\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxApp::wxApp}
+\membersection{wxApp::wxApp}\label{wxappctor}
\func{void}{wxApp}{\void}
Constructor. Called implicitly with a definition of a wxApp object.
-\membersection{wxApp::\destruct{wxApp}}
+\membersection{wxApp::\destruct{wxApp}}\label{wxappdtor}
\func{void}{\destruct{wxApp}}{\void}
calling \helpref{wxApp::OnInit}{wxapponinit}, but the application can reset it at will.
-\membersection{wxApp::GetAuto3D}\label{wxappgetauto3d}
-
-\constfunc{bool}{GetAuto3D}{\void}
-
-Returns true if 3D control mode is on, false otherwise.
-
-\wxheading{See also}
-
-\helpref{wxApp::SetAuto3D}{wxappsetauto3d}
-
-
\membersection{wxApp::GetClassName}\label{wxappgetclassname}
\constfunc{wxString}{GetClassName}{\void}
to do it.
+\membersection{wxApp::IsMainLoopRunning}\label{wxappismainlooprunning}
+
+\func{static bool}{IsMainLoopRunning}{\void}
+
+Returns \true if the main event loop is currently running, i.e. if the
+application is inside \helpref{OnRun}{wxapponrun}.
+
+This can be useful to test whether the events can be dispatched. For example,
+if this function returns \false, non-blocking sockets cannot be used because
+the events from them would never be processed.
+
+
\membersection{wxApp::MainLoop}\label{wxappmainloop}
\func{virtual int}{MainLoop}{\void}
\helpref{OnInitCmdLine}{wxapponinitcmdline}
-\membersection{wxApp::OnExceptionInMainLoop}{wxapponexceptioninmainloop}
+\membersection{wxApp::OnExceptionInMainLoop}\label{wxapponexceptioninmainloop}
\func{virtual bool}{OnExceptionInMainLoop}{\void}
\helpref{wxApp::GetAppName}{wxappgetappname}
-\membersection{wxApp::SetAuto3D}\label{wxappsetauto3d}
-
-\func{void}{SetAuto3D}{\param{const bool}{ auto3D}}
-
-Switches automatic 3D controls on or off.
-
-\wxheading{Parameters}
-
-\docparam{auto3D}{If true, all controls will be created with 3D appearances unless
-overridden for a control or dialog. The default is true}
-
-\wxheading{Remarks}
-
-This has an effect on Windows only.
-
-\wxheading{See also}
-
-\helpref{wxApp::GetAuto3D}{wxappgetauto3d}
-
-
\membersection{wxApp::SetClassName}\label{wxappsetclassname}
\func{void}{SetClassName}{\param{const wxString\& }{name}}