wxFONTWEIGHT_MAX
};
-// ----------------------------------------------------------------------------
-// wxNativeFontInfo is platform-specific font representation
-// ----------------------------------------------------------------------------
-
-// this struct should be considered as opaque font description only used by
-// the native functions, the user code can only get the objects of this type
-// from somewhere and pass it somewhere else (possibly save them somewhere
-// using ToString() and restore them using FromString())
-struct WXDLLEXPORT wxNativeFontInfo
-{
-#if defined(__WXGTK__)
- wxString xFontName;
-#else // other platforms
- //
- // This is a generic implementation that should work on all ports
- // without specific support by the port.
- //
- int pointSize;
- int family;
- int style;
- int weight;
- bool underlined;
- wxString faceName;
- wxFontEncoding encoding;
-#endif // platforms
-
- // it is important to be able to serialize wxNativeFontInfo objects to be
- // able to store them (in config file, for example)
- bool FromString(const wxString& s);
- wxString ToString() const;
-};
-
-WXDLLEXPORT_DATA(extern wxNativeFontInfo) wxNullNativeFontInfo;
-
// ----------------------------------------------------------------------------
// wxFontBase represents a font object
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
+struct WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
public:
// creator function
+#ifdef __DARWIN__
+ virtual ~wxFontBase() { }
+#endif
+
+ // from the font components
static wxFont *New(
int pointSize, // size of the font in points
int family, // see wxFontFamily enum
bool underlined = FALSE, // not underlined by default
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
- static wxFont *New(const wxNativeFontInfo& info);
+
+ // from the (opaque) native font description object
+ static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
+
+ // from the string representation of wxNativeFontInfo
+ static wxFont *New(const wxString& strNativeFontDesc);
// was the font successfully created?
bool Ok() const { return m_refData != NULL; }
virtual bool GetUnderlined() const = 0;
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
- virtual wxNativeFontInfo GetNativeFontInfo() const;
+ virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ wxString GetNativeFontInfoDesc() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+ void SetNativeFontInfo(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
#include "wx/motif/font.h"
#elif defined(__WXGTK__)
#include "wx/gtk/font.h"
-#elif defined(__WXQT__)
- #include "wx/qt/font.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXPM__)