]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
xti fixes
[wxWidgets.git] / src / generic / renderg.cpp
index 52ca20583705e6591e414c705c8515f79a84adcf..15af1286b6e85ef8f59c4c96de952d41dccce287 100644 (file)
@@ -32,6 +32,9 @@
 #include "wx/dc.h"
 
 #include "wx/settings.h"
+#include "wx/splitter.h"
+
+#include "wx/dcmirror.h"
 
 #include "wx/renderer.h"
 
@@ -61,7 +64,8 @@ public:
     virtual void DrawSplitterSash(wxWindow *win,
                                   wxDC& dc,
                                   const wxSize& size,
-                                  wxCoord position);
+                                  wxCoord position,
+                                  wxOrientation orient);
 
 
     virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
@@ -96,17 +100,6 @@ wxRendererNative& wxRendererNative::GetGeneric()
     return s_rendererGeneric;
 }
 
-// some platforms have their own renderers
-#if !defined(__WXMSW__) && !defined(__WXMAC__) && !defined(__WXGTK__)
-
-/* static */
-wxRendererNative& wxRendererNative::Get()
-{
-    return GetGeneric();
-}
-
-#endif // platforms using their own renderers
-
 wxRendererGeneric::wxRendererGeneric()
     : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
       m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
@@ -205,29 +198,39 @@ wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
 // ----------------------------------------------------------------------------
 
 wxPoint
-wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
+wxRendererGeneric::GetSplitterSashAndBorder(const wxWindow *win)
 {
     // see below
-    return wxPoint(7, 2);
+    return win->HasFlag(wxSP_3D) ? wxPoint(7, 2) : wxPoint(3, 0);
 }
 
 void
-wxRendererGeneric::DrawSplitterBorder(wxWindow * WXUNUSED(win),
+wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
                                       wxDC& dc,
                                       const wxRect& rectOrig)
 {
-    wxRect rect = rectOrig;
-    DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
-    DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+    if ( win->HasFlag(wxSP_3D) )
+    {
+        wxRect rect = rectOrig;
+        DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+        DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
+    }
 }
 
 void
-wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win),
-                                    wxDC& dc,
-                                    const wxSize& size,
-                                    wxCoord position)
+wxRendererGeneric::DrawSplitterSash(wxWindow *win,
+                                    wxDC& dcReal,
+                                    const wxSize& sizeReal,
+                                    wxCoord position,
+                                    wxOrientation orient)
 {
-    // we draw a Win32-like sash here:
+    // to avoid duplicating the same code for horizontal and vertical sashes,
+    // simply mirror the DC instead if needed (i.e. if horz splitter)
+    wxMirrorDC dc(dcReal, orient != wxVERTICAL);
+    wxSize size = dc.Reflect(sizeReal);
+
+
+    // we draw a Win32-like grey sash with possible 3D border here:
     //
     //   ---- this is position
     //  /
@@ -242,24 +245,32 @@ wxRendererGeneric::DrawSplitterSash(wxWindow * WXUNUSED(win),
     // GWGGGDB  and lower letters are our border (already drawn)
     // GWGGGDB
     // wWGGGDd
+    //
+    // only the middle 3 columns are drawn unless wxSP_3D is specified
 
     const wxCoord h = size.y;
 
     // from left to right
-    dc.SetPen(m_penLightGrey);
-    dc.DrawLine(position, 1, position, h - 1);
+    if ( win->HasFlag(wxSP_3D) )
+    {
+        dc.SetPen(m_penLightGrey);
+        dc.DrawLine(position, 1, position, h - 1);
 
-    dc.SetPen(m_penHighlight);
-    dc.DrawLine(position + 1, 0, position + 1, h);
+        dc.SetPen(m_penHighlight);
+        dc.DrawLine(position + 1, 0, position + 1, h);
+    }
 
     dc.SetPen(*wxTRANSPARENT_PEN);
     dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
     dc.DrawRectangle(position + 2, 0, 3, h);
 
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(position + 5, 0, position + 5, h);
+    if ( win->HasFlag(wxSP_3D) )
+    {
+        dc.SetPen(m_penDarkGrey);
+        dc.DrawLine(position + 5, 0, position + 5, h);
 
-    dc.SetPen(m_penBlack);
-    dc.DrawLine(position + 6, 1, position + 6, h - 1);
+        dc.SetPen(m_penBlack);
+        dc.DrawLine(position + 6, 1, position + 6, h - 1);
+    }
 }