break;
case WAIT_OBJECT_0 + 1:
- // new message arrived, process it
+ // new message arrived, process it -- but only if we're the
+ // main thread as we don't support processing messages in
+ // the other ones
+ //
+ // NB: we still must include QS_ALLINPUT even when waiting
+ // in a secondary thread because if it had created some
+ // window somehow (possible not even using wxWindows)
+ // the system might dead lock then
+ if ( wxThread::IsMain() )
{
// it looks that sometimes WAIT_OBJECT_0 + 1 is
// returned but there are no messages in the thread