void wxHtmlContainerCell::Draw(wxDC& dc, int x, int y, int view_y1, int view_y2)
{
- int y1 = y + m_PosY;
- int y2 = y + m_PosY + m_Height;
-
- // If the container is visible, draw it.
- // This calculation checks for:
- // (1) the cell is wholly within the view, OR
- // (2) the cell overlaps, above the view, OR
- // (3) the cell overlaps, below the view, OR
- // (4) the cell overlaps, above and below the view.
- if ((y1 <= view_y2 && y1 >= view_y1) ||
- (y2 <= view_y2 && y2 >= view_y1) ||
- (y1 <= view_y2 && y1 >= view_y1) ||
- (y1 <= view_y1 && y2 >= view_y2))
-
- // Old calculation, which I believe is wrong (JACS).
-// if ((y + m_PosY < view_y2) && (y + m_PosY + m_Height > view_y1))
+ // container visible, draw it:
+ if ((y + m_PosY <= view_y2) && (y + m_PosY + m_Height > view_y1))
{
-
if (m_UseBkColour)
{
wxBrush myb = wxBrush(m_BkColour, wxSOLID);
wxPen mypen1(m_BorderColour1, 1, wxSOLID);
wxPen mypen2(m_BorderColour2, 1, wxSOLID);
- int subtractMe = 1;
- // Check on other platforms whether we should be subtracting
- // 1. On wxMSW, we get a notch if we do.
-#ifdef __WXMSW__
- subtractMe = 0;
-#endif
dc.SetPen(mypen1);
dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX, y + m_PosY + m_Height - 1);
- dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX + m_Width - subtractMe, y + m_PosY);
+ dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX + m_Width, y + m_PosY);
dc.SetPen(mypen2);
dc.DrawLine(x + m_PosX + m_Width - 1, y + m_PosY, x + m_PosX + m_Width - 1, y + m_PosY + m_Height - 1);
- dc.DrawLine(x + m_PosX, y + m_PosY + m_Height - 1, x + m_PosX + m_Width - subtractMe, y + m_PosY + m_Height - 1);
+ dc.DrawLine(x + m_PosX, y + m_PosY + m_Height - 1, x + m_PosX + m_Width, y + m_PosY + m_Height - 1);
}
if (m_Cells)