const wxPoint& GetDragStart() const { return m_dragStart; }
void SetDragStart(const wxPoint& pt) { m_dragStart = pt; }
+#if wxRICHTEXT_BUFFERED_PAINTING
/// Get the buffer bitmap
const wxBitmap& GetBufferBitmap() const { return m_bufferBitmap; }
wxBitmap& GetBufferBitmap() { return m_bufferBitmap; }
+#endif
/// Get/set context menu
wxMenu* GetContextMenu() const { return m_contextMenu; }
- void SetContextMenu(wxMenu* menu) { m_contextMenu = menu; }
+ void SetContextMenu(wxMenu* menu);
/// Anchor so we know how to extend the selection
/// It's a caret position since it's between two characters.