#include "wx/wxchar.h"
#if !wxUSE_UNICODE_MSLU
-inline bool wxUsingUnicowsDll() { return FALSE; }
+inline bool wxUsingUnicowsDll() { return false; }
#else
// Returns true if we are running under Unicode emulation in Win9x environment.
#if wxUSE_GUI
-WXDLLIMPEXP_BASE int wxMSLU_DrawStateW(WXHDC dc, WXHBRUSH br, WXFARPROC outputFunc,
- WXLPARAM lData, WXWPARAM wData,
- int x, int y, int cx, int cy,
+WXDLLEXPORT int wxMSLU_DrawStateW(WXHDC dc, WXHBRUSH br, WXFARPROC outputFunc,
+ WXLPARAM lData, WXWPARAM wData,
+ int x, int y, int cx, int cy,
unsigned int flags);
#define DrawStateW(dc, br, func, ld, wd, x, y, cx, cy, flags) \
wxMSLU_DrawStateW((WXHDC)dc,(WXHBRUSH)br,(WXFARPROC)func, \
ld, wd, x, y, cx, cy, flags)
-WXDLLIMPEXP_BASE int wxMSLU_GetOpenFileNameW(void *ofn);
+WXDLLEXPORT int wxMSLU_GetOpenFileNameW(void *ofn);
#define GetOpenFileNameW(ofn) wxMSLU_GetOpenFileNameW((void*)ofn)
-WXDLLIMPEXP_BASE int wxMSLU_GetSaveFileNameW(void *ofn);
+WXDLLEXPORT int wxMSLU_GetSaveFileNameW(void *ofn);
#define GetSaveFileNameW(ofn) wxMSLU_GetSaveFileNameW((void*)ofn)
#endif