#endif
#include "wx/dc.h"
+#include "wx/app.h"
#include "wx/mac/uma.h"
+#if __MSL__ >= 0x6000
+#include "math.h"
+#endif
+
#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
#endif
wxDC::wxDC()
{
m_ok = FALSE;
- m_optimize = FALSE;
- m_autoSetting = FALSE;
+// m_optimize = FALSE;
+// m_autoSetting = FALSE;
m_colour = TRUE;
m_clipping = FALSE;
void wxDC::MacSetupPort() const
{
- AGAPortHelper* help = &m_macPortHelper ;
+ AGAPortHelper* help = (AGAPortHelper*) &m_macPortHelper ;
help->Setup( m_macPort ) ;
m_macPortId = ++m_macCurrentPortId ;
::SetOrigin(-m_macLocalOrigin.h, -m_macLocalOrigin.v);
{
if ( bmap->m_bitmapType == kMacBitmapTypePict )
{
- Rect bitmaprect = { 0 , 0 , bmap->m_height * scale , bmap->m_width * scale} ;
+ Rect bitmaprect = { 0 , 0 , int(bmap->m_height * scale) , int(bmap->m_width * scale)} ;
::OffsetRect( &bitmaprect , xx1 , yy1 ) ;
::DrawPicture( bmap->m_hPict , &bitmaprect ) ;
}
// CMB: if scale has changed call SetPen to recalulate the line width
if (m_scaleX != origScaleX || m_scaleY != origScaleY)
{
- // TODO : set internal flags for recalc
+ // this is a bit artificial, but we need to force wxDC to think
+ // the pen has changed
+ wxPen* pen = & GetPen();
+ wxPen tempPen;
+ m_pen = tempPen;
+ SetPen(* pen);
}
};
if (m_pen.GetStyle() != wxTRANSPARENT)
{
MacInstallPen() ;
- int offset = (m_pen.GetWidth() - 1) / 2 ;
+ int offset = ( (m_pen.GetWidth() == 0 ? 1 : m_pen.GetWidth() ) * m_scaleX - 1) / 2 ;
long xx1 = XLOG2DEV(x1);
long yy1 = YLOG2DEV(y1);
long xx2 = XLOG2DEV(x2);
if (m_pen.GetStyle() == wxTRANSPARENT)
return;
- MacInstallPen() ;
+ MacInstallPen() ;
- int offset = (m_pen.GetWidth() - 1 ) / 2 ;
+ int offset = (m_pen.GetWidth() - 1 ) / 2 ;
long x1, x2 , y1 , y2 ;
x1 = XLOG2DEV(points[0].x + xoffset);
- y1 = YLOG2DEV(points[0].y + yoffset);
- ::MoveTo(x1 - offset ,y1 - offset );
+ y1 = YLOG2DEV(points[0].y + yoffset);
+ ::MoveTo(x1 - offset ,y1 - offset );
for (int i = 0; i < n-1; i++)
{
- long x2 = XLOG2DEV(points[i+1].x + xoffset);
- long y2 = YLOG2DEV(points[i+1].y + yoffset);
- ::LineTo(x2 - offset , y2 - offset );
+ x2 = XLOG2DEV(points[i+1].x + xoffset);
+ y2 = YLOG2DEV(points[i+1].y + yoffset);
+ ::LineTo(x2 - offset , y2 - offset );
}
}
PolyHandle polygon = OpenPoly() ;
long x1, x2 , y1 , y2 ;
x1 = XLOG2DEV(points[0].x + xoffset);
- y1 = YLOG2DEV(points[0].y + yoffset);
- ::MoveTo(x1,y1);
+ y1 = YLOG2DEV(points[0].y + yoffset);
+ ::MoveTo(x1,y1);
for (int i = 0; i < n-1; i++)
{
- long x2 = XLOG2DEV(points[i+1].x + xoffset);
- long y2 = YLOG2DEV(points[i+1].y + yoffset);
- ::LineTo(x2, y2);
+ x2 = XLOG2DEV(points[i+1].x + xoffset);
+ y2 = YLOG2DEV(points[i+1].y + yoffset);
+ ::LineTo(x2, y2);
}
ClosePoly() ;
if (m_brush.GetStyle() != wxTRANSPARENT)
{
MacInstallBrush() ;
- ::PaintRoundRect( &rect , radius * 2 , radius * 2 ) ;
+ ::PaintRoundRect( &rect , int(radius * 2) , int(radius * 2) ) ;
};
if (m_pen.GetStyle() != wxTRANSPARENT)
{
MacInstallPen() ;
- ::FrameRoundRect( &rect , radius * 2 , radius * 2 ) ;
+ ::FrameRoundRect( &rect , int(radius * 2) , int(radius * 2) ) ;
};
}
};
}
-// ----------------------------------- spline code ----------------------------------------
-
-static void wx_quadratic_spline(double a1, double b1, double a2, double b2,
- double a3, double b3, double a4, double b4);
-static void wx_clear_stack(void);
-static int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
- double *y3, double *x4, double *y4);
-static void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
- double x4, double y4);
-static bool wx_spline_add_point(double x, double y);
-static void wx_spline_draw_point_array(wxDC *dc);
-
-static wxList wx_spline_point_list;
-
-#define half(z1, z2) ((z1+z2)/2.0)
-#define THRESHOLD 5
-
-/* iterative version */
-
-static void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
- double b4)
-{
- register double xmid, ymid;
- double x1, y1, x2, y2, x3, y3, x4, y4;
-
- wx_clear_stack();
- wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
-
- while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
- xmid = (double)half(x2, x3);
- ymid = (double)half(y2, y3);
- if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
- fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
- wx_spline_add_point( x1, y1 );
- wx_spline_add_point( xmid, ymid );
- } else {
- wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
- (double)half(x3, x4), (double)half(y3, y4), x4, y4);
- wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
- (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
- }
- }
-}
-
-/* utilities used by spline drawing routines */
-
-typedef struct wx_spline_stack_struct {
- double x1, y1, x2, y2, x3, y3, x4, y4;
-} Stack;
-
-#define SPLINE_STACK_DEPTH 20
-static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
-static Stack *wx_stack_top;
-static int wx_stack_count;
-
-static void wx_clear_stack(void)
-{
- wx_stack_top = wx_spline_stack;
- wx_stack_count = 0;
-}
-
-static void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
-{
- wx_stack_top->x1 = x1;
- wx_stack_top->y1 = y1;
- wx_stack_top->x2 = x2;
- wx_stack_top->y2 = y2;
- wx_stack_top->x3 = x3;
- wx_stack_top->y3 = y3;
- wx_stack_top->x4 = x4;
- wx_stack_top->y4 = y4;
- wx_stack_top++;
- wx_stack_count++;
-}
-
-static int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
- double *x3, double *y3, double *x4, double *y4)
-{
- if (wx_stack_count == 0)
- return (0);
- wx_stack_top--;
- wx_stack_count--;
- *x1 = wx_stack_top->x1;
- *y1 = wx_stack_top->y1;
- *x2 = wx_stack_top->x2;
- *y2 = wx_stack_top->y2;
- *x3 = wx_stack_top->x3;
- *y3 = wx_stack_top->y3;
- *x4 = wx_stack_top->x4;
- *y4 = wx_stack_top->y4;
- return (1);
-}
-
-static bool wx_spline_add_point(double x, double y)
-{
- wxPoint *point = new wxPoint ;
- point->x = (int) x;
- point->y = (int) y;
- wx_spline_point_list.Append((wxObject*)point);
- return TRUE;
-}
-
-static void wx_spline_draw_point_array(wxDC *dc)
-{
- dc->DrawLines(&wx_spline_point_list, 0, 0 );
- wxNode *node = wx_spline_point_list.First();
- while (node)
- {
- wxPoint *point = (wxPoint *)node->Data();
- delete point;
- delete node;
- node = wx_spline_point_list.First();
- }
-}
-
-void wxDC::DoDrawSpline(wxList *points)
-{
- wxPoint *p;
- double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
- double x1, y1, x2, y2;
-
- wxNode *node = points->First();
- p = (wxPoint *)node->Data();
-
- x1 = p->x;
- y1 = p->y;
-
- node = node->Next();
- p = (wxPoint *)node->Data();
-
- x2 = p->x;
- y2 = p->y;
- cx1 = (double)((x1 + x2) / 2);
- cy1 = (double)((y1 + y2) / 2);
- cx2 = (double)((cx1 + x2) / 2);
- cy2 = (double)((cy1 + y2) / 2);
-
- wx_spline_add_point(x1, y1);
-
- while ((node = node->Next()) != NULL)
- {
- p = (wxPoint *)node->Data();
- x1 = x2;
- y1 = y2;
- x2 = p->x;
- y2 = p->y;
- cx4 = (double)(x1 + x2) / 2;
- cy4 = (double)(y1 + y2) / 2;
- cx3 = (double)(x1 + cx4) / 2;
- cy3 = (double)(y1 + cy4) / 2;
-
- wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
-
- cx1 = cx4;
- cy1 = cy4;
- cx2 = (double)(cx1 + x2) / 2;
- cy2 = (double)(cy1 + y2) / 2;
- }
-
- wx_spline_add_point( cx1, cy1 );
- wx_spline_add_point( x2, y2 );
-
- wx_spline_draw_point_array( this );
-}
-
bool wxDC::CanDrawBitmap(void) const
CGrafPtr sourcePort = (CGrafPtr) source->m_macPort ;
PixMapHandle bmappixels = GetGWorldPixMap( sourcePort ) ;
- RGBColor white = { 0xFFFF, 0xFFFF,0xFFFF} ;
- RGBColor black = { 0,0,0} ;
- RGBForeColor( &m_textForegroundColour.GetPixel() ) ;
- RGBBackColor( &m_textBackgroundColour.GetPixel() ) ;
+ RGBColor white = { 0xFFFF, 0xFFFF,0xFFFF} ;
+ RGBColor black = { 0,0,0} ;
+ RGBColor forecolor = m_textForegroundColour.GetPixel();
+ RGBColor backcolor = m_textBackgroundColour.GetPixel();
+ RGBForeColor( &forecolor ) ;
+ RGBBackColor( &backcolor ) ;
if ( LockPixels(bmappixels) )
{
if ( font )
{
::TextFont( font->m_macFontNum ) ;
- ::TextSize( m_scaleY * font->m_macFontSize ) ;
+ ::TextSize( short(m_scaleY * font->m_macFontSize) ) ;
::TextFace( font->m_macFontStyle ) ;
m_macFontInstalled = true ;
m_macBrushInstalled = false ;
m_macPenInstalled = false ;
-
- ::RGBForeColor(&m_textForegroundColour.GetPixel() );
- ::RGBBackColor(&m_textBackgroundColour.GetPixel() );
+
+ RGBColor forecolor = m_textForegroundColour.GetPixel();
+ RGBColor backcolor = m_textBackgroundColour.GetPixel();
+ ::RGBForeColor( &forecolor );
+ ::RGBBackColor( &backcolor );
}
else
{
GetFNum( "\pGeneva" , &fontnum ) ;
::TextFont( fontnum ) ;
- ::TextSize( m_scaleY * 10 ) ;
+ ::TextSize( short(m_scaleY * 10) ) ;
::TextFace( 0 ) ;
// todo reset after spacing changes - or store the current spacing somewhere
m_macFontInstalled = true ;
m_macBrushInstalled = false ;
m_macPenInstalled = false ;
- ::RGBForeColor( &(m_textForegroundColour.GetPixel()) );
- ::RGBBackColor(&m_textBackgroundColour.GetPixel() );
- }
+ RGBColor forecolor = m_textForegroundColour.GetPixel();
+ RGBColor backcolor = m_textBackgroundColour.GetPixel();
+ ::RGBForeColor( &forecolor );
+ ::RGBBackColor( &backcolor );
+ }
short mode = patCopy ;
if ( m_macPenInstalled )
return ;
- ::RGBForeColor(&m_pen.GetColour().GetPixel() );
- ::RGBBackColor(&m_backgroundBrush.GetColour().GetPixel() );
+ RGBColor forecolor = m_pen.GetColour().GetPixel();
+ RGBColor backcolor = m_backgroundBrush.GetColour().GetPixel();
+ ::RGBForeColor( &forecolor );
+ ::RGBBackColor( &backcolor );
::PenNormal() ;
- int penWidth = m_pen.GetWidth();
+ int penWidth = m_pen.GetWidth() * m_scaleX ;
+
+ // null means only one pixel, at whatever resolution
+ if ( penWidth == 0 )
+ penWidth = 1 ;
::PenSize(penWidth, penWidth);
int penStyle = m_pen.GetStyle();
if (penStyle == wxSOLID)
+ {
::PenPat(GetQDGlobalsBlack(&blackColor));
+ }
else if (IS_HATCH(penStyle))
{
Pattern pat ;
// foreground
- ::RGBForeColor(&m_brush.GetColour().GetPixel() );
- ::RGBBackColor(&m_backgroundBrush.GetColour().GetPixel() );
+ RGBColor forecolor = m_brush.GetColour().GetPixel();
+ RGBColor backcolor = m_backgroundBrush.GetColour().GetPixel();
+ ::RGBForeColor( &forecolor );
+ ::RGBBackColor( &backcolor );
int brushStyle = m_brush.GetStyle();
if (brushStyle == wxSOLID)