and icons). However, some platforms (such as Windows) make the distinction, so
a separate class is provided.
+\wxheading{Derived from}
+
+\helpref{wxBitmap}{wxbitmap}\\
+\helpref{wxGDIObject}{wxgdiobject}\\
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/icon.h>
+
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullIcon}
+
\wxheading{Remarks}
It is usually desirable to associate a pertinent icon with a frame. Icons
For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
-\wxheading{Derived from}
-
-\helpref{wxBitmap}{wxbitmap}\\
-\helpref{wxGDIObject}{wxgdiobject}\\
-\helpref{wxObject}{wxobject}
-
\wxheading{See also}
\helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
Creates a new icon.
+\func{}{wxIcon}{\param{char**}{ bits}}
+
\func{}{wxIcon}{\param{const char**}{ bits}}
Creates an icon from XPM data.
Loads an icon from a file or resource.
+\func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}
+
+Loads an icon from the specified \helpref{location}{wxiconlocation}.
+
\wxheading{Parameters}
\docparam{bits}{Specifies an array of pixel values.}
\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
Its meaning is determined by the {\it flags} parameter.}
+\docparam{loc}{The object describing the location of the native icon, see
+\helpref{wxIconLocation}{wxiconlocation}.}
+
\docparam{type}{May be one of the following:
\twocolwidtha{5cm}
\begin{twocollist}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO}}}{Load a Windows icon file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}}{Load a Windows icon from the resource database.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_GIF}}}{Load a GIF bitmap file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XBM}}}{Load an X bitmap file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XPM}}}{Load an XPM bitmap file.}
-%\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_RESOURCE}}}{Load a Windows resource name.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
+%\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.
-If all possible wxWindows settings are used, the Windows platform supports ICO file, ICO resource,
+The validity of these flags depends on the platform and wxWidgets configuration.
+If all possible wxWidgets settings are used, the Windows platform supports ICO file, ICO resource,
XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
The sixth form constructs a new icon.
-The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
+The seventh form constructs an icon from pixmap (XPM) data, if wxWidgets has been configured
to incorporate this feature.
To use this constructor, you must first include an XPM file. For
\wxheading{See also}
+
+\membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
+
+\func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
+
+Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
+must have mask colour set.
+
+
\helpref{wxIcon::LoadFile}{wxiconloadfile}
+\perlnote{Constructors supported by wxPerl are:\par
+\begin{itemize}
+\item{Wx::Icon->new( width, height, depth = -1 )}
+\item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
+\item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
+\item{Wx::Icon->newFromXPM( data )}
+\end{itemize}
+}
+
\membersection{wxIcon::\destruct{wxIcon}}
\func{}{\destruct{wxIcon}}{\void}
data be deleted.
If the application omits to delete the icon explicitly, the icon will be
-destroyed automatically by wxWindows when the application exits.
+destroyed automatically by wxWidgets when the application exits.
Do not delete an icon that is selected into a memory device context.
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.}
+The validity of these flags depends on the platform and wxWidgets configuration.}
\wxheading{Return value}
-TRUE if the operation succeeded, FALSE otherwise.
+true if the operation succeeded, false otherwise.
\wxheading{See also}
\constfunc{bool}{Ok}{\void}
-Returns TRUE if icon data is present.
+Returns true if icon data is present.
\begin{comment}
\membersection{wxIcon::SaveFile}\label{wxiconsavefile}
\twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
\end{twocollist}
-The validity of these flags depends on the platform and wxWindows configuration.}
+The validity of these flags depends on the platform and wxWidgets configuration.}
-\docparam{palette}{An optional palette used for saving the icon. TODO: this parameter should
-probably be eliminated; instead the app should set the palette before saving.}
+\docparam{palette}{An optional palette used for saving the icon.}
\wxheading{Return value}
-TRUE if the operation succeeded, FALSE otherwise.
+true if the operation succeeded, false otherwise.
\wxheading{Remarks}
-Depending on how wxWindows has been configured, not all formats may be available.
+Depending on how wxWidgets has been configured, not all formats may be available.
\wxheading{See also}
\wxheading{Return value}
-Returns TRUE if the icons were effectively equal, FALSE otherwise.
+Returns true if the icons were effectively equal, false otherwise.
\membersection{wxIcon::operator $!=$}
\wxheading{Return value}
-Returns TRUE if the icons were unequal, FALSE otherwise.
+Returns true if the icons were unequal, false otherwise.