*y = m_yScrollPosition;
}
-void wxScrolledWindow::CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrolledWindow::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
*yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
}
-void wxScrolledWindow::CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+void wxScrolledWindow::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;