/////////////////////////////////////////////////////////////////////////////
-// Name: treectrl.h
+// Name: wx/msw/treectrl.h
// Purpose: wxTreeCtrl class
// Author: Julian Smart
// Modified by: Vadim Zeitlin to be less MSW-specific on 10/10/98
#pragma interface "treectrl.h"
#endif
+#if wxUSE_TREECTRL
+
#include "wx/textctrl.h"
#include "wx/dynarray.h"
+#include "wx/treebase.h"
#ifdef __GNUWIN32__
// Cygwin windows.h defines these identifiers
// fwd decl
class WXDLLEXPORT wxImageList;
+class WXDLLEXPORT wxDragImage;
struct WXDLLEXPORT wxTreeViewItem;
// a callback function used for sorting tree items, it should return -1 if the
#define wxTREE_INSERT_FIRST 0xFFFF0001
#define wxTREE_INSERT_LAST 0xFFFF0002
-// ----------------------------------------------------------------------------
-// wxTreeItemId identifies an element of the tree. In this implementation, it's
-// just a trivial wrapper around Win32 HTREEITEM. It's opaque for the
-// application.
-// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeItemId
-{
-public:
- // ctors
- // 0 is invalid value for HTREEITEM
- wxTreeItemId() { m_itemId = 0; }
-
- // default copy ctor/assignment operator are ok for us
-
- // accessors
- // is this a valid tree item?
- bool IsOk() const { return m_itemId != 0; }
-
- // conversion to/from either real (system-dependent) tree item id or
- // to "long" which used to be the type for tree item ids in previous
- // versions of wxWindows
-
- // for wxTreeCtrl usage only
- wxTreeItemId(WXHTREEITEM itemId) { m_itemId = (long)itemId; }
- operator WXHTREEITEM() const { return (WXHTREEITEM)m_itemId; }
-
- void operator=(WXHTREEITEM item) { m_itemId = (long) item; }
-
-protected:
- long m_itemId;
-};
-
-WX_DEFINE_EXPORTED_ARRAY(WXHTREEITEM, wxArrayTreeItemIds);
-
-// ----------------------------------------------------------------------------
-// wxTreeItemData is some (arbitrary) user class associated with some item. The
-// main advantage of having this class (compared to old untyped interface) is
-// that wxTreeItemData's are destroyed automatically by the tree and, as this
-// class has virtual dtor, it means that the memory will be automatically
-// freed. OTOH, we don't just use wxObject instead of wxTreeItemData because
-// the size of this class is critical: in any real application, each tree leaf
-// will have wxTreeItemData associated with it and number of leaves may be
-// quite big.
-//
-// Because the objects of this class are deleted by the tree, they should
-// always be allocated on the heap!
-// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeItemData : private wxTreeItemId
-{
-public:
- // default ctor/copy ctor/assignment operator are ok
-
- // dtor is virtual and all the items are deleted by the tree control when
- // it's deleted, so you normally don't have to care about freeing memory
- // allocated in your wxTreeItemData-derived class
- virtual ~wxTreeItemData() { }
-
- // accessors: set/get the item associated with this node
- void SetId(const wxTreeItemId& id) { m_itemId = id; }
- const wxTreeItemId GetId() const { return *this; }
-};
-
// ----------------------------------------------------------------------------
// wxTreeCtrl
// ----------------------------------------------------------------------------
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
+ void AssignImageList(wxImageList *imageList);
+ void AssignStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
// member functions of wxTreeItem because they must know the tree the item
// implementation
// --------------
+
+ virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+ // override some base class virtuals
+ virtual bool SetBackgroundColour(const wxColour &colour);
+ virtual bool SetForegroundColour(const wxColour &colour);
+
// get/set the check state for the item (only for wxTR_MULTIPLE)
bool IsItemChecked(const wxTreeItemId& item) const;
void SetItemCheck(const wxTreeItemId& item, bool check = TRUE);
// SetImageList helper
void SetAnyImageList(wxImageList *imageList, int which);
+ // refresh a single item
+ void RefreshItem(const wxTreeItemId& item);
+
wxTextCtrl *m_textCtrl; // used while editing the item label
wxImageList *m_imageListNormal, // images for tree elements
*m_imageListState; // special images for app defined states
+ bool m_ownsImageListNormal, m_ownsImageListState;
private:
// the common part of all ctors
void DeleteTextCtrl();
- // support for additional item images
- friend class wxTreeItemIndirectData;
+ // support for additional item images which we implement using
+ // wxTreeItemIndirectData technique - see the comments in msw/treectrl.cpp
void SetIndirectItemData(const wxTreeItemId& item,
- wxTreeItemIndirectData *data);
+ class wxTreeItemIndirectData *data);
bool HasIndirectData(const wxTreeItemId& item) const;
-
- // the array storing all item ids which have indirect data
- wxArrayTreeItemIds m_itemsWithIndirectData;
+ bool IsDataIndirect(wxTreeItemData *data) const
+ { return data && data->GetId().m_pItem == 0; }
// the hash storing the items attributes (indexed by items ids)
wxHashTable m_attrs;
// TRUE if the hash above is not empty
bool m_hasAnyAttr;
+ // used for dragging
+ wxDragImage *m_dragImage;
+
+ // the starting item for selection with Shift
+ WXHTREEITEM m_htSelStart;
+
+ friend class wxTreeItemIndirectData;
+ friend class wxTreeSortHelper;
+
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
};
+#endif // wxUSE_TREECTRL
+
#endif
// _WX_TREECTRL_H_