(void)Create(size, family, style, weight, underlined, face, encoding);
}
- wxFont(const wxNativeFontInfo& info)
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
{
Init();
- (void)Create(info.pointSize, info.family, info.style, info.weight,
- info.underlined, info.faceName, info.encoding);
+ Create(info, hFont);
}
+ wxFont(const wxString& fontDesc);
+
bool Create(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
+
virtual ~wxFont();
// assignment
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
+ virtual wxNativeFontInfo* GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+
+ virtual bool IsFixedWidth() const;
// implementation only from now on
// -------------------------------
- int GetFontId() const;
virtual bool IsFree() const;
virtual bool RealizeResource();
- virtual WXHANDLE GetResourceHandle();
+ virtual WXHANDLE GetResourceHandle() const;
virtual bool FreeResource(bool force = FALSE);
- // for consistency with other wxMSW classes and to have a const
- // GetResourceHandle()-like function we have a synonym for it
+ // for consistency with other wxMSW classes
WXHFONT GetHFONT() const;
/*