// for all others, include the necessary headers
#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/log.h"
#include "wx/frame.h"
#include "wx/statusbr.h"
#include "wx/timer.h"
#endif
#include "wx/datetime.h"
+#include "wx/numdlg.h"
// define this for the platforms which don't support wxBitmapButton (such as
// Motif), else a wxBitmapButton will be used
void UpdateClock();
// event handlers
- void OnTimer(wxTimerEvent& event) { UpdateClock(); }
+#if wxUSE_TIMER
+ void OnTimer(wxTimerEvent& WXUNUSED(event)) { UpdateClock(); }
+#endif
void OnSize(wxSizeEvent& event);
void OnToggleClock(wxCommandEvent& event);
void OnButton(wxCommandEvent& event);
// toggle the state of the status bar controls
void DoToggle();
- wxBitmap CreateBitmapForButton(bool on = FALSE);
+ wxBitmap CreateBitmapForButton(bool on = false);
enum
{
Field_Max
};
+#if wxUSE_TIMER
wxTimer m_timer;
+#endif
+#if wxUSE_CHECKBOX
wxCheckBox *m_checkbox;
+#endif
#ifdef USE_STATIC_BITMAP
wxStaticBitmap *m_statbmp;
#else
void OnSetStatusFields(wxCommandEvent& event);
void OnRecreateStatusBar(wxCommandEvent& event);
+ void OnSetStyleNormal(wxCommandEvent& event);
+ void OnSetStyleFlat(wxCommandEvent& event);
+ void OnSetStyleRaised(wxCommandEvent& event);
private:
enum StatBarKind
} m_statbarKind;
void OnUpdateSetStatusFields(wxUpdateUIEvent& event);
void OnUpdateStatusBarToggle(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleNormal(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleFlat(wxUpdateUIEvent& event);
+ void OnUpdateSetStyleRaised(wxUpdateUIEvent& event);
void OnStatusBarToggle(wxCommandEvent& event);
void DoCreateStatusBar(StatBarKind kind);
+ void ApplyStyle();
wxStatusBar *m_statbarDefault;
MyStatusBar *m_statbarCustom;
- // any class wishing to process wxWindows events must use this macro
+ int m_statbarStyle;
+
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
StatusBar_Recreate,
StatusBar_About,
StatusBar_Toggle,
- StatusBar_Checkbox = 1000
+ StatusBar_Checkbox = 1000,
+ StatusBar_SetStyle,
+ StatusBar_SetStyleNormal,
+ StatusBar_SetStyleFlat,
+ StatusBar_SetStyleRaised
};
static const int BITMAP_SIZE_X = 32;
static const int BITMAP_SIZE_Y = 15;
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
#ifdef USE_MDI_PARENT_FRAME
EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
EVT_MENU(StatusBar_About, MyFrame::OnAbout)
EVT_MENU(StatusBar_Toggle, MyFrame::OnStatusBarToggle)
+ EVT_MENU(StatusBar_SetStyleNormal, MyFrame::OnSetStyleNormal)
+ EVT_MENU(StatusBar_SetStyleFlat, MyFrame::OnSetStyleFlat)
+ EVT_MENU(StatusBar_SetStyleRaised, MyFrame::OnSetStyleRaised)
EVT_UPDATE_UI(StatusBar_Toggle, MyFrame::OnUpdateStatusBarToggle)
EVT_UPDATE_UI(StatusBar_SetFields, MyFrame::OnUpdateSetStatusFields)
+ EVT_UPDATE_UI(StatusBar_SetStyleNormal, MyFrame::OnUpdateSetStyleNormal)
+ EVT_UPDATE_UI(StatusBar_SetStyleFlat, MyFrame::OnUpdateSetStyleFlat)
+ EVT_UPDATE_UI(StatusBar_SetStyleRaised, MyFrame::OnUpdateSetStyleRaised)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
EVT_SIZE(MyStatusBar::OnSize)
+#if wxUSE_CHECKBOX
EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
- EVT_BUTTON(-1, MyStatusBar::OnButton)
- EVT_TIMER(-1, MyStatusBar::OnTimer)
+#endif
+ EVT_BUTTON(wxID_ANY, MyStatusBar::OnButton)
+#if wxUSE_TIMER
+ EVT_TIMER(wxID_ANY, MyStatusBar::OnTimer)
+#endif
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
- MyFrame *frame = new MyFrame("wxStatusBar sample",
+ MyFrame *frame = new MyFrame(_T("wxStatusBar sample"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned 'false' here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
#ifdef USE_MDI_PARENT_FRAME
- : wxMDIParentFrame((wxWindow *)NULL, -1, title, pos, size)
+ : wxMDIParentFrame((wxWindow *)NULL, wxID_ANY, title, pos, size)
#else
- : wxFrame((wxWindow *)NULL, -1, title, pos, size)
+ : wxFrame((wxWindow *)NULL, wxID_ANY, title, pos, size)
#endif
{
m_statbarDefault = NULL;
m_statbarCustom = NULL;
+ m_statbarStyle = wxSB_NORMAL;
+
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
// create a menu bar
wxMenu *menuFile = new wxMenu;
- menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(StatusBar_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *statbarMenu = new wxMenu;
- statbarMenu->Append(StatusBar_SetFields, "&Set field count\tCtrl-C",
- "Set the number of status bar fields");
- statbarMenu->Append(StatusBar_Toggle, "&Toggle Status Bar",
- "Toggle the status bar display", true);
- statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
- "Toggle status bar format");
+ statbarMenu->Append(StatusBar_SetFields, _T("&Set field count\tCtrl-C"),
+ _T("Set the number of status bar fields"));
+ statbarMenu->Append(StatusBar_Toggle, _T("&Toggle Status Bar"),
+ _T("Toggle the status bar display"), true);
+ statbarMenu->Append(StatusBar_Recreate, _T("&Recreate\tCtrl-R"),
+ _T("Toggle status bar format"));
+
+ wxMenu *statbarStyleMenu = new wxMenu;
+ statbarStyleMenu->Append(StatusBar_SetStyleNormal, _T("&Normal"), _T("Sets the style of the first field to normal (sunken) look"), true);
+ statbarStyleMenu->Append(StatusBar_SetStyleFlat, _T("&Flat"), _T("Sets the style of the first field to flat look"), true);
+ statbarStyleMenu->Append(StatusBar_SetStyleRaised, _T("&Raised"), _T("Sets the style of the first field to raised look"), true);
+ statbarMenu->Append(StatusBar_SetStyle, _T("Field style"), statbarStyleMenu);
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog");
+ helpMenu->Append(StatusBar_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
- menuBar->Append(statbarMenu, "&Status bar");
- menuBar->Append(helpMenu, "&Help");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(statbarMenu, _T("&Status bar"));
+ menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// create default status bar to start with
CreateStatusBar(2);
m_statbarKind = StatBar_Default;
- SetStatusText("Welcome to wxWindows!");
+ SetStatusText(_T("Welcome to wxWidgets!"));
m_statbarDefault = GetStatusBar();
}
wxFAIL_MSG(wxT("unknown stat bar kind"));
}
+ ApplyStyle();
GetStatusBar()->Show();
PositionStatusBar();
void MyFrame::OnUpdateSetStatusFields(wxUpdateUIEvent& event)
{
- // only allow the setting of the number of status fields for the default
+ // only allow the settings of the number of status fields for the default
// status bar
wxStatusBar *sb = GetStatusBar();
event.Enable(sb == m_statbarDefault);
}
-
// event handlers
void MyFrame::OnSetStatusFields(wxCommandEvent& WXUNUSED(event))
{
(
_T("Select the number of fields in the status bar"),
_T("Fields:"),
- _T("wxWindows statusbar sample"),
+ _T("wxWidgets statusbar sample"),
sb->GetFieldsCount(),
1, 5,
this
void MyFrame::OnUpdateStatusBarToggle(wxUpdateUIEvent& event)
{
- event.Check(GetStatusBar() != 0);
+ event.Check(GetStatusBar() != NULL);
}
void MyFrame::OnStatusBarToggle(wxCommandEvent& WXUNUSED(event))
if ( statbarOld )
{
statbarOld->Hide();
- SetStatusBar(0);
+ SetStatusBar(NULL);
}
else
{
DoCreateStatusBar(m_statbarKind);
}
-#ifdef __WXMSW__
- // The following is a kludge suggested by Vadim Zeitlin (one of the wxWindows
- // authors) while we look for a proper fix..
-// SendSizeEvent();
-#endif
}
void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
dlg.ShowModal();
}
+void MyFrame::OnUpdateSetStyleNormal(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_NORMAL);
+}
+
+void MyFrame::OnUpdateSetStyleFlat(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_FLAT);
+}
+
+void MyFrame::OnUpdateSetStyleRaised(wxUpdateUIEvent &event)
+{
+ event.Check(m_statbarStyle == wxSB_RAISED);
+}
+
+void MyFrame::OnSetStyleNormal(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_NORMAL;
+ ApplyStyle();
+}
+
+void MyFrame::OnSetStyleFlat(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_FLAT;
+ ApplyStyle();
+}
+
+void MyFrame::OnSetStyleRaised(wxCommandEvent & WXUNUSED(event))
+{
+ m_statbarStyle = wxSB_RAISED;
+ ApplyStyle();
+}
+
+void MyFrame::ApplyStyle()
+{
+ wxStatusBar *sb = GetStatusBar();
+ int fields = sb->GetFieldsCount();
+ int *styles = new int[fields];
+
+ for (int i = 1; i < fields; i++)
+ styles[i] = wxSB_NORMAL;
+
+ styles[0] = m_statbarStyle;
+
+ sb->SetStatusStyles(fields, styles);
+
+ delete [] styles;
+}
+
// ----------------------------------------------------------------------------
// MyAboutDialog
// ----------------------------------------------------------------------------
MyAboutDialog::MyAboutDialog(wxWindow *parent)
- : wxDialog(parent, -1, wxString("About statbar"),
+ : wxDialog(parent, wxID_ANY, wxString(_T("About statbar")),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
- wxStaticText *text = new wxStaticText(this, -1,
- "wxStatusBar sample\n"
- "(c) 2000 Vadim Zeitlin");
+ wxStaticText *text = new wxStaticText(this, wxID_ANY,
+ _T("wxStatusBar sample\n")
+ _T("(c) 2000 Vadim Zeitlin"));
- wxButton *btn = new wxButton(this, wxID_OK, "&Close");
+ wxButton *btn = new wxButton(this, wxID_OK, _T("&Close"));
// create the top status bar without the size grip (default style),
// otherwise it looks weird
- wxStatusBar *statbarTop = new wxStatusBar(this, -1, 0);
+ wxStatusBar *statbarTop = new wxStatusBar(this, wxID_ANY, 0);
statbarTop->SetFieldsCount(3);
- statbarTop->SetStatusText("This is a top status bar", 0);
- statbarTop->SetStatusText("in a dialog", 1);
- statbarTop->SetStatusText("Great, isn't it?", 2);
+ statbarTop->SetStatusText(_T("This is a top status bar"), 0);
+ statbarTop->SetStatusText(_T("in a dialog"), 1);
+ statbarTop->SetStatusText(_T("Great, isn't it?"), 2);
- wxStatusBar *statbarBottom = new wxStatusBar(this, -1);
+ wxStatusBar *statbarBottom = new wxStatusBar(this, wxID_ANY);
statbarBottom->SetFieldsCount(2);
- statbarBottom->SetStatusText("This is a bottom status bar", 0);
- statbarBottom->SetStatusText("in a dialog", 1);
+ statbarBottom->SetStatusText(_T("This is a bottom status bar"), 0);
+ statbarBottom->SetStatusText(_T("in a dialog"), 1);
wxBoxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(statbarTop, 0, wxGROW);
sizerTop->Add(-1, 10, 1, wxGROW);
sizerTop->Add(statbarBottom, 0, wxGROW);
- SetAutoLayout(TRUE);
SetSizer(sizerTop);
sizerTop->Fit(this);
#endif
MyStatusBar::MyStatusBar(wxWindow *parent)
- : wxStatusBar(parent, -1), m_timer(this), m_checkbox(NULL)
+ : wxStatusBar(parent, wxID_ANY)
+#if wxUSE_TIMER
+ , m_timer(this)
+#endif
+#if wxUSE_CHECKBOX
+ , m_checkbox(NULL)
+#endif
{
static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
SetFieldsCount(Field_Max);
SetStatusWidths(Field_Max, widths);
+#if wxUSE_CHECKBOX
m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
- m_checkbox->SetValue(TRUE);
+ m_checkbox->SetValue(true);
+#endif
#ifdef USE_STATIC_BITMAP
- m_statbmp = new wxStaticBitmap(this, -1, wxIcon(green_xpm));
+ m_statbmp = new wxStaticBitmap(this, wxID_ANY, wxIcon(green_xpm));
#else
- m_statbmp = new wxBitmapButton(this, -1, CreateBitmapForButton(),
+ m_statbmp = new wxBitmapButton(this, wxID_ANY, CreateBitmapForButton(),
wxDefaultPosition, wxDefaultSize,
wxBU_EXACTFIT);
#endif
+#if wxUSE_TIMER
m_timer.Start(1000);
+#endif
SetMinHeight(BITMAP_SIZE_Y);
MyStatusBar::~MyStatusBar()
{
+#if wxUSE_TIMER
if ( m_timer.IsRunning() )
{
m_timer.Stop();
}
+#endif
}
wxBitmap MyStatusBar::CreateBitmapForButton(bool on)
void MyStatusBar::OnSize(wxSizeEvent& event)
{
+#if wxUSE_CHECKBOX
if ( !m_checkbox )
return;
+#endif
wxRect rect;
GetFieldRect(Field_Checkbox, rect);
+#if wxUSE_CHECKBOX
m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
+#endif
GetFieldRect(Field_Bitmap, rect);
wxSize size = m_statbmp->GetSize();
void MyStatusBar::OnButton(wxCommandEvent& WXUNUSED(event))
{
+#if wxUSE_CHECKBOX
m_checkbox->SetValue(!m_checkbox->GetValue());
+#endif
DoToggle();
}
void MyStatusBar::DoToggle()
{
+#if wxUSE_CHECKBOX
if ( m_checkbox->GetValue() )
{
+#if wxUSE_TIMER
m_timer.Start(1000);
+#endif
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(green_xpm));
#else
- m_statbmp->SetBitmapLabel(CreateBitmapForButton(FALSE));
+ m_statbmp->SetBitmapLabel(CreateBitmapForButton(false));
m_statbmp->Refresh();
#endif
}
else // don't show clock
{
+#if wxUSE_TIMER
m_timer.Stop();
+#endif
#ifdef USE_STATIC_BITMAP
m_statbmp->SetIcon(wxIcon(red_xpm));
#else
- m_statbmp->SetBitmapLabel(CreateBitmapForButton(TRUE));
+ m_statbmp->SetBitmapLabel(CreateBitmapForButton(true));
m_statbmp->Refresh();
#endif
- SetStatusText("", Field_Clock);
+ SetStatusText(wxEmptyString, Field_Clock);
}
+#endif
}
void MyStatusBar::UpdateClock()