Cursors, too, have been a constant source of pleasure. The main difficulty
is that a GdkWindow inherits a cursor if the programmer sets a new cursor
- for the parent. To prevent this from doing too much harm, I use idle time
- to set the cursor over and over again, starting from the toplevel windows
- and ending with the youngest generation (speaking of parent and child windows).
+ for the parent. To prevent this from doing too much harm, SetCursor calls
+ GTKUpdateCursor, which will recursively re-set the cursors of all child windows.
Also don't forget that cursors (like much else) are connected to GdkWindows,
not GtkWidgets and that the "window" field of a GtkWidget might very well
point to the GdkWindow of the parent widget (-> "window-less widget") and
that the two obviously have very different meanings.
-
*/
//-----------------------------------------------------------------------------
if (gdk_event->window != gtk_widget_get_parent_window(win->m_wxwindow))
return false;
+ if (!win->IsShown())
+ return false;
+
const GtkAllocation& alloc = win->m_wxwindow->allocation;
const int x = alloc.x;
const int y = alloc.y;
event.SetTimestamp( gdk_event->time );
event.SetId(win->GetId());
+
event.m_shiftDown = (gdk_event->state & GDK_SHIFT_MASK) != 0;
event.m_controlDown = (gdk_event->state & GDK_CONTROL_MASK) != 0;
event.m_altDown = (gdk_event->state & GDK_MOD1_MASK) != 0;
event.m_metaDown = (gdk_event->state & GDK_META_MASK) != 0;
+
+ // Normally we take the state of modifiers directly from the low level GDK
+ // event but unfortunately GDK uses a different convention from MSW for the
+ // key events corresponding to the modifier keys themselves: in it, when
+ // e.g. Shift key is pressed, GDK_SHIFT_MASK is not set while it is set
+ // when Shift is released. Under MSW the situation is exactly reversed and
+ // the modifier corresponding to the key is set when it is pressed and
+ // unset when it is released. To ensure consistent behaviour between
+ // platforms (and because it seems to make slightly more sense, although
+ // arguably both behaviours are reasonable) we follow MSW here.
+ //
+ // Final notice: we set the flags to the desired value instead of just
+ // inverting them because they are not set correctly (i.e. in the same way
+ // as for the real events generated by the user) for wxUIActionSimulator-
+ // produced events and it seems better to keep that class code the same
+ // among all platforms and fix the discrepancy here instead of adding
+ // wxGTK-specific code to wxUIActionSimulator.
+ const bool isPress = gdk_event->type == GDK_KEY_PRESS;
+ switch ( gdk_event->keyval )
+ {
+ case GDK_Shift_L:
+ case GDK_Shift_R:
+ event.m_shiftDown = isPress;
+ break;
+
+ case GDK_Control_L:
+ case GDK_Control_R:
+ event.m_controlDown = isPress;
+ break;
+
+ case GDK_Alt_L:
+ case GDK_Alt_R:
+ event.m_altDown = isPress;
+ break;
+
+ case GDK_Meta_L:
+ case GDK_Meta_R:
+ case GDK_Super_L:
+ case GDK_Super_R:
+ event.m_metaDown = isPress;
+ break;
+ }
+
event.m_rawCode = (wxUint32) gdk_event->keyval;
event.m_rawFlags = 0;
-#if wxUSE_UNICODE
- event.m_uniChar = gdk_keyval_to_unicode(gdk_event->keyval);
-#endif
+
wxGetMousePosition( &x, &y );
win->ScreenToClient( &x, &y );
event.m_x = x;
if ( !key_code )
return false;
- // now fill all the other fields
- wxFillOtherKeyEventFields(event, win, gdk_event);
-
event.m_keyCode = key_code;
+
#if wxUSE_UNICODE
- if ( gdk_event->type == GDK_KEY_PRESS || gdk_event->type == GDK_KEY_RELEASE )
+ event.m_uniChar = gdk_keyval_to_unicode(key_code ? key_code : keysym);
+ if ( !event.m_uniChar && event.m_keyCode <= WXK_DELETE )
{
- event.m_uniChar = key_code;
+ // Set Unicode key code to the ASCII equivalent for compatibility. E.g.
+ // let RETURN generate the key event with both key and Unicode key
+ // codes of 13.
+ event.m_uniChar = event.m_keyCode;
}
-#endif
+#endif // wxUSE_UNICODE
+
+ // now fill all the other fields
+ wxFillOtherKeyEventFields(event, win, gdk_event);
return true;
}
}
};
+namespace
+{
+
+// Send wxEVT_CHAR_HOOK event to the parent of the window and if it wasn't
+// processed, send wxEVT_CHAR to the window itself. Return true if either of
+// them was handled.
+bool
+SendCharHookAndCharEvents(const wxKeyEvent& event, wxWindow *win)
+{
+ // wxEVT_CHAR_HOOK must be sent to the top level parent window to allow it
+ // to handle key events in all of its children.
+ wxWindow * const parent = wxGetTopLevelParent(win);
+ if ( parent )
+ {
+ // We need to make a copy of the event object because it is
+ // modified while it's handled, notably its WasProcessed() flag
+ // is set after it had been processed once.
+ wxKeyEvent eventCharHook(event);
+ eventCharHook.SetEventType(wxEVT_CHAR_HOOK);
+ if ( parent->HandleWindowEvent(eventCharHook) )
+ return true;
+ }
+
+ // As above, make a copy of the event first.
+ wxKeyEvent eventChar(event);
+ eventChar.SetEventType(wxEVT_CHAR);
+ return win->HandleWindowEvent(eventChar);
+}
+
+} // anonymous namespace
+
extern "C" {
static gboolean
gtk_window_key_press_callback( GtkWidget *WXUNUSED(widget),
return_after_IM = true;
}
- if ((!ret) && (win->m_imData != NULL))
+ if (!ret && win->m_imData)
{
+ win->m_imData->lastKeyEvent = gdk_event;
+
// We should let GTK+ IM filter key event first. According to GTK+ 2.0 API
// docs, if IM filter returns true, no further processing should be done.
// we should send the key_down event anyway.
#endif
}
- // Implement OnCharHook by checking ancestor top level windows
- wxWindow *parent = win;
- while (parent && !parent->IsTopLevel())
- parent = parent->GetParent();
- if (parent)
- {
- event.SetEventType( wxEVT_CHAR_HOOK );
- ret = parent->HandleWindowEvent( event );
- }
-
- if (!ret)
- {
- event.SetEventType(wxEVT_CHAR);
- ret = win->HandleWindowEvent( event );
- }
+ ret = SendCharHookAndCharEvents(event, win);
}
}
if( data.empty() )
return;
- bool ret = false;
-
- // Implement OnCharHook by checking ancestor top level windows
- wxWindow *parent = window;
- while (parent && !parent->IsTopLevel())
- parent = parent->GetParent();
-
for( wxString::const_iterator pstr = data.begin(); pstr != data.end(); ++pstr )
{
#if wxUSE_UNICODE
#endif
}
- if (parent)
- {
- event.SetEventType( wxEVT_CHAR_HOOK );
- ret = parent->HandleWindowEvent( event );
- }
-
- if (!ret)
- {
- event.SetEventType(wxEVT_CHAR);
- ret = window->HandleWindowEvent( event );
- }
+ SendCharHookAndCharEvents(event, window);
}
}
}
wxWindowCreateEvent event( win );
event.SetEventObject( win );
win->GTKProcessEvent( event );
+
+ win->GTKUpdateCursor(true, false);
}
//-----------------------------------------------------------------------------
m_needsStyleChange = false;
}
- wxCursor cursor = m_cursor;
- if (g_globalCursor.Ok()) cursor = g_globalCursor;
-
- if (cursor.Ok())
- {
- /* I now set the cursor anew in every OnInternalIdle call
- as setting the cursor in a parent window also effects the
- windows above so that checking for the current cursor is
- not possible. */
-
- if (m_wxwindow && (m_wxwindow != m_widget))
- {
- GdkWindow* window = GTKGetDrawingWindow();
- if (window)
- gdk_window_set_cursor( window, cursor.GetCursor() );
-
- if (!g_globalCursor.Ok())
- cursor = *wxSTANDARD_CURSOR;
-
- window = m_widget->window;
- if ((window) && !(GTK_WIDGET_NO_WINDOW(m_widget)))
- gdk_window_set_cursor( window, cursor.GetCursor() );
-
- }
- else if ( m_widget )
- {
- GdkWindow *window = m_widget->window;
- if ( window && !GTK_WIDGET_NO_WINDOW(m_widget) )
- gdk_window_set_cursor( window, cursor.GetCursor() );
- }
- }
-
if (wxUpdateUIEvent::CanUpdate(this) && IsShownOnScreen())
UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
}
}
}
- int border_x, border_y;
- WX_PIZZA(m_wxwindow)->get_border_widths(border_x, border_y);
- w -= 2 * border_x;
- h -= 2 * border_y;
+ const wxSize sizeBorders = DoGetBorderSize();
+ w -= sizeBorders.x;
+ h -= sizeBorders.y;
if (w < 0)
w = 0;
if (height) *height = h;
}
+wxSize wxWindowGTK::DoGetBorderSize() const
+{
+ if ( !m_wxwindow )
+ return wxWindowBase::DoGetBorderSize();
+
+ int x, y;
+ WX_PIZZA(m_wxwindow)->get_border_widths(x, y);
+
+ return 2*wxSize(x, y);
+}
+
void wxWindowGTK::DoGetPosition( int *x, int *y ) const
{
wxCHECK_RET( (m_widget != NULL), wxT("invalid window") );
return true;
}
-void wxWindowGTK::GTKUpdateCursor()
+void wxWindowGTK::GTKUpdateCursor(bool update_self /*=true*/, bool recurse /*=true*/)
{
- wxCursor cursor(g_globalCursor.Ok() ? g_globalCursor : GetCursor());
- if ( cursor.Ok() )
+ if (update_self)
{
- wxArrayGdkWindows windowsThis;
- GdkWindow * const winThis = GTKGetWindow(windowsThis);
- if ( winThis )
+ wxCursor cursor(g_globalCursor.Ok() ? g_globalCursor : GetCursor());
+ if ( cursor.Ok() )
{
- gdk_window_set_cursor(winThis, cursor.GetCursor());
- }
- else
- {
- const size_t count = windowsThis.size();
- for ( size_t n = 0; n < count; n++ )
+ wxArrayGdkWindows windowsThis;
+ GdkWindow* window = GTKGetWindow(windowsThis);
+ if (window)
+ gdk_window_set_cursor( window, cursor.GetCursor() );
+ else
{
- GdkWindow *win = windowsThis[n];
- if ( !win )
+ const size_t count = windowsThis.size();
+ for ( size_t n = 0; n < count; n++ )
{
- wxFAIL_MSG(wxT("NULL window returned by GTKGetWindow()?"));
- continue;
+ GdkWindow *win = windowsThis[n];
+ // It can be zero if the window has not been realized yet.
+ if ( win )
+ {
+ gdk_window_set_cursor(win, cursor.GetCursor());
+ }
}
-
- gdk_window_set_cursor(win, cursor.GetCursor());
}
}
}
+
+ if (recurse)
+ {
+ for (wxWindowList::iterator it = GetChildren().begin(); it != GetChildren().end(); ++it)
+ {
+ (*it)->GTKUpdateCursor( true );
+ }
+ }
}
void wxWindowGTK::WarpPointer( int x, int y )
void wxWindowGTK::GTKApplyToolTip( GtkTooltips *tips, const gchar *tip )
{
- gtk_tooltips_set_tip(tips, GetConnectWidget(), tip, NULL);
+ GtkWidget *w = GetConnectWidget();
+ gtk_tooltips_set_tip(tips, w, tip, NULL);
+
+#if GTK_CHECK_VERSION(2, 12, 0)
+ if ( !tip || tip[0] == '\0' )
+ {
+ // Just applying empty tool tip doesn't work on 2.12.0, so also use
+ // gtk_widget_set_has_tooltip.
+ if (gtk_check_version(2, 12, 0) == NULL)
+ gtk_widget_set_has_tooltip(w, FALSE);
+ }
+#endif
}
#endif // wxUSE_TOOLTIPS
#if wxUSE_MENUS_NATIVE
-static void SetInvokingWindow( wxMenu *menu, wxWindow* win )
-{
- menu->SetInvokingWindow( win );
-
- wxMenuItemList::compatibility_iterator node = menu->GetMenuItems().GetFirst();
- while (node)
- {
- wxMenuItem *menuitem = node->GetData();
- if (menuitem->IsSubMenu())
- {
- SetInvokingWindow( menuitem->GetSubMenu(), win );
- }
-
- node = node->GetNext();
- }
-}
-
extern "C" {
static
void wxPopupMenuPositionCallback( GtkMenu *menu,
{
wxCHECK_MSG( m_widget != NULL, false, wxT("invalid window") );
- wxCHECK_MSG( menu != NULL, false, wxT("invalid popup-menu") );
-
- SetInvokingWindow( menu, this );
-
menu->UpdateUI();
wxPoint pos;
{
GdkWindow* window = NULL;
if (m_wxwindow)
- window = WX_PIZZA(m_wxwindow)->m_draw_window;
+ window = m_wxwindow->window;
return window;
}
win
);
- GdkWindow* window = win->GTKGetDrawingWindow();
- if (window == NULL)
- window = w->window;
+ GdkWindow* window = w->window;
+ if (w == win->m_wxwindow)
+ window = win->GTKGetDrawingWindow();
gdk_window_freeze_updates(window);
}
return;
}
- GdkWindow* window = GTKGetDrawingWindow();
- if (window == NULL)
- window = w->window;
+ GdkWindow* window = w->window;
+ if (w == m_wxwindow)
+ window = GTKGetDrawingWindow();
gdk_window_freeze_updates(window);
}
return;
}
- GdkWindow* window = GTKGetDrawingWindow();
- if (window == NULL)
- window = w->window;
+ GdkWindow* window = w->window;
+ if (w == m_wxwindow)
+ window = GTKGetDrawingWindow();
gdk_window_thaw_updates(window);
}