#include "wx/app.h"
#include "wx/fontutil.h"
+#include "wx/univ/theme.h"
+#include "wx/univ/renderer.h"
#include "wx/mgl/private.h"
#define MGL_DEBUG
bool wxApp::OnInitGui()
{
- if ( MGL_init(".", NULL) == 0 )
- return FALSE;
if ( !wxCreateMGL_WM() )
return FALSE;
bool wxApp::Initialized()
{
- // FIXME_MGL -- only for now because we don't have wxFrame/wxDialog yet
- return TRUE;
- //return (wxTopLevelWindows.GetCount() != 0);
+ return (wxTopLevelWindows.GetCount() != 0);
}
bool wxApp::Pending()
bool wxApp::Initialize()
{
+ if ( MGL_init(".", NULL) == 0 )
+ return FALSE;
+
wxBuffer = new wxChar[BUFSIZ + 512];
wxClassInfo::InitializeClasses();
return TRUE;
}
-#include "info.xpm"
-#include "error.xpm"
-#include "question.xpm"
-#include "warning.xpm"
-
wxIcon wxApp::GetStdIcon(int which) const
{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon(info_xpm);
- case wxICON_QUESTION:
- return wxIcon(question_xpm);
- case wxICON_EXCLAMATION:
- return wxIcon(warning_xpm);
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
- case wxICON_HAND:
- return wxIcon(error_xpm);
- }
+ return wxTheme::Get()->GetRenderer()->GetStdIcon(which);
}
void wxApp::CleanUp()