(void)Create(size, family, style, weight, underlined, face, encoding);
}
- wxFont(const wxNativeFontInfo& info)
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
{
Init();
- (void)Create(info.pointSize, info.family, info.style, info.weight,
- info.underlined, info.faceName, info.encoding);
+ Create(info, hFont);
}
+ wxFont(const wxString& fontDesc);
+
bool Create(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
virtual ~wxFont();
// assignment
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
+ virtual wxNativeFontInfo* GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
// implementation only from now on
// -------------------------------