-Installing wxWidgets 2.6.0
---------------------------
+Installing wxWidgets for Windows
+-----------------------------------------------------------
-This is wxWidgets 2.6.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
-and Windows XP.
+This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
+and later (2000, XP, Vista, 7, etc) and Windows CE.
+
+These installation notes can be found in docs/msw/install.txt
+in your wxWidgets distribution.
IMPORTANT NOTE: If you experience problems installing, please
-re-read this instructions and other related files (changes.txt,
-readme.txt, FAQ) carefully before mailing wx-users. Preferably,
-try to fix the problem first and then upload a patch to
-SourceForge:
+re-read these instructions and other related files (changes.txt,
+readme.txt, FAQ) carefully before posting to wx-users list.
+
+If you are sure that you found a bug, please report it at
+wxWidgets Trac:
- http://sourceforge.net/patch/?group_id=9863
+ http://trac.wxwidgets.org/newticket
-Please report bugs using the SourceForge bug tracker:
+Please notice that often trying to correct the bug yourself is the
+quickest way to fix it. Even if you fail to do it, you may
+discover valuable information allowing us to fix it while doing
+it. We also give much higher priority to bug reports with patches
+fixing the problems so this ensures that your report will be
+addressed sooner.
- http://sourceforge.net/bugs/?group_id=9863
Unarchiving
===========
-A setup program is provided (setup.exe) to automatically copy
-files to a directory on your hard disk. Do not install into a
-path that contains spaces.
+Please simply uncompress the .zip file manually into any directory.
+However we advise avoiding using directories with spaces in their
+names (notably "C:\Program Files") as this risks creating problems
+with makefiles and other command-line tools.
-The setup program contains the following:
-- All common, generic and MSW-specific wxWidgets source;
-- samples and demos;
-- documentation in MS HTML Help format;
-- makefiles for most Windows compilers, plus CodeWarrior,
- BC++ and VC++ IDE files;
-- JPEG library source;
-- TIFF library source;
-- Object Graphics Library, Tex2RTF, wxSTC, etc.
+Configuration
+=============
-Alternatively, you may unarchive the .zip form by hand:
-wxMSW-x.y.z.zip where x.y.z is the version number.
+In the majority of cases, you don't need to change the default
+library build configuration. If you wish to change some of the build
+options you need to edit the include/wx/msw/setup.h file enabling or
+disabling the features you would like to compile wxWidgets with[out].
-Unarchive the required files plus any optional documentation
-files into a suitable directory such as c:\wx.
+NB: If you checked your sources from version control repository and
+ didn't obtain them from a release file, the file above doesn't
+ exist and you will need to copy include/wx/msw/setup0.h to
+ include/wx/msw/setup.h.
-General installation notes
-==========================
+Notice that this file is later copied into a directory under lib for
+each of the build configurations which allows to have different
+build options for different configurations too.
-If installing from the CVS server, copy include/wx/msw/setup0.h to
-include/wx/msw/setup.h and edit the resulting file to choose
-the features you would like to compile wxWidgets with[out].
Compilation
===========
All makefiles and project are located in build\msw directory.
-Where compiled files are stored
+Where Compiled Files are Stored
-------------------------------
After successful compilation you'll find the libraries in a subdirectory
lib\wat_dll Watcom C++ DLLs
Names of compiled wxWidgets libraries follow this scheme: libraries that don't
-depend on GUI components begin with "wxbase" followed by version number and
-letters indicating if the library is compiled as Unicode ('u') and/or debug
-build ('d'). Last component of them name is name of wxWidgets component
-(unless you built the library as single monolithic library; look for
-"Configuring the build" below). This is a typical set of release ANSI build
-libraries (release versions on left, debug on right side):
-
- wxbase25.lib wxbase25d.lib
- wxbase25_net.lib wxbase25d_net.lib
- wxbase25_xml.lib wxbase25d_xml.lib
- wxmsw25_core.lib wxmsw25d_core.lib
- wxmsw25_html.lib wxmsw25d_html.lib
- wxmsw25_adv.lib wxmsw25d_adv.lib
+depend on GUI components begin with "wxbase" followed by a version number and,
+optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
+The last component is the name of the wxWidgets component (unless you build the
+library as single monolithic library; look for "Configuring the Build" below).
+This is a typical set of release ANSI build libraries (release versions on
+left, debug on right side):
+
+ wxbase29.lib wxbase29d.lib
+ wxbase29_net.lib wxbase29d_net.lib
+ wxbase29_xml.lib wxbase29d_xml.lib
+ wxmsw29_core.lib wxmsw29d_core.lib
+ wxmsw29_html.lib wxmsw29d_html.lib
+ wxmsw29_adv.lib wxmsw29d_adv.lib
Their Unicode debug counterparts in wxUniversal build would be
- wxbase25ud.lib
- wxbase25ud_net.lib
- wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
- wxmswuniv25ud_core.lib
- wxmswuniv25ud_html.lib
- wxmswuniv25ud_adv.lib
+ wxbase29ud.lib
+ wxbase29ud_net.lib
+ wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv29ud_core.lib
+ wxmswuniv29ud_html.lib
+ wxmswuniv29ud_adv.lib
-These directories also contain subdirectory with wx/setup.h header. This
-subdirectory is named after port, Unicode, wxUniv and debug settings and
-you must add it to include paths when compiling your application. Some
+These directories also contain a subdirectory with the wx/setup.h header. This
+subdirectory is named after the port, Unicode, wxUniv and debug settings and
+you must add it to the include paths when compiling your application. Some
examples:
lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
Below are compiler specific notes followed by customizing instructions that
-apply to all compilers (search for "Configuring the build").
+apply to all compilers (search for "Configuring the Build").
-Microsoft Visual C++ compilation
---------------------------------
+Microsoft Visual C++ Compilation
+----------------------------------------------------------------
-You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
-informal and more detailed description of the process summarized below.
+You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
+for a more informal and detailed description of the process summarized below.
-Please note that the VC++ 6.0 project files will work for VC++ .NET also.
+Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
-Also note that you can make the project files work with VC++ 5.0 but you'll
-need to edit .dsp file by hand before this is possible (change the version in
-the .dsp file header from 6.0 to 5.0).
+VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
+you will have trouble with internal compiler errors. It is available for
+download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
Using project files (VC++ 6 and later):
Normally you'll use a static linking ANSI configuration.
Choose the Win32 Debug or Win32 Release configuration (or any other that
suits your needs) and use Batch Build to compile _all_ projects. If you
- know you won't need some of the libraries (i.e. html part), you don't have
+ know you won't need some of the libraries (e.g. the HTML part), you don't have
to compile it. It will also produce similar variations on jpeg.lib,
png.lib, tiff.lib, zlib.lib, and regex.lib.
- If you want to build DLLs, you have to either build them one by one in
- proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
- in any order) or to use wx_dll.dsw workspace which has correct dependencies.
+
+ If you want to build DLL configurations in wx.dsw project you unfortunately
+ need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
+ base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
+ propgrid) manually because VC6 doesn't always respect the correct build order.
+
+ Alternatively, use the special wx_dll.dsw project which adds the
+ dependencies to force the correct order (but, because of this, doesn't work
+ for the static libraries) or simply redo the build several times until all
+ DLLs are linked correctly.
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
'nmake -f makefile.vc'
to make the wxWidgets core library as release DLL.
- See "Configuring the build" for instruction how to build debug or static
+ See "Configuring the Build" for instruction how to build debug or static
libraries.
2. Change directory to samples and type 'nmake -f makefile.vc'
Note (4): to create your own IDE files, copy .dsp and .dsw
files from an existing wxWidgets sample and adapt them, or
-visit http://wiki.wxwindows.org/wiki.pl?MSVC.
+visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
-Borland C++ 5.0/5.5 compilation
--------------------------------
+Microsoft Visual C++ Compilation for 64-bit Windows
+----------------------------------------------------------------
+
+Visual Studio 2005 includes 64-bit compilers, though they are not installed by
+default; you need to select them during the installation. Both native 64-bit
+compilers and 32-bit hosted cross compilers are included, so you do not need a
+64-bit machine to use them (though you do to run the created executables).
+Visual C++ Express Edition does not include 64-bit compilers.
+
+64-bit compilers are also available in various SDKs, for example
+the .NET Framework SDK:
+ http://msdn.microsoft.com/netframework/programming/64bit/devtools/
+
+Using project files:
+
+1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
+ convert the projects to the current Visual C++ project format.
+
+2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
+ Manager...'. In the 'Active solution platform' drop down choose '<new>',
+ then you can choose either 'Itanium' or 'x64'.
+
+ For more detailed instructions see:
+ http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
+
+ Note: 64-bit targets created this way will use the build directory of the
+ corresponding 32-bit target for some files. Therefore after building
+ for one CPU it is necessary to clean the build before building the
+ equivalent target for another CPU. We've reported the problem to MS
+ but they say it is not possible to fix it.
+
+3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
+ all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
+
+ This will build a debug version of the static libs. The section above on
+ Visual C++ in general has more information about adjusting the settings to
+ build other configurations.
+
+4. To compile one of the samples open one of the sample projects, such as
+ samples\minimal\minimal.dsw. Visual Studio will convert the project as in
+ step 1, then add a 64-bit target as in step 2, and build.
+
+Using makefiles:
+
+1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
+ directory to build\msw. Then for x64 type:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+ or for Itanium:
+
+ nmake -f makefile.vc TARGET_CPU=IA64
+
+ This will build a debug version of wxWidgets DLLs. See "Configuring the
+ build" for instruction how to build other configurations such as a release
+ build or static libraries.
+
+2. Change to the directory of one of the samples such as samples\minimal. Type
+ the same command used to build the main library, for example for x64:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64
+
+Notes:
+
+The versions of the VC++ 8 compiler included with some SDKs requires an
+additional library to be linked or the following error is received.
+
+ LNK2001 unresolved external symbol __security_check_cookie
+
+If you receive this error add bufferoverflowu.lib to link, e.g.:
+
+ nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
-Compiling using the makefiles (updated 24 Sept 02):
+See http://support.microsoft.com/?id=894573 for more information.
+
+Borland C++ Compilation
+----------------------------------------------------------------
+
+The minimum version required is 5.5 (last version supported by BC++ 5.0 was
+2.4.2), which can be downloaded for free from:
+http://www.borland.com/products/downloads/download_cbuilder.html
+
+We have found that the free Turbo Explorer and commercial BDS work fine; the
+debugger is very good. To avoid linker errors you will need to add
+-DSHARED=1 to the makefile line for the library
+
+The version 5.6 included in Borland C++ Builder 2006 works as well after the
+following small change: please remove the test for __WINDOWS__ from line 88
+of the file BCCDIR\include\stl\_threads.h.
+
+Compiling using the makefiles:
1. Change directory to build\msw. Type 'make -f makefile.bcc' to
make the wxWidgets core library. Ignore the compiler warnings.
This produces a couple of libraries in the lib\bcc_lib directory.
2. Change directory to a sample or demo such as samples\minimal, and type
- 'make -f makefile.bcc'. This produces a windows exe file - by default
+ 'make -f makefile.bcc'. This produces a windows exe file - by default
in the bcc_mswd subdirectory.
Note (1): the wxWidgets makefiles assume dword structure alignment. Please
same alignment, or you could experience mysterious crashes. To
change the alignment, change CPPFLAGS in build\msw\config.bcc.
-Note (2): if you get undefined _SQL... symbols at link time,
-either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
-directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
-recompile wxWidgets. The same applies if compiling using the IDE.
-
-Note (3): If you wish debug messages to be sent to the console in
+Note (2): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Compiling using the IDE files for Borland C++ 5.0: not supported - please
-use version 2.4.1 (using the make utility in commandline mode works fine_
+Using the Debugger and IDE in BDS or Turbo Explorer
+---------------------------------------------------
-Compiling using CBuilder (v1-v6): not supported - please
-use version 2.4.1 (using the make utility in commandline mode works fine_
+Doubleclick / open samples\minimal\borland.bdsproj. The current version
+is to be used with a dynamic build of wxWidgets-made by running
+make -f Makefile.bcc -DBUILD=debug -DSHARED=1
+in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
+directory in your PATH. The debugger tracks your source and also
+traces into the wxWidgets sources.
-** REMEMBER **
+To use this to debug other samples, copy the borland_ide.cpp
+and borland.bdsproj files, then replace all occurrences of
+"minimal" with the name of the new project files
+
+Compilation succeeds with CBuilderX personal edition and CBuilder6, but
+you may have to copy make.exe from the 5.5 download to the new bin directory.
+Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
+(v1-v6): not supported
+
+
+** REMEMBER **
In all of your wxWidgets applications, your source code should include
the following preprocessor directive:
(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
more details)
-Borland 16 Bit compilation for Windows 3.1
-------------------------------------------
+Borland 16 Bit Compilation for Windows 3.1
+----------------------------------------------------------------
The last version of wxWidgets to support 16-bit compilation with Borland was
2.2.7 - Please download and read the instructions in that release
-Watcom C++ 10.6/11 and OpenWatcom compilation
----------------------------------------------
+Watcom C++ 10.6/11 and OpenWatcom Compilation
+----------------------------------------------------------------
1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
make the wxWidgets core library.
2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
to make this sample. Repeat for other samples of interest.
-Note (1): if your installation of Watcom doesn't have odbc32.lib file and
- you need it (i.e. you have wxUSE_ODBC=1), you can use the file
- from lib\watcom directory. See the notes in that directory.
-
-Note (2): if variant.cpp is compiled with date/time class options, the linker
+Note (1): if variant.cpp is compiled with date/time class options, the linker
gives up. So the date/time option is switched off for Watcom C++.
Also, wxAutomationObject is not compiled with Watcom C++ 10.
-Note (3): RawBitmaps won't work at present because they use unsupported template
+Note (2): RawBitmaps won't work at present because they use unsupported template
classes
-Note (4): if Watcom can't read the precompiled header when building a sample,
+Note (3): if Watcom can't read the precompiled header when building a sample,
try deleting .pch files in build\msw\wat_* and compiling
the sample again.
-Metrowerks CodeWarrior compilation
-----------------------------------
+Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+ compiler doesn't come with standard C++ library headers by default.
+ If you install STLPort or another STL implementation, you'll need to
+ edit wx/string.h and remove the check for Digital Mars in it (search
+ for __WATCOM__).
+
+
+Metrowerks CodeWarrior Compilation
+----------------------------------------------------------------
+
+** NOTE: We don't use Metrowerks compiler any more and so depend on
+** your contributions to keep it up to date. It is possible that
+** the project files mentioned below are out of date due to recently
+** added files, please add them manually if you get linking errors.
+** The authoritative list of files is in build/bakefiles/files.bkl
-1. CodeWarrior Pro7 project files in XML format are already
- included in wxMSW-2.6.0.zip and the setup version.
+1. CodeWarrior Pro 7 project files in XML format are already
+ included in wxMSW-2.8.x.zip and the setup version.
2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
- you are working from the CVS version) to make sure the settings reflect
+ you are working from the SVN version) to make sure the settings reflect
what you want. If you aren't sure, leave it alone and go with the
default settings. A few notes:
- Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
and runtime libs.
3. The project file to build the Win32 wxWidgets libraries relies on the
- Batch File Runner plug-in. This plug-in is not installed as part of
- a normal CW7 installation. However, you can find this plug-in on the
- CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
+ Batch File Runner plug-in. This plug-in is not installed as part of
+ a normal CW7 installation. However, you can find this plug-in on the
+ CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
"Batch File Post Linker".
4. If you choose not to install the Batch File Runner plug-in, then you
need to do the following by hand:
(1) Create the directories lib\cw7msw\include\wx and copy the file
include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ working from the SVN version) to lib\cw7msw\include\wx\setup.h
(2) Create the directories lib\cw7mswd\include\wx and copy the file
include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+ working from the SVN version) to lib\cw7mswd\include\wx\setup.h
5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
Store this project file in directory src. You may get warnings about
- wx_x86.lib ANSI Release (static)
- wx_x86_d.lib ANSI Debug (static)
-8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
- Volunteers for this are welcome (as neither DLLs nor unicode builds are
+8. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
+ Volunteers for this are welcome (as neither DLLs nor Unicode builds are
big priorities for me ;).
9. CodeWarrior Pro7 project files (in XML format) are also provided for some
griddemo.cpp. Build and run....
-Cygwin/MinGW compilation
-------------------------
+Cygwin/MinGW Compilation
+----------------------------------------------------------------
wxWidgets supports Cygwin (formerly GnuWin32) betas and
releases, and MinGW. Cygwin can be downloaded from:
If using MinGW, you can download the add-on MSYS package to
provide Unix-like tools that you'll need to build wxWidgets using configure.
-Using makefiles directly
-------------------------
+Using makefiles Directly
+----------------------------------------------------------------
NOTE: The makefile.gcc makefiles are for compilation under MinGW using
- native make and Windows command interpreter (command.com/cmd.exe), they
- won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
- you have to use configure instead)
+ Windows command interpreter (command.com/cmd.exe), they won't work in
+ other environments (such as UNIX or Unix-like, e.g. MSYS where you have
+ to use configure instead, see the section below)
-Here are the steps required using the provided makefiles:
-
-- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
- variable to "2.95".
-
-- If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
- you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
-
-- Use the makefile.gcc files for compiling wxWidgets and samples,
- e.g. to compile a debugging version of wxWidgets:
+Use the makefile.gcc files for compiling wxWidgets and samples,
+e.g. to compile a debugging version of wxWidgets:
> cd c:\wx\build\msw
- > make -f makefile.gcc BUILD=debug
+ > mingw32-make -f makefile.gcc BUILD=debug
> cd c:\wx\samples\minimal
- > make -f makefile.gcc BUILD=debug
+ > mingw32-make -f makefile.gcc BUILD=debug
(See below for more options.)
- Ignore the warning about the default entry point.
+Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
+used, using Bash (sh.exe) and make.exe from MSYS will only work when using
+configure-based build procedure described below!
-- Use the 'strip' command to reduce executable/dll size (note that
- stripping an executable/dll will remove debug information!).
+You can also use the 'strip' command to reduce executable/dll size (note that
+stripping an executable/dll will remove debug information!).
All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
Using configure
----------------
+----------------------------------------------------------------
Instead of using the makefiles, you can use the configure
system to generate appropriate makefiles, as used on Unix
cd build-debug
../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
make
- make install % This step is optional, see note (8) below.
+ make install % This step is optional, see note (6) below.
cd samples/minimal
make
./minimal.exe
flagged when the program quits. You can use Cygwin gdb
to debug MinGW executables.
+8. Note that gcc's precompiled headers do not work on current versions of
+ Cygwin. If your version of Cygwin is affected you will need to use the
+ --disable-precomp-headers configure option.
+
OLD VERSIONS:
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
from e.g. the MinGW distribution, to a directory in your path.
-Symantec & DigitalMars C++ compilation
---------------------------------------
-The DigitalMars compiler is a free succssor to the Symantec compiler
+Symantec & DigitalMars C++ Compilation
+----------------------------------------------------------------
+
+The DigitalMars compiler is a free successor to the Symantec compiler
and can be downloaded from http://www.digitalmars.com/
-
+
1. You need to download and unzip in turn (later packages will overwrite
older files)
Digital Mars C/C++ Compiler Version 8.40 or later
bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
+Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
+compiler doesn't come with standard C++ library headers by default. If you
+install STLPort or another STL implementation, you'll need to edit wx/string.h
+and remove the check for Digital Mars in it (search for __DMC__).
+
+
16-bit compilation is no longer supported.
-Configuring the build
-=====================
+Configuring the Build
+================================================================
-So far the instructions only explained how to build release DLLs of wxWidgets
+So far the instructions only explain how to build release DLLs of wxWidgets
and did not cover any configuration. It is possible to change many aspects of
the build, including debug/release and ANSI/Unicode settings. All makefiles in
build\msw directory use same options (with a few exceptions documented below)
and the only difference between them is in object files and library directory
names and in make invocation command.
-Changing the settings
----------------------
+Changing the Settings
+----------------------------------------------------------------
There are two ways to modify the settings: either by passing the values as
arguments when invoking make or by editing build\msw\config.$(compiler) file
MinGW using native makefiles:
> mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
-MinGW using configure or Cygwin:
+MinGW using configure:
> ./configure --enable-debug --enable-unicode
(see ./configure --help on details; configure is not covered in this
section)
+Cygwin using configure:
+ > ./configure --disable-precomp-headers --enable-debug --enable-unicode
+ (use --disable-precomp-headers if Cygwin doesn't support precompiled
+ headers)
+
Brief explanation of options and possible values is in every
build\msw\config.* file; more detailed description follows.
-Basic options
--------------
+Basic Options
+----------------------------------------------------------------
BUILD=release
- Builds release version of the library. It differs from default 'debug'
- in lack of appended 'd' in name of library, does not define __WXDEBUG__
- and not include debug information compiled into object files and the
- executable.
+ Builds release version of the library. It differs from default 'debug' in
+ lack of appended 'd' in name of library and uses the release CRT libraries
+ instead of debug ones. Notice that even release builds do include debug
+ information by default, see DEBUG_FLAG for more information about it.
SHARED=1
Build shared libraries (DLLs). By default, DLLs are not built
(SHARED=0).
-UNICODE=1
- To build Unicode versions of the libraries, add UNICODE=1 to make invocation
- (default is UNICODE=0). If you want to be able to use Unicode version on
+UNICODE=0
+ To build ANSI versions of the libraries, add UNICODE=0 to make invocation
+ (default is UNICODE=1). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
This option affect name of the library ('u' is appended) and the directory
Build wxUniversal instead of native wxMSW (see
http://www.wxwidgets.org/wxuniv.htm for more information).
-Advanced options
-----------------
+Advanced Options
+----------------------------------------------------------------
MONOLITHIC=1
- Starting with version 2.5.1, wxWidgets has the ability to be built as
+ Starting with version 2.5.1, wxWidgets has the ability to be built as
several smaller libraries instead of single big one as used to be the case
in 2.4 and older versions. This is called "multilib build" and is the
default behaviour of makefiles. You can still build single library
you should set wxUSE_GUI to 1 in setup.h.
USE_OPENGL=1
- Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
+ Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
OpenGL library is always built as additional library, even in monolithic
build!
-USE_ODBC=1
- Build two additional libraries in multilib mode, one with database
- classes and one with wxGrid database support. You must
- #define wxUSE_ODBC 1 in setup.h
-
USE_HTML=0
Do not build wxHTML library. If MONOLITHIC=1, then you must also
#define wxUSE_HTML 1 in setup.h.
DEBUG_FLAG=0
DEBUG_FLAG=1
- If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
- sanity checks at runtime. If set to 0, don't do it. By default, this is
- governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
- but it is sometimes desirable to modify default behaviour and e.g. define
- __WXDEBUG__ even in release builds.
+DEBUG_FLAG=2
+ Specifies the level of debug support in wxWidgets. Notice that
+ this is independent from both BUILD and DEBUG_INFO options. By default
+ always set to 1 meaning that debug support is enabled: asserts are compiled
+ into the code (they are inactive by default in release builds of the
+ application but can be enabled), wxLogDebug() and wxLogTrace() are available
+ and __WXDEBUG__ is defined. Setting it to 0 completely disables all
+ debugging code in wxWidgets while setting it to 2 enables even the time
+ consuming assertions and checks which are deemed to be unsuitable for
+ production environment.
DEBUG_INFO=0
DEBUG_INFO=1
- Same as DEBUG_FLAG in behaviour, this option affects whether debugging
- information is included in the executable or not.
+ This option affects whether debugging information is generated. If
+ omitted or set to 'default' its value is determined the value of
+ the BUILD option.
+
+TARGET_CPU=AMD64|IA64
+ (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
+ build is performed.
VENDOR=<your company name>
Set this to a short string identifying your company if you are planning to
distribute wxWidgets DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWidgets DLLs contain compiler
name, version information and vendor name in them. For example
- wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
default settings. If you set VENDOR=mycorp, the name will change to
- wxmsw250_core_bcc_mycorp.dll.
+ wxmsw290_core_bcc_mycorp.dll.
CFG=<configuration name>
Sets configuration name so that you can have multiple wxWidgets builds with
different setup.h settings coexisting in same tree. See "Object and library
directories" below for more information.
-Compiler specific options
--------------------------
+COMPILER_PREFIX=<string>
+ If you build with multiple versions of the same compiler, you can put
+ their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
+ "vc_lib" by setting this variable to e.g. "vc6". This is merely a
+ convenience variable, you can achieve the same effect (but different
+ directory names) with the CFG option.
+
+
+Compiler-Specific Options
+----------------------------------------------------------------
* MinGW
If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
-2.95. In build\msw\config.gcc, change
+2.95. In build\msw\config.gcc, change
> GCC_VERSION = 3
to
> GCC_VERSION = 2.95
customers and still have usable .pdb files with debug information) and this
setting makes it possible.
-Fine-tuning the compiler
-------------------------
+Fine-tuning the Compiler
+----------------------------------------------------------------
All makefiles have variables that you can use to specify additional options
passed to the compiler or linker. You won't need this in most cases, but if you
do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
-Object and library directories
-------------------------------
+Object and Library Directories
+----------------------------------------------------------------
-All object files produced during library build are stored in a directory under
-build\msw. It's name is derived from build settings and CFG variable and from
-compiler name. Examples of directory names:
+All object files produced during a library build are stored in a directory under
+build\msw. Its name is derived from the build settings and CFG variable and from
+the compiler name. Examples of directory names:
build\msw\bcc_msw SHARED=0
build\msw\bcc_mswdll SHARED=1
build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
build\msw\vc_mswunivd ditto, with Visual C++
-Libraries and DLLs are copied into subdirectory of lib directory with
-name derived from compiler and static/DLL setting and setup.h into directory
-with name that contains other settings:
+Libraries and DLLs are copied into a subdirectory of the lib directory with a
+name derived from the compiler and a static/DLL setting and setup.h into a
+directory with a name that contains other settings:
lib\bcc_msw
lib\bcc_lib\msw\wx\setup.h
If you set CFG to something, the value is appended to directory names. E.g.
for CFG=MyBuild, you'll have object files in
-
+
build\msw\bcc_mswMyBuild
build\msw\bcc_mswdllMyBuild
etc.
etc.
By now it is clear what CFG is for: builds with different CFG settings don't
-share any files and they use different setup.h files. This allows you to e.g.
-have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
+share any files and they use different setup.h files. For example, this allows
+you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
enabled (without CFG, both of them would be put into same directory and there
would be conflicts between the files).
General Notes
-=============
+=================================================================
- Debugging: under Windows 95, debugging output isn't output in
the same way that it is under NT or Windows 3.1.