#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
-#define WXDEBUG_SCROLLBAR
-
-#ifndef __WXDEBUG__
- #undef WXDEBUG_SCROLLBAR
-#endif // !__WXDEBUG__
+#if wxDEBUG_LEVEL >= 2
+ #define WXDEBUG_SCROLLBAR
+#endif
#if defined(WXDEBUG_SCROLLBAR) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
#include "wx/msw/private.h"
void wxScrollBar::SetThumbPosition(int pos)
{
- wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
+ wxCHECK_RET( pos >= 0 && pos <= m_range, wxT("thumb position out of range") );
DoSetThumb(pos);
}
case wxScrollBar::Element_Max:
default:
- wxFAIL_MSG( _T("unknown scrollbar element") );
+ wxFAIL_MSG( wxT("unknown scrollbar element") );
}
return rect;
// this is not supposed to happen as the button can't go up
// without going down previously and then we'd have
// m_winCapture by now
- wxFAIL_MSG( _T("logic error in mouse capturing code") );
+ wxFAIL_MSG( wxT("logic error in mouse capturing code") );
}
}
}