#pragma interface "longlong.h"
#endif
+#include "wx/defs.h"
+#include "wx/wxchar.h"
+#include "wx/debug.h"
+
+#include <limits.h> // for LONG_MAX
+
// ----------------------------------------------------------------------------
// decide upon which class we will use
// ----------------------------------------------------------------------------
// convert to native long long
wxLongLong_t GetValue() const { return m_ll; }
+ // convert to long with range checking in the debug mode (only!)
+ long ToLong() const
+ {
+ wxASSERT_MSG( (m_ll >= LONG_MIN) && (m_ll <= LONG_MAX),
+ _T("wxLongLong to long conversion loss of precision") );
+
+ return (long)m_ll;
+ }
+
// don't provide implicit conversion to wxLongLong_t or we will have an
// ambiguity for all arithmetic operations
//operator wxLongLong_t() const { return m_ll; }
// conversion to byte array: returns a pointer to static buffer!
void *asArray() const;
+#if wxUSE_STD_IOSTREAM
// input/output
friend ostream& operator<<(ostream&, const wxLongLongNative&);
+#endif
private:
wxLongLong_t m_ll;
wxLongLongWx& quotient,
wxLongLongWx& remainder) const;
+#if wxUSE_STD_IOSTREAM
// input/output
friend ostream& operator<<(ostream&, const wxLongLongWx&);
+#endif // wxUSE_STD_IOSTREAM
private:
// long is at least 32 bits, so represent our 64bit number as 2 longs