/////////////////////////////////////////////////////////////////////////////
-// Name: laywin.h
+// Name: wx/generic/laywin.h
// Purpose: Implements a simple layout algorithm, plus
// wxSashLayoutWindow which is an example of a window with
// layout-awareness (via event handlers). This is suited to
#ifndef _WX_LAYWIN_H_G_
#define _WX_LAYWIN_H_G_
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "laywin.h"
-#endif
-
#if wxUSE_SASH
#include "wx/sashwin.h"
#endif // wxUSE_SASH
-BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO, 1500)
- DECLARE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT, 1501)
-END_DECLARE_EVENT_TYPES()
+#include "wx/event.h"
+
+class WXDLLIMPEXP_FWD_ADV wxQueryLayoutInfoEvent;
+class WXDLLIMPEXP_FWD_ADV wxCalculateLayoutEvent;
+
+wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
+wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
enum wxLayoutOrientation
{
* orientation and size.
*/
-class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxQueryLayoutInfoEvent: public wxEvent
{
public:
wxQueryLayoutInfoEvent(wxWindowID id = 0)
wxSize m_size;
wxLayoutOrientation m_orientation;
wxLayoutAlignment m_alignment;
-
+
private:
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxQueryLayoutInfoEvent)
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryLayoutInfoEvent)
};
typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
+#define wxQueryLayoutInfoEventHandler( func ) \
+ wxEVENT_HANDLER_CAST( wxQueryLayoutInfoEventFunction, func )
+
#define EVT_QUERY_LAYOUT_INFO(func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ),
+ wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, wxID_ANY, wxID_ANY, wxQueryLayoutInfoEventHandler( func ), NULL ),
/*
* This event is used to take a bite out of the available client area.
*/
-class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxCalculateLayoutEvent: public wxEvent
{
public:
wxCalculateLayoutEvent(wxWindowID id = 0)
protected:
int m_flags;
wxRect m_rect;
-
+
private:
- DECLARE_DYNAMIC_CLASS_NO_COPY(wxCalculateLayoutEvent)
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCalculateLayoutEvent)
};
typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
+#define wxCalculateLayoutEventHandler( func ) wxEVENT_HANDLER_CAST(wxCalculateLayoutEventFunction, func)
+
#define EVT_CALCULATE_LAYOUT(func) \
- DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ),
+ wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, wxID_ANY, wxID_ANY, wxCalculateLayoutEventHandler( func ), NULL ),
#if wxUSE_SASH
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
-class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
+class WXDLLIMPEXP_ADV wxSashLayoutWindow: public wxSashWindow
{
public:
wxSashLayoutWindow()
Init();
}
- wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ wxSashLayoutWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"))
{
Create(parent, id, pos, size, style, name);
}
- bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
+ bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"));
// Accessors
- inline wxLayoutAlignment GetAlignment() const { return m_alignment; };
- inline wxLayoutOrientation GetOrientation() const { return m_orientation; };
+ inline wxLayoutAlignment GetAlignment() const { return m_alignment; }
+ inline wxLayoutOrientation GetOrientation() const { return m_orientation; }
- inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; };
- inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; };
+ inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
+ inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
// Give the window default dimensions
inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; }
#endif // wxUSE_SASH
-class WXDLLEXPORT wxMDIParentFrame;
-class WXDLLEXPORT wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxMDIParentFrame;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
// This class implements the layout algorithm
-class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
+class WXDLLIMPEXP_ADV wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}
#if wxUSE_MDI_ARCHITECTURE
// The MDI client window is sized to whatever's left over.
- bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
+ bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = NULL);
#endif // wxUSE_MDI_ARCHITECTURE
// mainWindow is sized to whatever's left over. This function for backward
// compatibility; use LayoutWindow.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = NULL);
// mainWindow is sized to whatever's left over.
- bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);
+ bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = NULL);
};
#endif