// gets the matrix of this context
virtual wxGraphicsMatrix GetTransform() const;
+ virtual void DrawBitmap( const wxGraphicsBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
virtual void PushState();
int bh = bmp.GetHeight();
wxBitmap bmpSource = bmp; // we need a non-const instance
m_buffer = new unsigned char[bw*bh*4];
- wxUint32* data = (wxUint32*)buffer;
+ wxUint32* data = (wxUint32*)m_buffer;
// Create a surface object and copy the bitmap pixel data to it. if the
// image has alpha (or a mask represented as alpha) then we'll use a
void wxCairoContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
wxGraphicsBitmap bitmap = GetRenderer()->CreateBitmap(bmp);
- DrawGraphicsBitmapInternal(bitmap, x, y, w, h);
+ DrawBitmap(bitmap, x, y, w, h);
}
return wxNullGraphicsFont;
}
-wxGraphicsBitmap wxGraphicsRenderer::CreateBitmap( const wxBitmap& bmp )
+wxGraphicsBitmap wxCairoRenderer::CreateBitmap( const wxBitmap& bmp )
{
if ( bmp.Ok() )
{
return wxNullGraphicsBitmap;
}
-wxGraphicsBitmap wxGraphicsRenderer::CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+wxGraphicsBitmap wxCairoRenderer::CreateSubBitmap( const wxGraphicsBitmap &bitmap, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
wxFAIL_MSG("wxCairoRenderer::CreateSubBitmap is not implemented.");
return wxNullGraphicsBitmap;