for each document), or single-window (one document open at a time, as in Windows Write).
\item Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct an instance
of wxDocParentFrame in your wxApp::OnInit, and a wxDocChildFrame (if not single-window) when
-you initialize a view. Create menus using standard menu ids (such as wxID\_OPEN, wxID\_PRINT),
-routing non-application-specific identifiers to the base frame's OnMenuCommand.
+you initialize a view. Create menus using standard menu ids (such as wxID\_OPEN, wxID\_PRINT).
\item Construct a single wxDocManager instance at the beginning of your wxApp::OnInit, and then
as many wxDocTemplate instances as necessary to define relationships between documents and
views. For a simple application, there will be just one wxDocTemplate.
\end{itemize}
Note that to activate framework functionality, you need to use some or all of
-the wxWindows \helpref{predefined command identifiers}{predefinedids} in your menus.
+the wxWidgets \helpref{predefined command identifiers}{predefinedids} in your menus.
+
+\perlnote{The document/view framework is available in wxPerl. To use it,
+you will need the following statements in your application code:\par
+{\small
+\begin{verbatim}
+use Wx::DocView;
+use Wx ':docview'; # import constants (optional)
+\end{verbatim}
+}}
\subsection{wxDocument overview}\label{wxdocumentoverview}
Class: \helpref{wxDocument}{wxdocument}
The wxDocument class can be used to model an application's file-based
-data. It is part of the document/view framework supported by wxWindows,
+data. It is part of the document/view framework supported by wxWidgets,
and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocTemplate}{wxdoctemplate}\rtfsp
and \helpref{wxDocManager}{wxdocmanager} classes.
should pass CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor
so that it knows how to create an instance of this class.
-If you do not wish to use the wxWindows method of creating document
+If you do not wish to use the wxWidgets method of creating document
objects dynamically, you must override wxDocTemplate::CreateDocument
to return an instance of the appropriate class.
Class: \helpref{wxView}{wxview}
The wxView class can be used to model the viewing and editing component of
-an application's file-based data. It is part of the document/view framework supported by wxWindows,
+an application's file-based data. It is part of the document/view framework supported by wxWidgets,
and cooperates with the \helpref{wxDocument}{wxdocument}, \helpref{wxDocTemplate}{wxdoctemplate}
and \helpref{wxDocManager}{wxdocmanager} classes.
should pass CLASSINFO(YourViewClass) to the wxDocTemplate constructor
so that it knows how to create an instance of this class.
-If you do not wish to use the wxWindows method of creating view
+If you do not wish to use the wxWidgets method of creating view
objects dynamically, you must override wxDocTemplate::CreateView
to return an instance of the appropriate class.
with a list of possible file filters -- one for each wxDocTemplate. Selecting
the filter selects the wxDocTemplate, and when
a file is selected, that template will be used for creating a document
-and view. Under non-Windows platforms, the user will be prompted for
-a list of templates before the file selector is shown, since most file selectors
-do not allow a choice of file filters.
+and view.
For the case where an application has one document type and one view type,
a single document template is constructed, and dialogs will be appropriately
simplified.
-wxDocTemplate is part of the document/view framework supported by wxWindows,
+wxDocTemplate is part of the document/view framework supported by wxWidgets,
and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument}
and \helpref{wxDocManager}{wxdocmanager} classes.
To use the wxDocTemplate class, you do not need to derive a new class.
Just pass relevant information to the constructor including CLASSINFO(YourDocumentClass) and
CLASSINFO(YourViewClass) to allow dynamic instance creation.
-If you do not wish to use the wxWindows method of creating document
+If you do not wish to use the wxWidgets method of creating document
objects dynamically, you must override wxDocTemplate::CreateDocument
and wxDocTemplate::CreateView to return instances of the appropriate class.
-{\it NOTE}: the document template has nothing to do with the C++ template construct. C++
-templates are not used anywhere in wxWindows.
+{\it NOTE}: the document template has nothing to do with the C++ template construct.
\subsection{wxDocManager overview}\label{wxdocmanageroverview}
Class: \helpref{wxDocManager}{wxdocmanager}
-The wxDocManager class is part of the document/view framework supported by wxWindows,
+The wxDocManager class is part of the document/view framework supported by wxWidgets,
and cooperates with the \helpref{wxView}{wxview}, \helpref{wxDocument}{wxdocument}\rtfsp
and \helpref{wxDocTemplate}{wxdoctemplate} classes.
to a \helpref{wxCommandProcessor}{wxcommandprocessoroverview} object to execute and
store.
-The wxWindows document/view framework handles Undo and Redo by use of
+The wxWidgets document/view framework handles Undo and Redo by use of
wxCommand and wxCommandProcessor objects. You might find further uses
for wxCommand, such as implementing a macro facility that stores, loads
and replays commands.
\end{verbatim}
}
-\subsection{wxWindows predefined command identifiers}\label{predefinedids}
+\subsection{wxWidgets predefined command identifiers}\label{predefinedids}
To allow communication between the application's menus and the
document/view framework, several command identifiers are predefined for you