bool Destroy();
// state
- inline bool Ok() const { return (m_socket != NULL); };
+ inline bool Ok() const { return IsOk(); }
+ inline bool IsOk() const { return (m_socket != NULL); };
inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
inline bool IsData() { return WaitForRead(0, 0); };
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr, bool wait = true);
- virtual bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
+ bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);