#include "wx/app.h"
#include "wx/utils.h"
#include "wx/image.h"
+ #include "wx/colour.h"
#endif // WX_PRECOMP
#include "wx/gtk/private.h" //for idle stuff
public:
wxCursorRefData();
- ~wxCursorRefData();
+ virtual ~wxCursorRefData();
GdkCursor *m_cursor;
};
return m_refData != cursor.m_refData;
}
-bool wxCursor::Ok() const
+bool wxCursor::IsOk() const
{
return (m_refData != NULL);
}