ newpos.Intersect(parentClient);
+ }
+
parent->RefreshRect(oldpos);
parent->RefreshRect(newpos);
}
r.Offset(GetPosition());
r.Offset(parent->GetClientAreaOrigin());
+ // normal windows cannot extend out of its parent's client area, so don't
+ // refresh any hidden parts:
+ if ( !CanBeOutsideClientArea() )
+ r.Intersect(parent->GetClientRect());
+
parent->DoRefreshRect(r);
}
m_updateRegion.Clear();
+ // client area portion of 'rect':
+ wxRect rectClientOnly(rect);
+ rectClientOnly.Intersect(clientRect);
+
// paint the children:
wxPoint origin = GetClientAreaOrigin();
wxWindowList& children = GetChildren();
// compute child's area to repaint
wxRect childrect(child->GetRect());
childrect.Offset(origin);
- childrect.Intersect(rect);
+
+ if ( child->CanBeOutsideClientArea() )
+ childrect.Intersect(rect);
+ else
+ childrect.Intersect(rectClientOnly);
+
if ( childrect.IsEmpty() )
continue;