\section{\class{wxMetafile}}\label{wxmetafile}
A {\bf wxMetafile} represents the MS Windows metafile object, so metafile
\section{\class{wxMetafile}}\label{wxmetafile}
A {\bf wxMetafile} represents the MS Windows metafile object, so metafile
has been provided for copying a graphic to the clipboard; this may be extended
in a future version. Presently, the only way of creating a metafile
is to use a wxMetafileDC.
has been provided for copying a graphic to the clipboard; this may be extended
in a future version. Presently, the only way of creating a metafile
is to use a wxMetafileDC.
read in. Check whether this was performed successfully by
using the \helpref{wxMetafile::Ok}{wxmetafileok} member.
read in. Check whether this was performed successfully by
using the \helpref{wxMetafile::Ok}{wxmetafileok} member.
\membersection{wxMetafile::Play}\label{wxmetafileplay}
\func{bool}{Play}{\param{wxDC *}{dc}}
Plays the metafile into the given device context, returning
\membersection{wxMetafile::Play}\label{wxmetafileplay}
\func{bool}{Play}{\param{wxDC *}{dc}}
Plays the metafile into the given device context, returning
\func{}{wxMetafileDC}{\param{const wxString\& }{filename = ""}}
Constructor. If no filename is passed, the metafile is created
in memory.
\func{}{wxMetafileDC}{\param{const wxString\& }{filename = ""}}
Constructor. If no filename is passed, the metafile is created
in memory.