if ( m_hWnd )
{
- if (::IsWindow(GetHwnd()))
+ // VZ: test temp removed to understand what really happens here
+ //if (::IsWindow(GetHwnd()))
{
if ( !::DestroyWindow(GetHwnd()) )
wxLogLastError("DestroyWindow");
::GetWindowRect(hWnd, &rect);
if ( ::PtInRect(&rect, point) && !wxIsBusy() )
- ::SetCursor((HCURSOR)m_cursor.GetHCURSOR());
+ ::SetCursor(GetHcursorOf(m_cursor));
return TRUE;
}
short nHitTest,
int WXUNUSED(mouseMsg))
{
- // don't set cursor for other windows, only for this one: this prevents
- // children of this window from getting the same cursor as the parent has
- // (don't forget that this message is propagated by default up the window
- // parent-child hierarchy)
- if ( GetHWND() == hWnd )
- {
- // don't set cursor when the mouse is not in the client part
- if ( nHitTest == HTCLIENT || nHitTest == HTERROR )
- {
- HCURSOR hcursor = 0;
- if ( wxIsBusy() )
- {
- // from msw\utils.cpp
- extern HCURSOR gs_wxBusyCursor;
-
- hcursor = gs_wxBusyCursor;
- }
- else
- {
- wxCursor *cursor = NULL;
-
- if ( m_cursor.Ok() )
- {
- cursor = &m_cursor;
- }
- else
- {
- // from msw\data.cpp
- extern wxCursor *g_globalCursor;
+ // the logic is as follows:
+ // 1. if we have the cursor set it unless wxIsBusy()
+ // 2. if we're a top level window, set some cursor anyhow
+ // 3. if wxIsBusy(), set the busy cursor, otherwise the global one
- if ( g_globalCursor && g_globalCursor->Ok() )
- cursor = g_globalCursor;
- }
-
- if ( cursor )
- hcursor = (HCURSOR)cursor->GetHCURSOR();
- }
+ HCURSOR hcursor = 0;
+ bool isBusy = wxIsBusy();
+ if ( m_cursor.Ok() )
+ {
+ hcursor = GetHcursorOf(m_cursor);
+ }
- if ( hcursor )
+ if ( !GetParent() )
+ {
+ if ( isBusy )
+ {
+ hcursor = wxGetCurrentBusyCursor();
+ }
+ else if ( !hcursor )
+ {
+ const wxCursor *cursor = wxGetGlobalCursor();
+ if ( cursor && cursor->Ok() )
{
- ::SetCursor(hcursor);
-
- return TRUE;
+ hcursor = GetHcursorOf(*cursor);
}
}
}
- return FALSE;
+ if ( hcursor )
+ {
+ ::SetCursor(hcursor);
+
+ // cursor set, stop here
+ return TRUE;
+ }
+ else
+ {
+ // pass up the window chain
+ return FALSE;
+ }
}
// ---------------------------------------------------------------------------