void MyTopLabels::OnPaint( wxPaintEvent &event )
{
wxPaintDC dc(this);
- m_owner->PrepareDC( dc );
+
+ // This is wrong.. it will translate both x and y if the
+ // window is scrolled, the label windows are active in one
+ // direction only. Do the action below instead -- RL.
+ //m_owner->PrepareDC( dc );
+
+ int xScrollUnits, xOrigin;
+
+ m_owner->GetViewStart( &xOrigin, 0 );
+ m_owner->GetScrollPixelsPerUnit( &xScrollUnits, 0 );
+ dc.SetDeviceOrigin( -xOrigin * xScrollUnits, 0 );
+
dc.DrawText( "Column 1", 5, 5 );
dc.DrawText( "Column 2", 105, 5 );
dc.DrawText( "Column 3", 205, 5 );
void MyRightLabels::OnPaint( wxPaintEvent &event )
{
wxPaintDC dc(this);
- m_owner->PrepareDC( dc );
+
+ // This is wrong.. it will translate both x and y if the
+ // window is scrolled, the label windows are active in one
+ // direction only. Do the action below instead -- RL.
+ //m_owner->PrepareDC( dc );
+
+ int yScrollUnits, yOrigin;
+
+ m_owner->GetViewStart( 0, &yOrigin );
+ m_owner->GetScrollPixelsPerUnit( 0, &yScrollUnits );
+ dc.SetDeviceOrigin( 0, -yOrigin * yScrollUnits );
+
dc.DrawText( "Row 1", 5, 5 );
dc.DrawText( "Row 2", 5, 30 );
dc.DrawText( "Row 3", 5, 55 );