// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "imagbmp.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
else if ( (format == wxBMP_8BPP_GREY) || (format == wxBMP_8BPP_RED) ||
(format == wxBMP_1BPP_BW) )
{
- int i;
rgbquad = new wxUint8 [palette_size*4];
- for (i = 0; i < palette_size; i++)
+ for ( int i = 0; i < palette_size; i++ )
{
- // if 1BPP_BW then just 0 and 255 then exit
- if (( i > 0) && (format == wxBMP_1BPP_BW)) i = 255;
- rgbquad[i*4] = i;
- rgbquad[i*4+1] = i;
- rgbquad[i*4+2] = i;
+ // if 1BPP_BW then the value should be either 0 or 255
+ wxUint8 c = (wxUint8)((i > 0) && (format == wxBMP_1BPP_BW) ? 255 : i);
+
+ rgbquad[i*4] =
+ rgbquad[i*4+1] =
+ rgbquad[i*4+2] = c;
rgbquad[i*4+3] = 0;
}
}
{
pixel = 3*(y*width + x);
#if wxUSE_PALETTE
- buffer[x] = palette->GetPixel( data[pixel],
- data[pixel+1],
- data[pixel+2] );
+ buffer[x] = (wxUint8)palette->GetPixel( data[pixel],
+ data[pixel+1],
+ data[pixel+2] );
#else
// FIXME: what should this be? use some std palette maybe?
buffer[x] = 0;
// fill buffer, ignore if > width
#if wxUSE_PALETTE
- buffer[x/2] =
+ buffer[x/2] = (wxUint8)(
((wxUint8)palette->GetPixel(data[pixel],
data[pixel+1],
data[pixel+2]) << 4) |
? 0
: ((wxUint8)palette->GetPixel(data[pixel+3],
data[pixel+4],
- data[pixel+5]) ));
+ data[pixel+5]) )) );
#else
// FIXME: what should this be? use some std palette maybe?
buffer[x/2] = 0;
pixel = 3*(y*width + x);
#if wxUSE_PALETTE
- buffer[x/8] = ((wxUint8)palette->GetPixel(data[pixel], data[pixel+1], data[pixel+2]) << 7) |
+ buffer[x/8] = (wxUint8)(
+ ((wxUint8)palette->GetPixel(data[pixel], data[pixel+1], data[pixel+2]) << 7) |
(((x+1) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+3], data[pixel+4], data[pixel+5]) << 6)) |
(((x+2) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+6], data[pixel+7], data[pixel+8]) << 5)) |
(((x+3) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+9], data[pixel+10], data[pixel+11]) << 4)) |
(((x+4) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+12], data[pixel+13], data[pixel+14]) << 3)) |
(((x+5) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+15], data[pixel+16], data[pixel+17]) << 2)) |
(((x+6) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+18], data[pixel+19], data[pixel+20]) << 1)) |
- (((x+7) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+21], data[pixel+22], data[pixel+23]) ));
+ (((x+7) > width) ? 0 : ((wxUint8)palette->GetPixel(data[pixel+21], data[pixel+22], data[pixel+23]) )) );
#else
// FIXME: what should this be? use some std palette maybe?
buffer[x/8] = 0;
{
pixel = 3*(y*width + x);
- buffer[x/8] =
+ buffer[x/8] = (wxUint8)(
(((wxUint8)(data[pixel] /128.)) << 7) |
(((x+1) > width) ? 0 : (((wxUint8)(data[pixel+3] /128.)) << 6)) |
(((x+2) > width) ? 0 : (((wxUint8)(data[pixel+6] /128.)) << 5)) |
(((x+4) > width) ? 0 : (((wxUint8)(data[pixel+12]/128.)) << 3)) |
(((x+5) > width) ? 0 : (((wxUint8)(data[pixel+15]/128.)) << 2)) |
(((x+6) > width) ? 0 : (((wxUint8)(data[pixel+18]/128.)) << 1)) |
- (((x+7) > width) ? 0 : (((wxUint8)(data[pixel+21]/128.)) ));
+ (((x+7) > width) ? 0 : (((wxUint8)(data[pixel+21]/128.)) )) );
}
}
else
{
//used in reading .ico file mask
- r[j] = cmap[j].r = j * 255;
- g[j] = cmap[j].g = j * 255;
- b[j] = cmap[j].b = j * 255;
+ r[j] = cmap[j].r =
+ g[j] = cmap[j].g =
+ b[j] = cmap[j].b = ( j ? 255 : 0 );
}
}
{
++readBytes ;
aByte = stream.GetC();
- nibble[0] = ( (aByte & 0xF0) >> 4 ) ;
- nibble[1] = ( aByte & 0x0F ) ;
+ nibble[0] = (wxUint8)( (aByte & 0xF0) >> 4 ) ;
+ nibble[1] = (wxUint8)( aByte & 0x0F ) ;
}
ptr[poffset ] = cmap[nibble[k%2]].r;
ptr[poffset + 1] = cmap[nibble[k%2]].g;
else
{
wxUint8 nibble[2] ;
- nibble[0] = ( (aByte & 0xF0) >> 4 ) ;
- nibble[1] = ( aByte & 0x0F ) ;
+ nibble[0] = (wxUint8)( (aByte & 0xF0) >> 4 ) ;
+ nibble[1] = (wxUint8)( aByte & 0x0F ) ;
for ( int l = 0; l < first && column < width; l++ )
{
to retrieve the color data out of the word. Then
shift it left by (8 - number of bits) such that
the image has the proper dynamic range */
- temp = (aWord & rmask) >> rshift << (8-rbits);
+ temp = (unsigned char)((aWord & rmask) >> rshift << (8-rbits));
ptr[poffset] = temp;
- temp = (aWord & gmask) >> gshift << (8-gbits);
+ temp = (unsigned char)((aWord & gmask) >> gshift << (8-gbits));
ptr[poffset + 1] = temp;
- temp = (aWord & bmask) >> bshift << (8-bbits);
+ temp = (unsigned char)((aWord & bmask) >> bshift << (8-bbits));
ptr[poffset + 2] = temp;
column++;
}
stream.Read(&aDword, 4);
aDword = wxINT32_SWAP_ON_BE(aDword);
linepos += 4;
- temp = (aDword & rmask) >> rshift;
+ temp = (unsigned char)((aDword & rmask) >> rshift);
ptr[poffset] = temp;
- temp = (aDword & gmask) >> gshift;
+ temp = (unsigned char)((aDword & gmask) >> gshift);
ptr[poffset + 1] = temp;
- temp = (aDword & bmask) >> bshift;
+ temp = (unsigned char)((aDword & bmask) >> bshift);
ptr[poffset + 2] = temp;
column++;
}
offset = offset + wxINT32_SWAP_ON_BE(dbuf[2]);
stream.Read(dbuf, 4 * 2);
- int width = (int)wxINT32_SWAP_ON_BE(dbuf[0]);
- int height = (int)wxINT32_SWAP_ON_BE(dbuf[1]);
+ int width = wxINT32_SWAP_ON_BE((int)dbuf[0]);
+ int height = wxINT32_SWAP_ON_BE((int)dbuf[1]);
if ( !IsBmp)height = height / 2; // for icons divide by 2
if ( width > 32767 )
int planes = (int)wxUINT16_SWAP_ON_BE( aWord );
*/
stream.Read(&aWord, 2);
- int bpp = (int)wxUINT16_SWAP_ON_BE(aWord);
+ int bpp = wxUINT16_SWAP_ON_BE((int)aWord);
if ( bpp != 1 && bpp != 4 && bpp != 8 && bpp != 16 && bpp != 24 && bpp != 32 )
{
if (verbose)
}
stream.Read(dbuf, 4 * 4);
- int comp = (int)wxINT32_SWAP_ON_BE(dbuf[0]);
+ int comp = wxINT32_SWAP_ON_BE((int)dbuf[0]);
if ( comp != BI_RGB && comp != BI_RLE4 && comp != BI_RLE8 &&
comp != BI_BITFIELDS )
{
}
stream.Read(dbuf, 4 * 2);
- int ncolors = (int)wxINT32_SWAP_ON_BE( dbuf[0] );
+ int ncolors = wxINT32_SWAP_ON_BE( (int)dbuf[0] );
if (ncolors == 0)
ncolors = 1 << bpp;
/* some more sanity checks */
return false;
}
- int images = 1; // only generate one image
+ const int images = 1; // only generate one image
// VS: This is a hack of sort - since ICO and CUR files are almost
// identical, we have all the meat in wxICOHandler and check for
ICONDIR IconDir;
IconDir.idReserved = 0;
- IconDir.idType = wxUINT16_SWAP_ON_BE(type);
- IconDir.idCount = wxUINT16_SWAP_ON_BE(images);
+ IconDir.idType = wxUINT16_SWAP_ON_BE((wxUint16)type);
+ IconDir.idCount = wxUINT16_SWAP_ON_BE((wxUint16)images);
stream.Write(&IconDir.idReserved, sizeof(IconDir.idReserved));
stream.Write(&IconDir.idType, sizeof(IconDir.idType));
stream.Write(&IconDir.idCount, sizeof(IconDir.idCount));
// for each iamage write a description ICONDIRENTRY:
ICONDIRENTRY icondirentry;
- for (int i = 0; i < images; i++)
+ for (int img = 0; img < images; img++)
{
wxImage mask;
offset = offset + sizeof(ICONDIRENTRY);
- icondirentry.bWidth = image->GetWidth();
- icondirentry.bHeight = 2 * image->GetHeight();
+ icondirentry.bWidth = (wxUint8)image->GetWidth();
+ icondirentry.bHeight = (wxUint8)(2 * image->GetHeight());
icondirentry.bColorCount = 0;
icondirentry.bReserved = 0;
icondirentry.wPlanes = wxUINT16_SWAP_ON_BE(1);