\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxRect::wxRect}
+\membersection{wxRect::wxRect}\label{wxrectctor}
\func{}{wxRect}{\void}
Creates a wxRect object from position and size values.
-\membersection{wxRect::x}
+\membersection{wxRect::x}\label{wxrectx}
\member{int}{x}
x coordinate of the top-level corner of the rectangle.
-\membersection{wxRect::y}
+\membersection{wxRect::y}\label{wxrecty}
\member{int}{y}
y coordinate of the top-level corner of the rectangle.
-\membersection{wxRect::width}
+\membersection{wxRect::width}\label{wxrectwidth}
\member{int}{width}
Width member.
-\membersection{wxRect::height}
+\membersection{wxRect::height}\label{wxrectheight}
\member{int}{height}
Gets the position.
+\membersection{wxRect::GetTopLeft}\label{wxrectgettopleft}
+
+\constfunc{wxPoint}{GetTopLeft}{\void}
+
+Gets the topleft position of the rectangle. (Same as GetPosition).
+
+\membersection{wxRect::GetBottomRight}\label{wxrectgetbottomright}
+
+\constfunc{wxPoint}{GetBottomRight}{\void}
+
+Gets the the bottom right position. Returns the bottom right point inside the rectangle.
+
\membersection{wxRect::GetRight}\label{wxrectgetright}
\constfunc{int}{GetRight}{\void}
\constfunc{bool}{Inside}{\param{const wxPoint\& }{pt}}
-Returns {\tt TRUE} if the given point is inside the rectangle (or on its
-boundary) and {\tt FALSE} otherwise.
+Returns {\tt true} if the given point is inside the rectangle (or on its
+boundary) and {\tt false} otherwise.
\membersection{wxRect:Intersects}\label{wxrectintersects}
\constfunc{bool}{Intersects}{\param{const wxRect\& }{rect}}
-Returns {\tt TRUE} if this rectangle has a non empty intersection with the
-rectangle {\it rect} and {\tt FALSE} otherwise.
+Returns {\tt true} if this rectangle has a non empty intersection with the
+rectangle {\it rect} and {\tt false} otherwise.
\membersection{wxRect::Offset}\label{wxrectoffset}
Sets the y position.
-\membersection{wxRect::operator $=$}
+\membersection{wxRect::operator $=$}\label{wxrectassign}
\func{void}{operator $=$}{\param{const wxRect\& }{rect}}
Assignment operator.
-\membersection{wxRect::operator $==$}
+\membersection{wxRect::operator $==$}\label{wxrectequal}
\func{bool}{operator $==$}{\param{const wxRect\& }{rect}}
Equality operator.
-\membersection{wxRect::operator $!=$}
+\membersection{wxRect::operator $!=$}\label{wxrectnotequal}
\func{bool}{operator $!=$}{\param{const wxRect\& }{rect}}