bool wxApp::OnInitGui()
{
- if ( MGL_init(".", NULL) == 0 )
- return FALSE;
if ( !wxCreateMGL_WM() )
return FALSE;
bool wxApp::Initialized()
{
- // FIXME_MGL -- only for now because we don't have wxFrame/wxDialog yet
- return TRUE;
- //return (wxTopLevelWindows.GetCount() != 0);
+ return (wxTopLevelWindows.GetCount() != 0);
}
bool wxApp::Pending()
bool wxApp::Initialize()
{
+ if ( MGL_init(".", NULL) == 0 )
+ return FALSE;
+
wxBuffer = new wxChar[BUFSIZ + 512];
wxClassInfo::InitializeClasses();