-Installing wxWidgets 2.6.0
---------------------------
+Installing wxWidgets 2.8.0
+-----------------------------------------------------------
-This is wxWidgets 2.6.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
-and Windows XP.
+This is wxWidgets 2.8.0 for Microsoft Windows 9x/ME, Windows NT,
+Windows 2000, Windows XP and Windows CE.
+
+These installation notes can be found in docs/msw/install.txt
+in your wxWidgets distribution.
IMPORTANT NOTE: If you experience problems installing, please
re-read this instructions and other related files (changes.txt,
http://sourceforge.net/bugs/?group_id=9863
Unarchiving
-===========
+============================================================
A setup program is provided (setup.exe) to automatically copy
files to a directory on your hard disk. Do not install into a
apply to all compilers (search for "Configuring the build").
Microsoft Visual C++ compilation
---------------------------------
+----------------------------------------------------------------
You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
informal and more detailed description of the process summarized below.
Please note that the VC++ 6.0 project files will work for VC++ .NET also.
-Also note that you can make the project files work with VC++ 5.0 but you'll
-need to edit .dsp file by hand before this is possible (change the version in
-the .dsp file header from 6.0 to 5.0).
+VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
+you will have trouble with internal compiler errors. It is available for
+download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
Using project files (VC++ 6 and later):
know you won't need some of the libraries (i.e. html part), you don't have
to compile it. It will also produce similar variations on jpeg.lib,
png.lib, tiff.lib, zlib.lib, and regex.lib.
- If you want to build DLLs, you have to either build them one by one in
- proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
- in any order) or to use wx_dll.dsw workspace which has correct dependencies.
+
+ If you want to build DLL configurations in wx.dsw project you unfortunately
+ need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
+ base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
+ manually because VC6 doesn't always respect the correct build order.
+
+ Alternatively, use the special wx_dll.dsw project which adds the
+ dependencies to force the correct order (but, because of this, doesn't work
+ for the static libraries) or simply redo the build several times until all
+ DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
+ doesn't build if wxUSE_ODBC is set to 0 (default).
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
files from an existing wxWidgets sample and adapt them, or
visit http://wiki.wxwindows.org/wiki.pl?MSVC.
-Borland C++ 5.0/5.5 compilation
--------------------------------
+Microsoft Visual C++ compilation for 64-bit Windows
+----------------------------------------------------------------
+
+Visual Studio 2005 includes 64-bit compilers, though they are not installed by
+default; you need to select them during the installation. Both native 64-bit
+compilers and 32-bit hosted cross compilers are included, so you do not need a
+64-bit machine to use them (though you do to run the created executables).
+Visual C++ Express Edition does not include 64-bit compilers.
+
+64-bit compilers are also available in various SDKs, for example
+the .NET Framework SDK:
+ http://msdn.microsoft.com/netframework/programming/64bit/devtools/
+
+Using project files:
+
+1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
+ convert the projects to the current Visual C++ project format.
+
+2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
+ Manager...'. In the 'Active solution platform' drop down choose '<new>',
+ then you can choose either 'Itanium' or 'x64'.
+
+ For more detailed instructions see:
+ http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
+
+ Note: 64-bit targets created this way will use the build directory of the
+ corresponding 32-bit target for some files. Therefore after building
+ for one CPU it is necessary to clean the build before building the
+ equivalent target for another CPU. We've reported the problem to MS
+ but they say it is not possible to fix it.
+
+3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
+ all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
+
+ This will build a debug version of the static libs. The section above on
+ Visual C++ in general has more information about adjusting the settings to
+ build other configurations.
+
+4. To compile one of the samples open one of the sample projects, such as
+ samples\minimal\minimal.dsw. Visual Studio will convert the project as in
+ step 1, then add a 64-bit target as in step 2, and build.
+
+Using makefiles:
+
+1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
+ directory to build\msw. Then for x64 type:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+ or for Itanium:
+
+ nmake -f makefile.vc TARGET_CPU=IA64
-Compiling using the makefiles (updated 24 Sept 02):
+ This will build a debug version of wxWidgets DLLs. See "Configuring the
+ build" for instruction how to build other configurations such as a release
+ build or static libraries.
+
+2. Change to the directory of one of the samples such as samples\minimal. Type
+ the same command used to build the main library, for example for x64:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+Notes:
+
+The versions of the VC++ 8 compiler included with some SDKs requires an
+additional library to be linked or the following error is received.
+
+ LNK2001 unresolved external symbol __security_check_cookie
+
+If you receive this error add bufferoverflowu.lib to link, e.g.:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
+
+See http://support.microsoft.com/?id=894573 for more information.
+
+Borland C++ compilation
+----------------------------------------------------------------
+
+The minimum version required is 5.5 (last version supported by BC++ 5.0 was
+2.4.2), which can be downloaded for free from:
+http://www.borland.com/products/downloads/download_cbuilder.html#
+
+Compiling using the makefiles:
1. Change directory to build\msw. Type 'make -f makefile.bcc' to
make the wxWidgets core library. Ignore the compiler warnings.
Note (3): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Compiling using the IDE files for Borland C++ 5.0: not supported - please
-use version 2.4.1 (using the make utility in commandline mode works fine_
+Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
+you may have to copy make.exe from the 5.5 download to the new bin directory.
+Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
+(v1-v6): not supported
-Compiling using CBuilder (v1-v6): not supported - please
-use version 2.4.1 (using the make utility in commandline mode works fine_
** REMEMBER **
more details)
Borland 16 Bit compilation for Windows 3.1
-------------------------------------------
+----------------------------------------------------------------
The last version of wxWidgets to support 16-bit compilation with Borland was
2.2.7 - Please download and read the instructions in that release
Watcom C++ 10.6/11 and OpenWatcom compilation
----------------------------------------------
+----------------------------------------------------------------
1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
make the wxWidgets core library.
try deleting .pch files in build\msw\wat_* and compiling
the sample again.
+Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+ compiler doesn't come with standard C++ library headers by default.
+ If you install STLPort or another STL implementation, you'll need to
+ edit wx/string.h and remove the check for Digital Mars in it (search
+ for __WATCOM__).
+
+
Metrowerks CodeWarrior compilation
-----------------------------------
+----------------------------------------------------------------
-1. CodeWarrior Pro7 project files in XML format are already
- included in wxMSW-2.6.0.zip and the setup version.
+** NOTE: We don't use Metrowerks compiler any more and so depend on
+** your contributions to keep it up to date. It is possible that
+** the project files mentioned below are out of date due to recently
+** added files, please add them manually if you get linking errors.
+** The authoritative list of files is in build/bakefiles/files.bkl
+
+1. CodeWarrior Pro 7 project files in XML format are already
+ included in wxMSW-2.8.0.zip and the setup version.
2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
you are working from the CVS version) to make sure the settings reflect
Cygwin/MinGW compilation
-------------------------
+----------------------------------------------------------------
wxWidgets supports Cygwin (formerly GnuWin32) betas and
releases, and MinGW. Cygwin can be downloaded from:
provide Unix-like tools that you'll need to build wxWidgets using configure.
Using makefiles directly
-------------------------
+----------------------------------------------------------------
NOTE: The makefile.gcc makefiles are for compilation under MinGW using
- native make and Windows command interpreter (command.com/cmd.exe), they
- won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
- you have to use configure instead)
+ Windows command interpreter (command.com/cmd.exe), they won't work in
+ other environments (such as UNIX or Unix-like, e.g. MSYS where you have
+ to use configure instead, see the section below)
Here are the steps required using the provided makefiles:
- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
variable to "2.95".
-- If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
- you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
-
- Use the makefile.gcc files for compiling wxWidgets and samples,
e.g. to compile a debugging version of wxWidgets:
> cd c:\wx\build\msw
and other intermediate compiler files.
Using configure
----------------
+----------------------------------------------------------------
Instead of using the makefiles, you can use the configure
system to generate appropriate makefiles, as used on Unix
cd build-debug
../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
make
- make install % This step is optional, see note (8) below.
+ make install % This step is optional, see note (6) below.
cd samples/minimal
make
./minimal.exe
flagged when the program quits. You can use Cygwin gdb
to debug MinGW executables.
+8. Note that gcc's precompiled headers do not work on current versions of
+ Cygwin. If your version of Cygwin is affected you will need to use the
+ --disable-precomp-headers configure option.
+
OLD VERSIONS:
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
Symantec & DigitalMars C++ compilation
---------------------------------------
+----------------------------------------------------------------
+
The DigitalMars compiler is a free succssor to the Symantec compiler
and can be downloaded from http://www.digitalmars.com/
bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
+Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
+compiler doesn't come with standard C++ library headers by default. If you
+install STLPort or another STL implementation, you'll need to edit wx/string.h
+and remove the check for Digital Mars in it (search for __DMC__).
+
+
16-bit compilation is no longer supported.
Configuring the build
-=====================
+================================================================
So far the instructions only explained how to build release DLLs of wxWidgets
and did not cover any configuration. It is possible to change many aspects of
names and in make invocation command.
Changing the settings
----------------------
+----------------------------------------------------------------
There are two ways to modify the settings: either by passing the values as
arguments when invoking make or by editing build\msw\config.$(compiler) file
MinGW using native makefiles:
> mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
-MinGW using configure or Cygwin:
+MinGW using configure:
> ./configure --enable-debug --enable-unicode
(see ./configure --help on details; configure is not covered in this
section)
+Cygwin using configure:
+ > ./configure --disable-precomp-headers --enable-debug --enable-unicode
+ (use --disable-precomp-headers if Cygwin doesn't support precompiled
+ headers)
+
Brief explanation of options and possible values is in every
build\msw\config.* file; more detailed description follows.
Basic options
--------------
+----------------------------------------------------------------
BUILD=release
Builds release version of the library. It differs from default 'debug'
http://www.wxwidgets.org/wxuniv.htm for more information).
Advanced options
-----------------
+----------------------------------------------------------------
MONOLITHIC=1
Starting with version 2.5.1, wxWidgets has the ability to be built as
directories" below for more information.
Compiler specific options
--------------------------
+----------------------------------------------------------------
* MinGW
setting makes it possible.
Fine-tuning the compiler
-------------------------
+----------------------------------------------------------------
All makefiles have variables that you can use to specify additional options
passed to the compiler or linker. You won't need this in most cases, but if you
compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
Object and library directories
-------------------------------
+----------------------------------------------------------------
All object files produced during library build are stored in a directory under
build\msw. It's name is derived from build settings and CFG variable and from
would be conflicts between the files).
General Notes
-=============
+=================================================================
- Debugging: under Windows 95, debugging output isn't output in
the same way that it is under NT or Windows 3.1.