]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
[ 1509599 ] 'Split pickers page in widgets sample' with more icons and rebaking.
[wxWidgets.git] / src / generic / renderg.cpp
index 53e31a830f14bb23ca852e171f8ddb09f65fcf20..138321f6bfb3fbdcb52bd7f825b8bb34dd9e83d0 100644 (file)
     #pragma hdrstop
 #endif
 
+#include "wx/renderer.h"
+
 #ifndef WX_PRECOMP
     #include "wx/string.h"
+    #include "wx/dc.h"
+    #include "wx/settings.h"
+    #include "wx/gdicmn.h"
 #endif //WX_PRECOMP
 
-#include "wx/gdicmn.h"
-#include "wx/dc.h"
-
-#include "wx/settings.h"
 #include "wx/splitter.h"
 #include "wx/dcmirror.h"
 #include "wx/module.h"
-#include "wx/renderer.h"
 
 // ----------------------------------------------------------------------------
 // wxRendererGeneric: our wxRendererNative implementation
@@ -78,11 +78,21 @@ public:
                                const wxRect& rect,
                                int flags = 0);
 
-    virtual void DrawCheckButton(wxWindow *win,
-                                 wxDC& dc,
-                                 const wxRect& rect,
-                                 int flags = 0);
-                                 
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0);
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0);
+
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
@@ -220,9 +230,10 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
                                       const wxRect& rect,
                                       int flags)
 {
-    // white background
-    dc.SetPen(*wxGREY_PEN);
-    dc.SetBrush(*wxWHITE_BRUSH);
+    // store settings
+    wxDCPenChanger penChanger(dc, *wxGREY_PEN);
+    wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
+
     dc.DrawRectangle(rect);
 
     // black lines
@@ -360,21 +371,12 @@ void
 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
-                                          int WXUNUSED(flags))
+                                          int flags)
 {
-    // Creating a generic button background that would actually be
-    // useful is rather difficult to accomplish. Best compromise
-    // is to use window's background colour to achieve transparent'
-    // ish appearance that should look decent in combo box style
-    // controls.
-    wxColour col = win->GetBackgroundColour();
-    dc.SetBrush(wxBrush(col));
-    dc.SetPen(wxPen(col));
-    dc.DrawRectangle(rect);
-    DrawDropArrow(win,dc,rect);
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
 }
 
-
 void
 wxRendererGeneric::DrawDropArrow(wxWindow *win,
                                  wxDC& dc,
@@ -400,11 +402,11 @@ wxRendererGeneric::DrawDropArrow(wxWindow *win,
     dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
 }
 
-void 
-wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
-                                   wxDC& dc,
-                                   const wxRect& rect,
-                                   int flags)
+void
+wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags)
 {
     dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
     dc.SetBrush( *wxTRANSPARENT_BRUSH );
@@ -416,6 +418,52 @@ wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
     }
 }
 
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
+void
+wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
+                                         wxDC& dc,
+                                         const wxRect& rect,
+                                         int flags)
+{
+    wxBrush brush;
+    if ( flags & wxCONTROL_SELECTED )
+    {
+        if ( flags & wxCONTROL_FOCUSED )
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
+        }
+        else // !focused
+        {
+            brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
+        }
+    }
+    else // !selected
+    {
+        brush = *wxTRANSPARENT_BRUSH;
+    }
+
+    dc.SetBrush(brush);
+    dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
+
+    dc.DrawRectangle( rect );
+}
+
+
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
 // ----------------------------------------------------------------------------