} g_strEmpty = { {-1, 0, 0}, wxT('\0') };
#if defined(__VISAGECPP__) && __IBMCPP__ >= 400
-// must define this static for VA or else you get multiply defined symbols everywhere
+// must define this static for VA or else you get multiply defined symbols
+// everywhere
const unsigned int wxSTRING_MAXLEN = UINT_MAX - 100;
-
-#endif
+#endif // Visual Age
// empty C style string: points to 'string data' byte of g_strEmpty
extern const wxChar WXDLLEXPORT *wxEmptyString = &g_strEmpty.dummy;
// function wxVsnprintfA (A for ANSI), should also find one for Unicode
// strings in Unicode build
#ifdef __WXMSW__
- #if defined(__VISUALC__) || wxUSE_NORLANDER_HEADERS
+ #if defined(__VISUALC__) || (defined(__MINGW32__) && wxUSE_NORLANDER_HEADERS)
#define wxVsnprintfA _vsnprintf
#endif
+#elif defined(__WXMAC__)
+ #define wxVsnprintfA vsnprintf
#else // !Windows
#ifdef HAVE_VSNPRINTF
#define wxVsnprintfA vsnprintf
#if defined(__VISUALC__)
#pragma message("Using sprintf() because no snprintf()-like function defined")
- #elif defined(__GNUG__) && !defined(__UNIX__)
- #warning "Using sprintf() because no snprintf()-like function defined"
- #elif defined(__MWERKS__)
+ #elif defined(__GNUG__)
#warning "Using sprintf() because no snprintf()-like function defined"
#endif //compiler
#endif // no vsnprintf
//
// ATTN: you can _not_ use both of these in the same program!
-istream& operator>>(istream& is, wxString& WXUNUSED(str))
+wxSTD istream& operator>>(wxSTD istream& is, wxString& WXUNUSED(str))
{
#if 0
int w = is.width(0);
return is;
}
-ostream& operator<<(ostream& os, const wxString& str)
+wxSTD ostream& operator<<(wxSTD ostream& os, const wxString& str)
{
os << str.c_str();
return os;
int iLen = s.PrintfV(format, argptr);
if ( iLen != -1 )
{
- wxStrncpy(buf, s.c_str(), iLen);
+ wxStrncpy(buf, s.c_str(), len);
+ buf[len-1] = wxT('\0');
}
return iLen;
{
Init();
- if ( nLength == wxSTRING_MAXLEN )
- nLength = wxStrlen(psz + nPos);
+ // if the length is not given, assume the string to be NUL terminated
+ if ( nLength == wxSTRING_MAXLEN ) {
+ wxASSERT_MSG( nPos <= wxStrlen(psz), _T("index out of bounds") );
- wxASSERT_MSG( nPos + nLength <= wxStrlen(psz), _T("index out of bounds") );
+ nLength = wxStrlen(psz + nPos);
+ }
STATISTICS_ADD(InitialLength, nLength);
#if wxUSE_WCHAR_T
// from wide string
-wxString::wxString(const wchar_t *pwz)
+wxString::wxString(const wchar_t *pwz, wxMBConv& conv)
{
// first get necessary size
- size_t nLen = pwz ? wxWC2MB((char *) NULL, pwz, 0) : 0;
+ size_t nLen = pwz ? conv.WC2MB((char *) NULL, pwz, 0) : 0;
// empty?
if ( (nLen != 0) && (nLen != (size_t)-1) ) {
AllocBuffer(nLen);
- wxWC2MB(m_pchData, pwz, nLen);
+ conv.WC2MB(m_pchData, pwz, nLen);
}
else {
Init();
return dest;
}
+// check that the tring starts with prefix and return the rest of the string
+// in the provided pointer if it is not NULL, otherwise return FALSE
+bool wxString::StartsWith(const wxChar *prefix, wxString *rest) const
+{
+ wxASSERT_MSG( prefix, _T("invalid parameter in wxString::StartsWith") );
+
+ // first check if the beginning of the string matches the prefix: note
+ // that we don't have to check that we don't run out of this string as
+ // when we reach the terminating NUL, either prefix string ends too (and
+ // then it's ok) or we break out of the loop because there is no match
+ const wxChar *p = c_str();
+ while ( *prefix )
+ {
+ if ( *prefix++ != *p++ )
+ {
+ // no match
+ return FALSE;
+ }
+ }
+
+ if ( rest )
+ {
+ // put the rest of the string into provided pointer
+ *rest = p;
+ }
+
+ return TRUE;
+}
+
// extract nCount last (rightmost) characters
wxString wxString::Right(size_t nCount) const
{
// trimming and padding
// ---------------------------------------------------------------------------
+// some compilers (VC++ 6.0 not to name them) return TRUE for a call to
+// isspace('ê') in the C locale which seems to be broken to me, but we have to
+// live with this by checking that the character is a 7 bit one - even if this
+// may fail to detect some spaces (I don't know if Unicode doesn't have
+// space-like symbols somewhere except in the first 128 chars), it is arguably
+// still better than trimming away accented letters
+inline int wxSafeIsspace(wxChar ch) { return (ch < 127) && wxIsspace(ch); }
+
// trims spaces (in the sense of isspace) from left or right side
wxString& wxString::Trim(bool bFromRight)
{
// first check if we're going to modify the string at all
if ( !IsEmpty() &&
(
- (bFromRight && wxIsspace(GetChar(Len() - 1))) ||
- (!bFromRight && wxIsspace(GetChar(0u)))
+ (bFromRight && wxSafeIsspace(GetChar(Len() - 1))) ||
+ (!bFromRight && wxSafeIsspace(GetChar(0u)))
)
)
{
{
// find last non-space character
wxChar *psz = m_pchData + GetStringData()->nDataLength - 1;
- while ( wxIsspace(*psz) && (psz >= m_pchData) )
+ while ( wxSafeIsspace(*psz) && (psz >= m_pchData) )
psz--;
// truncate at trailing space start
{
// find first non-space character
const wxChar *psz = m_pchData;
- while ( wxIsspace(*psz) )
+ while ( wxSafeIsspace(*psz) )
psz++;
// fix up data and length
wxString wxString::FormatV(const wxChar *pszFormat, va_list argptr)
{
wxString s;
- s.Printf(pszFormat, argptr);
+ s.PrintfV(pszFormat, argptr);
return s;
}
// NB: wxVsnprintf() may return either less than the buffer size or -1 if
// there is not enough place depending on implementation
- int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), pszFormat, argptr);
+ int iLen = wxVsnprintfA(szScratch, WXSIZEOF(szScratch), (char *)pszFormat, argptr);
if ( iLen != -1 ) {
// the whole string is in szScratch
*this = szScratch;
// ---------------------------------------------------------------------------
// standard C++ library string functions
// ---------------------------------------------------------------------------
+
#ifdef wxSTD_STRING_COMPATIBILITY
+void wxString::resize(size_t nSize, wxChar ch)
+{
+ size_t len = length();
+
+ if ( nSize < len )
+ {
+ Truncate(nSize);
+ }
+ else if ( nSize > len )
+ {
+ *this += wxString(ch, len - nSize);
+ }
+ //else: we have exactly the specified length, nothing to do
+}
+
+void wxString::swap(wxString& str)
+{
+ // this is slightly less efficient than fiddling with m_pchData directly,
+ // but it is still quite efficient as we don't copy the string here because
+ // ref count always stays positive
+ wxString tmp = str;
+ str = *this;
+ *this = str;
+}
+
wxString& wxString::insert(size_t nPos, const wxString& str)
{
wxASSERT( str.GetStringData()->IsValid() );
wxString& wxString::replace(size_t nStart, size_t nLen, const wxChar *sz)
{
- wxASSERT( nStart + nLen <= wxStrlen(sz) );
+ wxASSERT_MSG( nStart + nLen <= Len(),
+ _T("index out of bounds in wxString::replace") );
wxString strTmp;
+ strTmp.Alloc(Len()); // micro optimisation to avoid multiple mem allocs
+
if ( nStart != 0 )
strTmp.append(c_str(), nStart);
- strTmp += sz;
- strTmp.append(c_str() + nStart + nLen);
+ strTmp << sz << c_str() + nStart + nLen;
*this = strTmp;
return *this;
Copy(src);
+ m_autoSort = src.m_autoSort;
+
return *this;
}
void wxArrayString::Grow()
{
// only do it if no more place
- if( m_nCount == m_nSize ) {
- if( m_nSize == 0 ) {
+ if ( m_nCount == m_nSize ) {
+ // if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
+ // be never resized!
+ #if ARRAY_DEFAULT_INITIAL_SIZE == 0
+ #error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
+ #endif
+
+ if ( m_nSize == 0 ) {
// was empty, alloc some memory
m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
m_pItems = new wxChar *[m_nSize];
else {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
-#if defined(__VISAGECPP__) && defined(__WXDEBUG__)
- int array_size = ARRAY_DEFAULT_INITIAL_SIZE;
- wxASSERT( array_size != 0 );
-#else
- wxASSERT( ARRAY_DEFAULT_INITIAL_SIZE != 0 );
-#endif
-
// add 50% but not too much
size_t nIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;
DoSort();
+ // reset it to NULL so that Sort(bool) will work the next time
+ gs_compareFunction = NULL;
+
END_SORT();
}
qsort(m_pItems, m_nCount, sizeof(wxChar *), wxStringCompareFunction);
}
+bool wxArrayString::operator==(const wxArrayString& a) const
+{
+ if ( m_nCount != a.m_nCount )
+ return FALSE;
+
+ for ( size_t n = 0; n < m_nCount; n++ )
+ {
+ if ( Item(n) != a[n] )
+ return FALSE;
+ }
+
+ return TRUE;
+}
+