/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/wince/textctrlce.h
-// Purpose: wxTextCtrl class - Smartphone implementation
+// Purpose: wxTextCtrl implementation for smart phones driven by WinCE
// Author: Wlodzimierz ABX Skiba
// Modified by:
// Created: 30.08.2004
#ifndef _WX_TEXTCTRLCE_H_
#define _WX_TEXTCTRLCE_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "textctrlce.h"
-#endif
-
#include "wx/dynarray.h"
class WXDLLEXPORT wxTextCtrl;
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const;
- virtual long GetLastPosition() const;
+ virtual wxTextPos GetLastPosition() const;
virtual void SetSelection(long from, long to);
virtual void SetEditable(bool editable);
virtual void Command(wxCommandEvent& event);
virtual bool MSWCommand(WXUINT param, WXWORD id);
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual void AdoptAttributesFromHWND();
// replace the contents of the selection or of the entire control with the
// given text
- void DoWriteText(const wxString& text, bool selectionOnly = TRUE);
+ void DoWriteText(const wxString& text, bool selectionOnly = true);
// set the selection possibly without scrolling the caret into view
- void DoSetSelection(long from, long to, bool scrollCaret = TRUE);
+ void DoSetSelection(long from, long to, bool scrollCaret = true);
// return true if there is a non empty selection in the control
bool HasSelection() const;
// position
long GetLengthOfLineContainingPos(long pos) const;
- // send TEXT_UPDATED event, return TRUE if it was handled, FALSE otherwise
+ // send TEXT_UPDATED event, return true if it was handled, false otherwise
bool SendUpdateEvent();
// override some base class virtuals
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
- // if TRUE, SendUpdateEvent() will eat the next event (see comments in the
+ // if true, SendUpdateEvent() will eat the next event (see comments in the
// code as to why this is needed)
bool m_suppressNextUpdate;